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FIFA 11 PS3 Gameplay Patch for FIFA 11 PC by Doctor+ Productions

The Doctor76

Youth Team
RiffHard;2969398 said:
Good work! But only if you want to play with top level teams, playing with lower league clubs is rather miserable.

I wouldn't say 'miserable' - I'm having a lot of fun as Notts County - but it certainly doesn't seem to be as noticeable with the lower teams.
 

Fidel Gameplay

Senior Squad
thanks to all for comment!!

thanks to all for comment!! I am glad the comunity like my works!!!
Best regards, happy new year 2011!!! Fidel

IS OUT THE OFFICIAL HYBRID GAMEPLAY ON FACEBOOK!

See Videos! news, preview, feedback, support, share your experience with HYBRID GAMEPLAY!!!!

very soon out:
HYBRID GAMEPLAY TOOL V. 1.0, manage FIFA 11 HYbrid Gameplay in one click!!!
check the photo/details here (updated version):




Thanks for better comment!! Full details & download link very soon!!!!

@Shifty*nim (and all): on the next Hybrid version out with Gameplay Tool, the game speed depends from the match intensity, resulted, match type, ....however is recommended to turn the game speed to slow (on game options).....
another important new with next version:
NEW ADVANCED CPU/AI MENTALITY-TACTICS-REACTIONS,
on add:
now the defence line is fixed..
now CPU pass the ball to GK (on certain conditions, when pressed, and GK pass the ball very well (good GK)
a lot of this sfuff also present on 3.0.4, now i revisited and optimized!!!
+ other stuff!!!
Alert to all beta testers, for complete review!!!!!
stay tuned!!!!!!!



best regards,
Fidel

:mike:
 

SuperMAG

Youth Team
Fidel Gameplay;2969830 said:
thanks to all for comment!! I am glad the comunity like my works!!!
Best regards, happy new year 2011!!! Fidel

IS OUT THE OFFICIAL HYBRID GAMEPLAY ON FACEBOOK!

See Videos! news, preview, feedback, support, share your experience with HYBRID GAMEPLAY!!!!

very soon out:
HYBRID GAMEPLAY TOOL V. 1.0, manage FIFA 11 HYbrid Gameplay in one click!!!
check the photo/details here (updated version):




Thanks for better comment!! Full details & download link very soon!!!!

@Shifty*nim (and all): on the next Hybrid version out with Gameplay Tool, the game speed depends from the match intensity, resulted, match type, ....however is recommended to turn the game speed to slow (on game options).....
another important new with next version:
NEW ADVANCED CPU/AI MENTALITY-TACTICS-REACTIONS,
on add:
now the defence line is fixed..
now CPU pass the ball to GK (on certain conditions, when pressed, and GK pass the ball very well (good GK)
a lot of this sfuff also present on 3.0.4, now i revisited and optimized!!!
+ other stuff!!!
Alert to all beta testers, for complete review!!!!!
stay tuned!!!!!!!



best regards,
Fidel

:mike:

:icon_spin: cant wait :bob: :innocent_smile_1:
 

suriel

Club Supporter
Fidel if its possible please make ref's more strict. Or if you're against it, is there any way to do it without modding knowledge?
 

rajka007

Club Supporter
plz make the referee Brutal...and change player's stamina reduction rate to super high..then they have to play a nice passing game without running around entire field...
 

Fidel Gameplay

Senior Squad
FIFA 11 HYBRID GAMEPLAY 3.0.6 Video presentation/preview

Hello brothers....check now:
FIFA 11 HYBRID GAMEPLAY 3.0.6 Video presentation/preview:
HYBRID GAMEPLAY REAL SOCCER SIMULATION SERIES
+ HYBRID EVOLUTION

- FIFA 11 HYBRID GAMEPLAY 3.0.6
- NEW ADVANCED CPU/AI MENTALITY-TACTICS-REACTIONS
- CROWD SOUNDS TUNE ENHANCING
- CPU SKILL-MOVES
- NEW ICECAMERAS
- PERFORMANCE OPTIMIZER



http://www.youtube.com/watch?v=wkgj8VMfuf0

Video details:
Video preview for the beta version 3.0.6 (after beta testers first feedback), you see the NEW ADVANCED AI for the CPU!!!
NEW ADVANCED CPU/AI MENTALITY-TACTICS-REACTIONS introduced on the next gameplay version!!!
On the video i try the CPU mentality when it is on advantage score, and CPU is very difficulty and closed!!! Play on HOME or AWAY is very different now!!
Excuse for low quality video!!
Semi assisted mode (passing, shot, cross, etc.)
Double analogic gamepad (Xbox360)
High skill level (legendary)!
Manager mode : NAPOLI (CPU) - JUVE (3:0)
Slow speed game


