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FIFA 14 3D Importer/Exporter

zagzirus

Club Supporter
BFL TEAM;3588328 said:
I`m almost ready with my stadium and finally I managed FDLS to work(not perfect for now, but work). From that what I try, I can say that the script is about 80 % ready :) ! With documentation about vertex colors and adding adboards, banners ect. the script will be perfect! Good work arti ! Here video and screens:
http://www.youtube.com/watch?v=_v3jVaZLWi4&feature=youtu.be


Bfl, you can exporting very well,, can you give all stadium blender file, ı look obje name,and col0_?? col0 ı dont understand vertex color:$
 

arianos10

Youth Team
mrsnoo86;3587982 said:
hi, arianos10

thank you for your awesome plugin! :clap: :D

btw, i have some questions:
- When you release the plugin for 3ds max?
- Can i add/delete poly/vertice/etc to the imported model? example, i want to extend/add/extrude some hairs in the back that i want it long :D

Thank you very much! :-D

1) Well it will be the last thing to be done. Don't expect it soon. Because of the complexity of the script, it will be hard to transfer all of this code to 3ds max. I also have no clue about max scripting so i need to read about that too.
2) Unfortunately not. For now the overwriter just appends changes to the positions and the uv's of a specific number of vertices. It is in my plans to make a "from scratch" exporter for faces and hairs and all the other subjects. If i succeed on that then yes, you will be able to do that :D

colindegreat;3588289 said:
Dude, sorry to ask, just spent ages doing a crowd for a stadium, is there a way to export crowd yet? doesnt export anywhere?

In the exporter panel, you can see 3 buttons, the third one says "CROWD EXPORT".

I don't know if i have written that again, but here are some tips about the crowds:

1)I need FACES (Quads not Tris) and not vertices, and that is why in vertex paint mode you can paint vertices that only belong to faces. So its way easier to paint them and create your patterns.

2)The crowd object should be named simply "crowd". The exporting function searches for that specific name, if it does not find it then you'll get an empty crowd file.

3) I've added support also for home, away, core and stuff like that fans. What you have to do in order to use them is to organize your faces(and all their vertices of course) to vertex groups, named with the following names :
"Core Home","Casual Home","Neutral","Away","Empty"

4) In order to add seat colors, you need one color layer. Named whatever you like. Then select it go to vertex paint mode and paint your faces/vertices. You can also use my paint face operator for that, it should do the work :) If you don't add any color layer, no need to worry, just note that all the seats will be white.

4)You don't need anything else, no materials, no textures no uv maps.



BFL TEAM;3588328 said:
I`m almost ready with my stadium and finally I managed FDLS to work(not perfect for now, but work). From that what I try, I can say that the script is about 80 % ready :) ! With documentation about vertex colors and adding adboards, banners ect. the script will be perfect! Good work arti ! Here video and screens:
http://www.youtube.com/watch?v=_v3jVaZLWi4&feature=youtu.be


Very nice. As i told before the newer version will contain support for all these specials so you can enhance your stadiums :D

MarMid;3588388 said:
Hi mate,

every time I use the script in Blender and I click on import after selecting the head-file, facetexture and eyestexture I get a fault in Blender.

Any idea how to solve this?

...

Its propably due to damaged file. Try exporting it again or use file master for that.

Note that the latest version has support for chunkzip files and you don't need to decompress them in order to open them :)
 

colindegreat

Reserve Team
I cant seem to import stadium textures, on any stadium, is any one else having the same problem in the latest version,

I put the direction for the model, tick geometry scroll down and direct it to the stadium textures file and tick creat materials, constantly get an error.

Constant errors but when I take the textures away it imports the model only, very strange, this worked before not sure whats wrong?

Also, does anyone know how to change crowd facing direction as fifa stadium has some wrong directions on stad 194 easpoint?
 

arianos10

Youth Team
colindegreat;3588611 said:
I cant seem to import stadium textures, on any stadium, is any one else having the same problem in the latest version,

I put the direction for the model, tick geometry scroll down and direct it to the stadium textures file and tick creat materials, constantly get an error.

Constant errors but when I take the textures away it imports the model only, very strange, this worked before not sure whats wrong?

Also, does anyone know how to change crowd facing direction as fifa stadium has some wrong directions on stad 194 easpoint?

For stadiums you should tick the import materials flag, not the create materials from textures.

Secondly make sure that you blend file is empty. Stadiums are using the same names for textures which will lead to wrong results, so if you import a stadium with textures and want to import another one, restart blender and repeat the process.


Well i had made an operator for aligning the seats wherever you like, but its not working xDxDxD I need to fix that
 

arianos10

Youth Team
vishal_india;3588621 said:
link to latest version plzzz

You can always find the latest version in my blog. Check my signature for that.

As i stated a week or so before, only the big releases will be posted in moddingway. The small but important updates on that will be in my blog.

In moddingway rigth now you will find 0.6, in my blog there is 0.61 which features corrected uv export for face models.
 

arianos10

Youth Team
colindegreat;3588845 said:
Can anyone tell me why my stadium isnt working, have a look in blender, keeps freezing game, any help apreciated.

http://www53.zippyshare.com/v/25468514/file.html


The second time i see that error. Its due to wrong prop names :P For some reason there is a "_0_0" on every prop name. You have to remove those. 90% that is the reason why its crashing.

