Rayzor127;2804633 said:
Hi,
I never noticed this bug until I read this thread. Now I'm noticing it several times but not always in every game.
Hey. Yeah dude. Same here.
Rayzor127;2804633 said:
One recent game, I noticed the CPU subbed a forward in the 56th minute. I immediately kicked the ball out of bounds with a bad pass and the CPU subbed in another player for the one that just came in and it was still just the 56th minute! And I was able to confirm this when I went into the Match Facts screen.
I've never had them sub the same player out in the same minute. For me they usually sub their first sub around the 52nd minute mark, and usually they sub him out by the 58th minute. But sometimes they don't and they sub out another player who is actually fatigued. (like they should be)
I dunno, like, this is a pretty major bug if you ask me. Others seemed to think since there's apparently no way to solve it 100%, why worry about it. But, that's not really good enough. I mean, in real soccer, that would never, ever, ever, ever, ever, ever happen. Not once in the history of soccer has a player been subbed in and subbed out in the same minute in a non-injury situation, especially when the stamina bug that plagues 45 minute half matches makes it so by the second half, almost no players can sprint by halftime and most players, especially midfielder actually need to be substituted. To waste a sub on a player who was just subbed in is cataclysmically wrong and is a major, major bug. Not just a little annoying but that no one cares about but
a real, actual bug that hinders the gameplay and should not be tolerated under any circumstances. To make matters worse, there's apparently no parameters that can alleviate this situation in any 100% way. I mean obviously this should never happen on default, but with all the ai and logic parameters in ai.ini, you would think there would be specific parameters that adjust the CPU substitution A.I.
Rayzor127;2804633 said:
It doesn't seem to be happening in a consistent manner and I haven't tried changing any parameters to test yet.
Well I've changed the DO_CPU_SUBS parameter to 10 instead of 1 and it seemed like the CPU make better subs but it could totally be coincidence and really do nothing.
Above anything else, the issues of FIFA 10 that stand out most are :
-Stamina depleted way too early in 45 minute half matches. players especially midfielders can barely sprint by the second half
-No option for continuous clock
-No option for 45 minute halves
-CPU subs in and subs out the same player within seconds, wasting a sub that could be used to sub out a fatigued player
-In stoppage time, the clock does not continue to run past 45:00 and 90:00 despite accurate stoppage time being used and play continuing. (yea if there's 4 minutes of stoppage time, i'd like the clock to continue to count 90:01, 90:02, all the way to 94:00 and even beyond depending on if there are more stoppages during stoppage time - like when you are watching a real match)
These things may not matter to some people, perhaps those that just like playing a quick game or something. But these are issues that people who take football gaming seriously should not tolerate. They are huge bugs / poor design decisions whatever you want to call them and for a game this popular really is just a terrible oversight by the developers.
Doesn't help that their competition (PES / WE) likely has some of the same in-game options / issues and the fact that there is no way to solve a lot of these issues so therefore people can't afford to care that much about it.
Luckily, people like you, Rayzor127, exist to at least bring these issues to light.
I will say that in UCL 06/07 on PC, the CPU subs seem fine and the stamina depletion remains accurate over 45 minute halves. So perhaps there is some way to edit the FIFA 10 exe so it operates as it did in UCL 06/07 with regard to CPU subs and stamina depletion.
For the record, in UCL 06/07, I don't remember if the CPU commonly makes more than 1 non-injury sub per game. I'll have to play it this week and see how they sub in that game. But all I know is I don't remember them ever subbing in a player that they subbed out with no injury occuring.