FIFA 11 HYBRID GAMEPLAY 3.0.6 very soon out with HYBRID GAMEPLAY TOOL V.1.0, see latest updated image here:




I hope for best week to averyone!!!
best regards,
Fidel

[URL=http://img831.imageshack.us/i/hybridgameplaycover3.jpg/] [/URL]
Click here for become a fan on official facebook page!!
 

Fidel Gameplay

Senior Squad
I am to study the referee code, but this is an original issue!!!! and i hope will be fixed!!! i have discovered any code to the referee and other stuff:
i want implement/modd this original code:

[CARD]
MAX_CARDS = 4 // Max number of cards in a game
PERC_CHANCE = 90 // Chance of a yellow card in the game
PERC_DROP = 10 // Chance drop for every subsequent yellow card
CHANCEOF_RED = 5 // Percentage chance of a red card being brandished
CHANCEOF_TWOREDS = 2 // Percentage chance of receiving two reds in a game


[SUB]
BELOWPAR = 2 // How much below the average a player should be considered for a sub
MAKESUBPERC_GK = 1 // How likely the sub is to be made if the decisions are matched for a GK
MAKESUBPERC_DEF = 80 // - a defender
MAKESUBPERC_MID = 90 // - a midfielder
MAKESUBPERC_ATT = 60 // - an attacker

[INJURY]
MAX_INJURIES = 2 // Possible maximum number of injuries in a game
PERC_CHANCE = 20 // Percentage chance of an injury in a game
PERC_DROP = 15 // Percentage drop change of injury. So first injury = PERC_CHANCE, after that PERC_CHANCE - ( PERC_INJDROP * injury count)
PERC_LIGHT = 65 // Percentage chance of injury being LIGHT severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_MEDIUM = 25 // Percentage chance of injury being MEDIUM severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_SEVERE = 10 // Percentage change of injury being SEVERE severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
ENGYDRP_LIGHT_MIN = 5 // Minimum amount of energy drop for a light injury
ENGYDRP_LIGHT_MAX = 19 // Maximum amount of energy drop for a light injury
ENGYDRP_MEDIUM_MIN = 20 // Minimum amount of energy drop for a medium injury
ENGYDRP_MEDIUM_MAX = 35 // Maximum amount of energy drop for a medium injury
ENGYDRP_SEVERE_MIN = 36 // Maximum amount of energy drop for a severe injury
ENGYDRP_SEVERE_MAX = 50 // Maximum amount of energy drop for a severe injury

[FATIGUE] // How the players get tired
MAXENERGY = 100 // Maximum energy a player can have
GKADJUST = 75 // Adjustment to energy for a GK
STAMINAINF = 100 // Percentage influece stamina has
FATIGUEBASE = 21 // The base value of stamina lost per game.

[INFLUENCE] // How much the data affects the outcome
RATING = 78 // The Team Rating
HOMEADV = 4 // Home Advantage
FOG = 0 // Funny Old Game Factor - The 'OMG, I don't believe that happened' factor
COMPETITION = 10 // The comparison of a team verus the competition quality
ENERGY = 0 // The players energy levels affect on match day overall
MATCHIMPORTANCE = 0 // How important is the game affects commitment level
DOMESTICPRESTIGE = 8 // How domestic prestige affects the match overall

PRESTIGEMULTIPLER = 5 // Multiply by 5 to get it out of 100 instead

and other.........will try very soon!!!!

best regards,
Fidel

suriel;2970364 said:
Fidel if its possible please make ref's more strict. Or if you're against it, is there any way to do it without modding knowledge?

rajka007;2970630 said:
plz make the referee Brutal...and change player's stamina reduction rate to super high..then they have to play a nice passing game without running around entire field...
 

smf_fede

Youth Team
CPU defense looks really tight and balanced on that video, also it's great to see the CPU scoring from a header, also good movements on the attack, turns, changes of rythm and driving when don't have a clear pass, looks promising.
 

bulkan

Senior Squad
Wow.Great advances, Fidel.
Gameplay is really improved, more realistic...
Looks like great.
Waiting for the new version and hybrid gameplay tool.
That will be awesome.


