dissectionalone
Senior Squad
Anybody tried tampering with the wipe3d models with any success?
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M4rsAttack;3571668 said:great news.. in the meanwhile i'm having some other trouble
i've exported a default EA head.rx3, modelled it for a bit time, and exported.. cool! but when i'll try to import it it give this error if i try to import others head.rx3 it works
dissectionalone;3571745 said:Anybody tried tampering with the wipe3d models with any success?
dissectionalone;3572595 said:Is there a way to have more than one version of the script installed?
And about the wipes, what flags should be selected when trying to import one? They got two files, right? one is the rx3 model and the other are the textures.
arianos10;3572786 said:I tell you again, there is a very high propability that the mesh that will be imported will not be correct due to script errors.
So speaking generally you have to check the geometry and the indices flags.
Because of the not-so-clear wipe file, there is no, and there will be no wipe material support. But of course that does not bother you of just selecting the file in the stadiums texture path and get the textures exported in the fifa_tools folder by clicking the Import button.
Like i told before, the material making and assigning is up to you
CoolerMaster;3573315 said:I'm having troubles to export files too. Can someone help me? I don't have any underscores on the path
Al Pacino PT;3573645 said:Any ideia for the date of the next version?
Good job anyway mate
arianos10;3573706 said:I am not a magician, tell me what is the problem so i can help you
CoolerMaster;3573727 said:Oh sorry mate.
It happens when i'm trying to export the head model
dissectionalone;3573730 said:You mentioned wipe files have stadium information on them and I guess I know why... Previous wipe files (like the ones in fifa 13) were containter rx3 files like the stadiums' ones. This year's files have a model file and a textures file (like what's found in boots for example) But cutting to the chase: In real life any kind of broadcast has an original image feed (just the processed camera signal that comes through various ways, like studio direct link to the control room, sattelite feed and so on), called clean feed for the abscence of graphic overlays, like TV station bugs (the tv logo) and other sorts of graphics (bumpers for replays, opening sequence, subtiltes and such). I'm thinking maybe the stadium info on those files is there to represent mainly screen offsets and make the files look like what an actual PGM screen (from a video mixing console) would look like (the closest to the broadcasted image we get on our tv's since the main difference are the TV channel bugs)
Still I agree with you, it's way too much information for a simple wipe file :P
They could have simply used something like the overlay big files... even though the fact that stuff like scoreboards have no motion animation as opposed to the wipes could explain why they they were made that way
CoolerMaster;3573765 said:Now when I export it says "succesfully exported" but I can't see any file
ixvitesse;3573769 said:Did you remove the front-UVMap after the texture paint?
CoolerMaster;3573775 said:
CoolerMaster;3573836 said:Yap.
I'm getting a new error.
This only happens when i check the model flag. When i do not check it, it says "sucessfully exported" but i get no file.
Farkam;3573859 said:I have a similar problem, I edit a hair model, it says that it was exported sucessfully but the exported model has no changes at all. I do not get the same result with heads, it works just fine, but with hairs I've been experiencing this problem for a while.