Fidel, you're amazing and your AI's are amazing period. I've found even when i have difficulty, your AI lays the groundwork for me and the sliders do the rest. I always found and find my way coming back to your AI, even when the AI because its better drives me nuts .
All those that are questioning him, if I was a forum moderator i would have stepped in by now, I would have warned but mainly said:
- You are questioning his FREE AI, find, do it off this thread and in private.
- If you are arguing with someone else on something that is NOT related to the AI that Fidel released, take it off this thread and in private.
Fidel doesn't have to explain him methods to us, always remember people he does this for FREE, free being the effective word here! If you are not going to give positive as well as negative feedback, just go to another forum thread. This attack on him is frankly disgusting.
That is my two cents. Keep up the good work Fidel, i'll continue to test your 2.1 AI, and maybe try to tone down the positional marking so that the PC is a bit less aggressive in its trying to take the ball from my players.
All those that are questioning him, if I was a forum moderator i would have stepped in by now, I would have warned but mainly said:
- You are questioning his FREE AI, find, do it off this thread and in private.
- If you are arguing with someone else on something that is NOT related to the AI that Fidel released, take it off this thread and in private.
Fidel doesn't have to explain him methods to us, always remember people he does this for FREE, free being the effective word here! If you are not going to give positive as well as negative feedback, just go to another forum thread. This attack on him is frankly disgusting.
That is my two cents. Keep up the good work Fidel, i'll continue to test your 2.1 AI, and maybe try to tone down the positional marking so that the PC is a bit less aggressive in its trying to take the ball from my players.
Fidel Gameplay;3744463 said:Ok, you can see my replies and comments in red, and please read below.
I am a lover of artificial intelligence in general, I love study fifa engine because I am fascinated.
I only try to improve the gameplay, sometimes I work full months to try only one gameplay string setup.
All strings are stored in the exe, but you must attach a special debug software to check out at all strings (many locked parts this year).
Testing string settings are you able to check out at differences in game?
For example if you disable the referee, this is easy to see in game differences.
The work becomes complicated when you are working to the gameplay, especially if you are editing to a very high level.
Now I do not know what you've tried to edit in my string's settings, believe me it works and you can edit what you want,
you need to touch up/tweak in the right way.
I dont have free time to post here all fifa gameplay edit tips.
If you are an expert programmer check out all my strings into the exe, now you are able to run the game in a debug mode and attach it to an external debugger to find out default settings on strings?
If your reply in NO. Ok, I did it for you, open my cl.ini, edit my values (check at my values to easy understand ranges/multipliers.
If your reply in YES, edit yourself and try to release the best ultimate gameplay even made for fifa15.
You know Ariel Santarelli? (ModdingWay Platform Guru and Founder and one of the best game modder around the world)
It use my gp evo in his 15 offline career, shared on fb last night via pm.
Do you think that Ariel is crazy?
Sorry Ariel for this words but this user post make me crazy.
Remember another two words:
I've released the gp evo for fifa 15 after receiving real feedbacks/suggestions (from super advanced soccergaming users and game experts, what they asked me I did (real gameplay fixes and tweaks).
I did not understand the reason for your post or who sent you here, but this post is offensive for me, but especially for all those great experts and sg forum users.
But finally some good news for us and for you:
checking gameplay engine address to reply in this post with the pic, for a mistake I've opened the game in two thread simultaneously in debug mode, this unlock many EASF gameplay encrypted files, like product.ini and platform.ini, this is super fantastic news and here I'll share many settings.
If someone want to try out strings values, is easy fro strings with 0 or 1 but for others values I'm working to check at address where the strings points (here is stored the default value), wait for my settings.
Here the pic with many new strings in the product.ini:
For example you can see the effect in game by enabling and disabling the new crane camera:
USE_CRANE_CAMERA=0 //to disable the camera inside it in gameplay (anyway I like it)
This is the pic with many product.ini setting strings, don't check at address here, address are related to the product.ini opened in a memory viewer attached to the debug.
I'm currently working to check out at the value of this gameplay string (If someone want to try)
GC_GRAY_ZONE_WIDTH=at moment unknown value
goalkeepers gray zone width, ok, but it means? If you are soccer expert you understand it.
But effect in game?
Ok try out, start with a range and try to edit,
remember to use the correct unit of measurement or wait for my next gameplay update,
(but for me, try to use slider's settings ranges like 0 to 100) or try to use distance in feet unit.
I want to show here that nothing is simple, imagine to works and tweak at nearly 400 strings (first 15 gameplay editing).
Other miscellaneous strings to someone with free time:
a lot of these on or off (easy to check).
sorry for the pics, and no text strings.
I'm working to camera codes, and also to my exclusive career mode unlock mod with new update to restart match in career mode and much more.
About crowd disable, bad news, at moment I'm not able to remove 3D crowd in the stadium like past years.
Crowd structure is different this year, because is like a part of the gameplay engine in the match.
Paste years I easy disable crowd through crowd.lua file, not this year. I'm currently study the situation, testing other way to disable.
Try to use strings in the cl.ini or wait for the new file I provide, the problem is if the product.ini override cl.ini, in this case strings are not working in the cl.ini, wait for my tips, I'm currently testing out, to create the new product.ini and remove the reference into data_ini.bh (100% working method for all strings).
Or try to put into rna.ini and remove reference from related bh.
Good work to everyone with new product.ini strings!
Now maybe those who had doubts about me, now he understood what I am capable of doing.
Other news:
I'm a special member of ModdingWay this year with a great/fresh and new advanced friendship and collaboration.
For example the isea is to add special and new exclusive features to the moddingway selector.
I'm also exclusive special new fresh team manager of FIFA-Infinity platform this year, with a lot of ideas like to organize and play online gp evo tornaments.
Soon other news and exclusive mods and unlocks.