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FIFA 14 3D Importer/Exporter

arianos10

Youth Team
verh;3589397 said:
When I tried you last version 0.6 in Blender disappeared such function like (makeing face tex from photo) because there jut one mesh in Data: Object Data in UV Maps there are no base tex and lightmap, lightmap is not a problem but without base tex we can't make photo reaslitic tex from photo becasue we need base tex.
Sorry if maybe I'm wrong and don't understand what to make to get that "bas tex" or maybe there indeed no such tex anymore in version 0.6


to be honest i am not really sure if i got your problem, but don't worry about the names. They have no meaning at all. Its completely normal to see them like map0 and map1 in the new versions.

Sepak reported a problem for some additional uv maps, and i had not the time to see what is going on.
 

zagzirus

Club Supporter
 

verh

Senior Squad
arianos10;3589480 said:
Sepak reported a problem for some additional uv maps, and i had not the time to see what is going on.

Yeah, I was talking exactly about additional UV Map, in version 0.6 there is a mesh or some other name in UV Map (and there is a base tex but with other name) but when I add additional UV Map to make another tex from new photo additional UV map just don't see a new image (for example I added additional UV Map in Data Object for making new tex and choose photo of a player but new UV Map doesn't see a photo of a player it just see a base tex from base UV Map and that's strange).
It's not a problem because we can use version 0.51 but could be better if this really needed option will be fixed in future.
 

willams9991

Youth Team
I could add adboards, but the work is not yet complete, is not generating images of personilizados adboards, might have to have a special name in the material. see the video, you have any solution for this Arianos10 is just what is missing for me when everything else is perfect, thanks again.

 

arianos10

Youth Team
Ok new version is near featuring:

  • All additional special stadium materials including adboards, jumbotron, digitalclocks and more
  • Fixed crowd alignment operator
  • Fixed crowd corners export
  • Added new way of stadium props import and added prop rotation import and export support
  • Fixed some options in the obj importer
 

colindegreat

Reserve Team
You are only a bloody legend dude, well done! Meanwhile I will continue doing my Blender tutorials on you tube, made a cup yesterday ha ha ha, helped me learn stuff.. cool
 

willams9991

Youth Team
arianos10;3589889 said:
Ok new version is near featuring:

  • All additional special stadium materials including adboards, jumbotron, digitalclocks and more
  • Fixed crowd alignment operator
  • Fixed crowd corners export
  • Added new way of stadium props import and added prop rotation import and export support
  • Fixed some options in the obj importer

when realese release new version Plugin? I'm anxious
 

colindegreat

Reserve Team
Starting to get the hang of it, can't wait for the new version!

[URL=http://imageshack.us/photo/my-images/545/33fo.png/][IMG]http://img545.imageshack.us/img545/8716/33fo.png[/URL][/IMG]
 

arianos10

Youth Team
colindegreat;3590191 said:
Starting to get the hang of it, can't wait for the new version!

[URL=http://imageshack.us/photo/my-images/545/33fo.png/][IMG]http://img545.imageshack.us/img545/8716/33fo.png[/URL][/IMG]

Very nice :D:D

I am preparing a video tutorial right now for it :D
 

colindegreat

Reserve Team
Guys, a quick question, what are you guys using to make the meshes and stadium pieces, Blender, Rhino ?? and then import or you make the whole thing with Blender, and if you use rhine, are you exporting as 3ds and then import 3ds to Blender? Just not sure what is better???
 

colindegreat

Reserve Team
Nice video mate, can I ask exactly what the vertex paint does, why its important and what do the different colours do to the game and mean?

(sorry if its a dumb question)
 

BFL TEAM

Senior Squad
colindegreat;3590232 said:
Guys, a quick question, what are you guys using to make the meshes and stadium pieces, Blender, Rhino ?? and then import or you make the whole thing with Blender, and if you use rhine, are you exporting as 3ds and then import 3ds to Blender? Just not sure what is better???

I`m using Rhino for making all 3d things and Blender for the rest of all. I export my stadium from Rhino in .3ds and import it in Blender. I`m much better with Rhino for creating 3d.

And finaly I have exactly what I want with my stadium. Now everything is almost perfect!


Just one thing with transparent parts I still have not learn how exactly is. There was relation with transperant groups in FIFA 13, where to put parts which some of them are in front or behind each other. That is what I mean:


When I learn how exactly is, I`ll tell here!

And I`m ready for the next version of the script!
 

arianos10

Youth Team
colindegreat;3590232 said:
Guys, a quick question, what are you guys using to make the meshes and stadium pieces, Blender, Rhino ?? and then import or you make the whole thing with Blender, and if you use rhine, are you exporting as 3ds and then import 3ds to Blender? Just not sure what is better???

Look, i personally started with stadium modeling for pes some years ago, and back then i did not like blender, because i'd learn tons of other modeling software and i was using a cycle of maya to 3ds max then back to maya then to obj then import to blender then export. I can tell you that wether you want it or not, you will eventually learn to work on blender right away and export your model as soon as you finish your model.

The other thing that you will learn only if you give blender some time is that its (at least for me) the 2nd more powerfull modeling software. Its interface is a bit dull but when you get the grasp of it, you will have a very powerfull tool in your hands.


colindegreat;3590290 said:
Nice video mate, can I ask exactly what the vertex paint does, why its important and what do the different colours do to the game and mean?

(sorry if its a dumb question)

Well i have no idea too xD. It surely has to do with the interaction of light on the object, for example how light or how dark the mesh will be, how it will receive or cast shadows and things like that. There has to be some relation with the colors but for now i don't know it :(


PS: I anyone wants to do some beta testing and help on the research for faces, please send me a pm :D
 

colindegreat

Reserve Team
Thanks man, Just asked about Rhino, Blender, as I have been the last 2 weeks learning Blender which I find easier to use, Rhino too many buttons etc, just wondered, I did find it easier to create a 3d mesh Stand with a concrete texture which looks cool and no problems in fifa. I tried messing around with the vertex colours, painting. I left one without and the other painted illuminous green to see the differrence, they looked exactly the same.

What would the beta testing involve, I would love to help but not sure if I am that good with Blender yet. Either way I will continue to test with vertex colours.

Thanks Dude
 

foxmulderx

Youth Team
BFL TEAM;3590478 said:
I`m using Rhino for making all 3d things and Blender for the rest of all. I export my stadium from Rhino in .3ds and import it in Blender. I`m much better with Rhino for creating 3d.

And finaly I have exactly what I want with my stadium. Now everything is almost perfect!...

Guys. I am doing the same. modeling with Rhino then exporting as 3ds. Importing in blender, but then i don't know. I can't export nothing. I'm not sure what to do. Do i have to rename the parts? How i have to prepare every part in blender to export or which name has to be written in the output folder or what. Pleas guide me a little :md:
 


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