mrsnoo86;3587982 said:
hi, arianos10
thank you for your awesome plugin!
btw, i have some questions:
- When you release the plugin for 3ds max?
- Can i add/delete poly/vertice/etc to the imported model? example, i want to extend/add/extrude some hairs in the back that i want it long
Thank you very much!
1) Well it will be the last thing to be done. Don't expect it soon. Because of the complexity of the script, it will be hard to transfer all of this code to 3ds max. I also have no clue about max scripting so i need to read about that too.
2) Unfortunately not. For now the overwriter just appends changes to the positions and the uv's of a specific number of vertices. It is in my plans to make a "from scratch" exporter for faces and hairs and all the other subjects. If i succeed on that then yes, you will be able to do that
colindegreat;3588289 said:
Dude, sorry to ask, just spent ages doing a crowd for a stadium, is there a way to export crowd yet? doesnt export anywhere?
In the exporter panel, you can see 3 buttons, the third one says "CROWD EXPORT".
I don't know if i have written that again, but here are some tips about the crowds:
1)I need FACES (Quads not Tris) and not vertices, and that is why in vertex paint mode you can paint vertices that only belong to faces. So its way easier to paint them and create your patterns.
2)The crowd object should be named simply "crowd". The exporting function searches for that specific name, if it does not find it then you'll get an empty crowd file.
3) I've added support also for home, away, core and stuff like that fans. What you have to do in order to use them is to organize your faces(and all their vertices of course) to vertex groups, named with the following names :
"Core Home","Casual Home","Neutral","Away","Empty"
4) In order to add seat colors, you need one color layer. Named whatever you like. Then select it go to vertex paint mode and paint your faces/vertices. You can also use my paint face operator for that, it should do the work
If you don't add any color layer, no need to worry, just note that all the seats will be white.
4)You don't need anything else, no materials, no textures no uv maps.
BFL TEAM;3588328 said:
Very nice. As i told before the newer version will contain support for all these specials so you can enhance your stadiums
MarMid;3588388 said:
Hi mate,
every time I use the script in Blender and I click on import after selecting the head-file, facetexture and eyestexture I get a fault in Blender.
Any idea how to solve this?
...
Its propably due to damaged file. Try exporting it again or use file master for that.
Note that the latest version has support for chunkzip files and you don't need to decompress them in order to open them