It's my first post, I still can't open a thread, so I'll post here as I think is appropriate.
I apologize to all involved if I pollute the discussion.
MATCHEXPERIENCEPOINTS_INJURED_BASE = 0 , is a line from playergrowth.ini
As far as I have noticed player attributes don't change while injured (Growth is stalled). If this is changed to a positive or a negative value (Which is correct?) will it make att decrease over time? I've seen a few times young players to lose stats but I thinks is due to following ...
PHYS_P1_X = 16
PHYS_P1_Y = 45
PHYS_P2_X = 21
PHYS_P2_Y = 110
PHYS_P3_X = 27
PHYS_P3_Y = 110
PHYS_P4_X = 39
PHYS_P4_Y = 65
from the same file. meaning their initial stats are higher than they should be, considering their potential. Even though growth actually works this year, considering Fifa 12, my lousy guess is that the curves keep them constrained.
So even though players grow differently in-game(meaning only numbers), it might be that a low 65 with potential of 88 grows the same as a 74 with potential of 82. Its hard to determine whether match experience , form and so forth account for a decent variation, though I've seen players exceed their potential.
For example, you may notice that certain players grow for a few points up to November, and then growth is stalled until next season.
Is it possible to add more Xs and Ys, I guess the x denotes age, that the game can read. More importantly what would you suggest as to increase the influence of match experience, injuries and other factors over these curves as to make the growth more dynamic and responsive to immediate circumstances in the ongoing season , resulting in a lot more variation in player overall.
Exo I hope you dont mind the wall of text , I apoloize once again.
regards
I apologize to all involved if I pollute the discussion.
MATCHEXPERIENCEPOINTS_INJURED_BASE = 0 , is a line from playergrowth.ini
As far as I have noticed player attributes don't change while injured (Growth is stalled). If this is changed to a positive or a negative value (Which is correct?) will it make att decrease over time? I've seen a few times young players to lose stats but I thinks is due to following ...
PHYS_P1_X = 16
PHYS_P1_Y = 45
PHYS_P2_X = 21
PHYS_P2_Y = 110
PHYS_P3_X = 27
PHYS_P3_Y = 110
PHYS_P4_X = 39
PHYS_P4_Y = 65
from the same file. meaning their initial stats are higher than they should be, considering their potential. Even though growth actually works this year, considering Fifa 12, my lousy guess is that the curves keep them constrained.
So even though players grow differently in-game(meaning only numbers), it might be that a low 65 with potential of 88 grows the same as a 74 with potential of 82. Its hard to determine whether match experience , form and so forth account for a decent variation, though I've seen players exceed their potential.
For example, you may notice that certain players grow for a few points up to November, and then growth is stalled until next season.
Is it possible to add more Xs and Ys, I guess the x denotes age, that the game can read. More importantly what would you suggest as to increase the influence of match experience, injuries and other factors over these curves as to make the growth more dynamic and responsive to immediate circumstances in the ongoing season , resulting in a lot more variation in player overall.
Exo I hope you dont mind the wall of text , I apoloize once again.
regards