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FIFA 14 3D Importer/Exporter

BFL TEAM

Senior Squad
And something to tell you about visible and not visible groups. There was such a group or groups in FIFA 13(dont know if FIFA 14 has) in which is recommended to be imported objects which are not visible during playing the game(roof for example). If I import something from lower stage of my stadium in this groups, I was not able to see it when I play, but I see it in replays. Also there was a groups which are for transparent objects(fences, glass, trees) amd for not transparent objects and if I import transparent object in group which are not for transparent object, even I use transparent texture there, in game this objects was not transparent. This was in FIFA 13. I hope that might to help!
 

shawminator

Reserve Team
@ bfl yes groups is important but so is material name. To get transparent objects to show correctly they must be in an alpha group but also must have a material name of diffusealpha, also we have materials for adboards, jumbotron etc... It will give us much more control over the file than last years way of doing it. Also collisions and props are better implemented as we can have as many as we want.
 

Achiles

Youth Team
Wow nice :) i can create stadiums but i dont know how to import to Fifa . Now i must more showing this thread . Have chance for import complet stadium from rhino without parts ?
 

TeneCee

Starting XI
please help. i have problem to bring the rx.3 texture on the head model in blender. In rendered ( viewpoint shading ) i can see the textur on the head, but not when i click texture. The model was complete white.
 

arianos10

Youth Team
Elevation75;3578256 said:
@arianos: woww... you did it man! very nice piece of... plugin..soon :)

Thanks a lot. The great thing about the way i made the export thing work is that it should work with all kinds of data for all files.

That means that i can use the same code to recreate a head or hair file from scratch :D The only reason i've not done that yet is because there are some bones sections that don't know how they work yet.

Achiles;3578287 said:
Wow nice :) i can create stadiums but i dont know how to import to Fifa . Now i must more showing this thread . Have chance for import complet stadium from rhino without parts ?

From rhino no. At least not yet. For now you'll have to trasnfer your stadium to Blender. Its very easy to use if you grasp how it works. You can export all your meshes to 3ds and import them to blender and work on them from there.

As for the instructions for exporting. Don't worry about that, i'll fully document the exporter operator so you'll know what you should do.

TeneCee;3578411 said:
please help. i have problem to bring the rx.3 texture on the head model in blender. In rendered ( viewpoint shading ) i can see the textur on the head, but not when i click texture. The model was complete white.

Its a blender issue and i need to see a screenshot of the viewport in order to help you. I am thinking that maybe GLSL mode is not on, so i encourage you to click the Fix Settings button. If that does not work send me a screenshot of the material section.
 

Sepak

Cocaine
Staff member
Moderator
These are great news. I have something to ask you, is it possible that you could add the option to import the hair in only one mesh? In that way I can edit really short hairs without leaving holes between both objects.
 

arianos10

Youth Team
Sepak;3578740 said:
These are great news. I have something to ask you, is it possible that you could add the option to import the hair in only one mesh? In that way I can edit really short hairs without leaving holes between both objects.

Hm, i think its not worth the pain of it :/ Imagine that i read 2 meshes, then i need to join them and then to split them again. You should use blender vertex snapping i think that will solve your problem.

TeneCee;3578935 said:
thanks works, Can we export facegen obj. files as fifa model or cff ?

Yes it will be possible :)
 

willams9991

Youth Team
arianos10;3578226 said:
THanks to shawnminator, the first stadium semi-imported with the script:







Notice the scoreboards too :D:D They are working as well :D

Arianos10 Hello, this is almost everything I need, can you tell me if I will be able to choose the location of the tunnel, and the bunch of reserves? why in fifa 13, if I moved the location of the exit players were according as was the RX3 in your plugin to export stages I will be able to change the point of entry or tunnel and also the bunch of reserves?
Thank you! anxious for export plugin
 

shawminator

Reserve Team
The reserves, yes they are included in the props. You can position them and many other props such as police, ball boys, photographers etc.. Any where within in ur stadium. You can make ur entrance tunnel anywhere in the stadium but we are unable to change the actual entrance position of the players, this is not stored in the stadium file, i dont know where it is stored either. Maybe in the db???
 

willams9991

Youth Team
shawminator;3579616 said:
The reserves, yes they are included in the props. You can position them and many other props such as police, ball boys, photographers etc.. Any where within in ur stadium. You can make ur entrance tunnel anywhere in the stadium but we are unable to change the actual entrance position of the players, this is not stored in the stadium file, i dont know where it is stored either. Maybe in the db???

okay I'll check it in the database, thank you for the information, any plans to launch the plugin? Another question will be possible to have 2 layers UV, 1 for Diffuse, 1 for lightmap?
 

arianos10

Youth Team
willams9991;3579643 said:
okay I'll check it in the database, thank you for the information, any plans to launch the plugin? Another question will be possible to have 2 layers UV, 1 for Diffuse, 1 for lightmap?

Excellent pass for some notes on here.

Well the new importing function in order to be powerfull enough to support anything that will encounter in any 3d fifa 14 file, needed to have some generic naming so that they could be easily created.

In previous versions of the script i had adopted these base (diffuse) and lightmap(ambient) namings for uvs. Now the new names are map_0 map_1 etc. With the number following the id of the uv map described in the 3d file.

For stadiums i have never seen above 2 mappings. So that means that map_0 will be like the previous diffuse map, and map_1 will be the previous lightmap.

In some faces though there are 3 uv maps. That is where the new way comes in handy. It appears only in a few high detail faces and seems to be using a normal map.


Btw, if you do find those settings about the custom entrance, please let me know :D
But anyway thats all for the naming in the upcoming version :D

The same fashion follows the naming of the vertex color maps, but since there is a lot of stuff going on in there to, i'll come back with more details and descriptions :D
 

willams9991

Youth Team
arianos10;3579773 said:
Excellent pass for some notes on here.

Well the new importing function in order to be powerfull enough to support anything that will encounter in any 3d fifa 14 file, needed to have some generic naming so that they could be easily created.

In previous versions of the script i had adopted these base (diffuse) and lightmap(ambient) namings for uvs. Now the new names are map_0 map_1 etc. With the number following the id of the uv map described in the 3d file.

For stadiums i have never seen above 2 mappings. So that means that map_0 will be like the previous diffuse map, and map_1 will be the previous lightmap.

In some faces though there are 3 uv maps. That is where the new way comes in handy. It appears only in a few high detail faces and seems to be using a normal map.


Btw, if you do find those settings about the custom entrance, please let me know :D
But anyway thats all for the naming in the upcoming version :D

The same fashion follows the naming of the vertex color maps, but since there is a lot of stuff going on in there to, i'll come back with more details and descriptions :D

Very good, I am waiting for the release, I have to export some trophies and some stadiums!
You know what day it will launch?
 

arianos10

Youth Team
willams9991;3579812 said:
Very good, I am waiting for the release, I have to export some trophies and some stadiums!
You know what day it will launch?

nope not yet. I hope it will be ready next week. I am currently working on the vertex color maps. And also i have to write the documentation tons of new hings to comment on :D

Btw, the initial 0.6 release won't have export support for trophies :(

This will happen in later stages :D
 


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