I also noted that you have only collision model for the adboards and you miss a collisiongeometry object. I have no idea if its gonna work with adboards only :P
If this is an imported stadium then propably its gonna work ;)

Edit:
Because you have so much props on there (and i warn you about additional crashes, not caused by the number of the props but i have not tested all of them so i can't guarantee you that it won't crash, i'd recommend that you add a few ones at a time) you can open the python console and run a small command to remove that "_0_0" from all your prop items.

so go to the scripting layout and you will see the console enter it and WRITE (do NOT paste):
Code:
for child in bpy.data.objects['PROPS'].children: (hit enter)
(press tab) child.name=child.name[0:-4] (hit enter to apply)
 

colindegreat

Reserve Team
Didn't work, I deleted all my Props and just added one of yours. The geometry was there before, I don't know why it is losing it on export. When I reimport to check the file, they all have names without stad_ again and some spellings are messed up on group names, does that matter?, in props the 1 prop I added has a _0_0 on the end so I have delted that, pitch material named to pitch, I don't know mate, baffled, this is a copy of fifa 194, I think I will wait for tutorials as I am at it for 32 hours now, the wife going mad!!
 

arianos10

Youth Team
colindegreat;3588903 said:
Didn't work, I deleted all my Props and just added one of yours. The geometry was there before, I don't know why it is losing it on export. When I reimport to check the file, they all have names without stad_ again and some spellings are messed up on group names, does that matter?, in props the 1 prop I added has a _0_0 on the end so I have delted that, pitch material named to pitch, I don't know mate, baffled, this is a copy of fifa 194, I think I will wait for tutorials as I am at it for 32 hours now, the wife going mad!!


Willam had same problems before, i advice you too, NOT to try to export imported stadiums. It will be so difficult to find what causes the errors and you'll get frustrated. Also there is a high possibility that i also have made importing mistakes that i currently don't know and possibly are causing errors.

I advice you to download the base blend file that i've uploaded and start building on that, as all the other lads have done.
 

BFL TEAM

Senior Squad
arianos10;3588912 said:
Willam had same problems before, i advice you too, NOT to try to export imported stadiums. It will be so difficult to find what causes the errors and you'll get frustrated. Also there is a high possibility that i also have made importing mistakes that i currently don't know and possibly are causing errors.

I advice you to download the base blend file that i've uploaded and start building on that, as all the other lads have done.
I try to export FIFA 14 stadium with just exactly what have in your template(props, pitch, sky, collision, main group etc), but the game again crash. I think that there is something with importing, not with exporting, couse exporting work with your template.
 

colindegreat

Reserve Team
ok guys, thanks a million for looking, I will take all you guys advice and start from scratch, might be a bit crappy to start with but I learn quickly, arianos tutorials when they come will be cool and help, learned so much already in a week and must have watch about 40 hours of tutorials and youtube of rhino blender and sw13, Arianos tool is a godsend and it is what i have been waiting for all these years.

Thanks
 

willams9991

Youth Team
Hello Arianos10, I'm almost there I have problem only with adboards now, and a medium problem with the colors of the vertices, but I put the result was not so good for so I left without any color the vertices because I create the lightmap generating shadow so I think it is not necessary, on the adboards adboard I always put the game closes. I have problem with a mesh but I think it is not the plugin should be even with her ​​problem, are the symbols of Time to put aside the crossbar. finally end the result was encouraging, after solving the above said what the result will be perfect.
#thanksarianos10

Here's a preview of all I got with my Stadium (MORUMBI) (MODEL BY KONAMI):

 

zagzirus

Club Supporter
 

arianos10

Youth Team
willams9991;3589309 said:
Hello Arianos10, I'm almost there I have problem only with adboards now, and a medium problem with the colors of the vertices, but I put the result was not so good for so I left without any color the vertices because I create the lightmap generating shadow so I think it is not necessary, on the adboards adboard I always put the game closes. I have problem with a mesh but I think it is not the plugin should be even with her ​​problem, are the symbols of Time to put aside the crossbar. finally end the result was encouraging, after solving the above said what the result will be perfect.
#thanksarianos10

Here's a preview of all I got with my Stadium (MORUMBI) (MODEL BY KONAMI):

Well if you are happy with the result, i am as well :P You can do whatever it suits you :)

In the new base file that i'll upload there will be adboard meshes and all the necessary stuff that you'll need so you can take the mesh from there ;)



zagzirus;3589325 said:

So you got it sorted?
 

verh

Senior Squad
When I tried you last version 0.6 in Blender disappeared such function like (makeing face tex from photo) because there jut one mesh in Data: Object Data in UV Maps there are no base tex and lightmap, lightmap is not a problem but without base tex we can't make photo reaslitic tex from photo becasue we need base tex.
Sorry if maybe I'm wrong and don't understand what to make to get that "bas tex" or maybe there indeed no such tex anymore in version 0.6
 

colindegreat

Reserve Team
arianos, dude when you make the manuals, can you put some detailed info in about the vertex colours and vertex groups, watched a few youtube videos on this and havent quite got the understanding of it yet, if you can that would be great mate.
 

arianos10

Youth Team
colindegreat;3589476 said:
arianos, dude when you make the manuals, can you put some detailed info in about the vertex colours and vertex groups, watched a few youtube videos on this and havent quite got the understanding of it yet, if you can that would be great mate.

Of course i will cover that aspect too. THats why the manual is not released yet, i am trying to add some basic colors that you can use for your stadium.
 


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