 

sj25

Reserve Team
looks great bro..will like to beta test 3.0.6 too just like 3.0.5..btw bro i finally managed to see cpu doing skill moves after all these versions and wat is even cooler is that i saw ronaldo doing stepovers in the professional mode and not legendary lik u said was required :D also 1 more interesting aspect that I will like to add to my feedback that i sent u is that the teams r now playing differently. playing as qpr in manager mode agnst doncaster i managed to win 1-0 but won 7-0 agnst milwall with the same team.so gp definitely depends on cpu team play and team formations...nice work.i tested on world class, semi assisted with a keyboard. il post a detailed feedback later if u still require it. super work bro ;)
 

suriel

Club Supporter
Fidel Gameplay;2971191 said:
I am to study the referee code, but this is an original issue!!!! and i hope will be fixed!!! i have discovered any code to the referee and other stuff:
i want implement/modd this original code:

[CARD]
MAX_CARDS = 4 // Max number of cards in a game
PERC_CHANCE = 90 // Chance of a yellow card in the game
PERC_DROP = 10 // Chance drop for every subsequent yellow card
CHANCEOF_RED = 5 // Percentage chance of a red card being brandished
CHANCEOF_TWOREDS = 2 // Percentage chance of receiving two reds in a game


[SUB]
BELOWPAR = 2 // How much below the average a player should be considered for a sub
MAKESUBPERC_GK = 1 // How likely the sub is to be made if the decisions are matched for a GK
MAKESUBPERC_DEF = 80 // - a defender
MAKESUBPERC_MID = 90 // - a midfielder
MAKESUBPERC_ATT = 60 // - an attacker

[INJURY]
MAX_INJURIES = 2 // Possible maximum number of injuries in a game
PERC_CHANCE = 20 // Percentage chance of an injury in a game
PERC_DROP = 15 // Percentage drop change of injury. So first injury = PERC_CHANCE, after that PERC_CHANCE - ( PERC_INJDROP * injury count)
PERC_LIGHT = 65 // Percentage chance of injury being LIGHT severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_MEDIUM = 25 // Percentage chance of injury being MEDIUM severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_SEVERE = 10 // Percentage change of injury being SEVERE severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
ENGYDRP_LIGHT_MIN = 5 // Minimum amount of energy drop for a light injury
ENGYDRP_LIGHT_MAX = 19 // Maximum amount of energy drop for a light injury
ENGYDRP_MEDIUM_MIN = 20 // Minimum amount of energy drop for a medium injury
ENGYDRP_MEDIUM_MAX = 35 // Maximum amount of energy drop for a medium injury
ENGYDRP_SEVERE_MIN = 36 // Maximum amount of energy drop for a severe injury
ENGYDRP_SEVERE_MAX = 50 // Maximum amount of energy drop for a severe injury

[FATIGUE] // How the players get tired
MAXENERGY = 100 // Maximum energy a player can have
GKADJUST = 75 // Adjustment to energy for a GK
STAMINAINF = 100 // Percentage influece stamina has
FATIGUEBASE = 21 // The base value of stamina lost per game.

[INFLUENCE] // How much the data affects the outcome
RATING = 78 // The Team Rating
HOMEADV = 4 // Home Advantage
FOG = 0 // Funny Old Game Factor - The 'OMG, I don't believe that happened' factor
COMPETITION = 10 // The comparison of a team verus the competition quality
ENERGY = 0 // The players energy levels affect on match day overall
MATCHIMPORTANCE = 0 // How important is the game affects commitment level
DOMESTICPRESTIGE = 8 // How domestic prestige affects the match overall

PRESTIGEMULTIPLER = 5 // Multiply by 5 to get it out of 100 instead

and other.........will try very soon!!!!

best regards,
Fidel

I just have the impression that in 3.0.3 beta (i think) the refs were more strict and were using whistle when needed not in favor of cpu. Perhaps u could revert to those settings. Maybe other members could provide some details if 3.0.3 was the one.
ps. Staying frosty for the next relese :bob:. Keep up the good work(Y) man
ps.2 although i think i won't win any match when I see that cpu playing :innocent_smile_1:
 


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