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FIFA 14 3D Importer/Exporter

jackslapd234

Youth Team
hi,
I've tried adding seating patterns but in game they come out a lot darker than they should, e.g. white seats are dark grey in came



cheers
 

arianos10

Youth Team
Carlos*slapd234;3597677 said:
hi,
I've tried adding seating patterns but in game they come out a lot darker than they should, e.g. white seats are dark grey in came



cheers

First of all try importing back your crowd.dat. And check if the colors are there. If they are dark grey then send me the file fonr inspection.

If its ok, tell me how you get no crowd in there? Is there any chance that you are using revmod? Because i am thinking that it may be the lightmaps work. Not sure though.

Import it back and tell me the colors you see ;)
 

jackslapd234

Youth Team
arianos10;3597748 said:
First of all try importing back your crowd.dat. And check if the colors are there. If they are dark grey then send me the file fonr inspection.

If its ok, tell me how you get no crowd in there? Is there any chance that you are using revmod? Because i am thinking that it may be the lightmaps work. Not sure though.

Import it back and tell me the colors you see ;)

When I import them back in, it shows the seats that are supposed to be white as white, so it shows the colours that I have exported them as.

As for the crowd, I think it is because the game is on low graphic quality so can see the seat patterns better. and as for rev mod, I am using the moddingway mod but I haven't changed any of the code so this won't result the crowd being as it is
 

arianos10

Youth Team
Carlos*slapd234;3597759 said:
When I import them back in, it shows the seats that are supposed to be white as white, so it shows the colours that I have exported them as.

As for the crowd, I think it is because the game is on low graphic quality so can see the seat patterns better. and as for rev mod, I am using the moddingway mod but I haven't changed any of the code so this won't result the crowd being as it is

I have no idea about that, as far as i know, it should work ok. I've not encountered errors like that because the colors are very simple on the way they are assigned in the file, so there can't be such errors.

Propably its a game or mod issue :S:S
 

crack_carp

Club Supporter
hey, can someone tell me why i have this problem? i can´t import the model...



 

mrsnoo86

Club Supporter
arianos10;3597448 said:
The sad think is that i have not found the collisions, so the only thing that has changed is the outer shape of the ball. The game makes calculations assuming that the potato is a sphere :P:P


If anyone has any info about that just tell me so i can modify that as well :D

arianos. is that impossible to export the 3D models to another 3D file formats (.OBJ, .3DS, .DAE) including the UV maps?

i test export to .OBJ and open it with 3ds max.... and voila! the UV maps data was gone! there is nothing. only 3d models exported. no UV. :bwtf:

can you fix it?

also i have error report sometimes when OVERWRITE the file with your add-ons. here is the code:

Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 287, in invoke
for head in head_files:e.data.seek(e.mesh_offsets[head[2]][0]+16);verts,uvs,indices=fifa_func.convert_original_mesh(bpy.data.objects[head[0]]);print('Part Vertices: ',len(verts),'Part UV maps: ',e.uvcount,'Part Indices: ',len(indices));fifa_func.write_head_data(e.data,verts,uvs,e.mesh_offsets[head[2]][0]);e.data.seek(e.indices_offsets[head[2]][0]);e.data.read(16);fifa_func.write_indices(e.data,indices)
File "fifa_tools\scripts\fifa_functions.py", line 88, in convert_original_mesh
for i in range(len(bm.verts)):uvs.append((round(bm.verts.link_loops[0][uvlayer].uv.x,8),round(bm.verts.link_loops[0][uvlayer].uv.y,8)))
IndexError: BMElemSeq[index]: index 0 out of range

location: <unknown location>:-1



thank you very much! :D
 

arianos10

Youth Team
sam_red devil;3597871 said:
waiting for kit models.:shades:

Tell me where they are :D


mrsnoo86;3597883 said:
arianos. is that impossible to export the 3D models to another 3D file formats (.OBJ, .3DS, .DAE) including the UV maps?

i test export to .OBJ and open it with 3ds max.... and voila! the UV maps data was gone! there is nothing. only 3d models exported. no UV. :bwtf:

can you fix it?

also i have error report sometimes when OVERWRITE the file with your add-ons. here is the code:

thank you very much! :D

When exporting to bj the uv maps are automatically exported so there should be no problem at all. Propably something went wrong, try again.


As for the error, tell me what exactly you are trying to do, i can't understand much from that.
 

mrsnoo86

Club Supporter
arianos10;3598134 said:
Tell me where they are :D




When exporting to bj the uv maps are automatically exported so there should be no problem at all. Propably something went wrong, try again.


As for the error, tell me what exactly you are trying to do, i can't understand much from that.

Hey arianos10 :D. i'm just trying that again. anddd...... it WORKS! LOL! :D :D

daayumm. :rofl: i just forget to tick some options of the Export OBJ operator inside Blender 3D! LOL. hahahaha!! xD

yes, the steps i do just:

- Import a player's head .rx3 model with no texture applied to Blender 3D with your Add-Ons.
- Export to OBJ after tick Include UV, Write Materials, Triangulate Faces, Include Normals, and Keep Vertex Order.
- Open 3ds Max, Import the OBJ file. Check the model's UV Map using Unwrap UVW modifier. And the UV Map was exist!! :eek:. it's there!! :eek:
- And try messing the model (just to know whether the model was changed or not in CM14) :D.
- Export model back to OBJ.
- Import that OBJ from 3ds Max in Blender 3D. (remove all the orginal head and eyes model).
- Press OVERWRITE.
- And GREAT SUCCESS! :D
- Open Creation Master 14
- Remove the player head model completely. And Import the Exported .rx3 model.
- Andddd.... GREAT SUCCESS! the model was valid and changed! :33vff3o: :bouncy: :clap:

This is was my first time using Blender 3D. usually i'm using 3ds Max and ZBrush as my main 3D software. :D

oh for that error, sometimes occurs when i save the Blender 3D session (save file to .blend) and load it again. and try to OVERWRITE. And the error happen! :D

Thank you :D
 

arianos10

Youth Team
kaleso;3598570 said:
I need your help...
CAN SOMEONE HELP ME FOR CONVERT THIS CAMERAMAN FILES TO 3DS???
The fact is that i can import with blender, but cant import the correct UV of 3d model.
Here is the folder with files extracted from FIFA14 --->
https://mega.co.nz/#F!AwVQ0BSR!M3ZUBxyrwBRKPAo8eaSh_Q
I only need these files for finish my stadium, THANKS.

The script does exactly that thing mate... You can import the camera man together the correct textures and do it whatever you like with it ;)
 

kaleso

Club Supporter
arianos10;3598574 said:
The script does exactly that thing mate... You can import the camera man together the correct textures and do it whatever you like with it ;)

Please help me, i import the 3d model but a corrupt UV...
Try you them, and send me the correct 3d file with correct UV, or explain me how you made for import correct UV, Thanks MASTER.
 

arianos10

Youth Team
kaleso;3598575 said:
Please help me, i import the 3d model but a corrupt UV...
Try you them, and send me the correct 3d file with correct UV, or explain me how you made for import correct UV, Thanks MASTER.

Just tested them with the upcoming version that is working good. The uv's are correct. I have not tweaked the imported code from the 0.62 version so it should be working ok on there too.

Anyway if you still can't import it correctly, just wait for the new version. Today or tomorrow it will be available for download :D
 

kaleso

Club Supporter
arianos10;3598586 said:
Just tested them with the upcoming version that is working good. The uv's are correct. I have not tweaked the imported code from the 0.62 version so it should be working ok on there too.

Anyway if you still can't import it correctly, just wait for the new version. Today or tomorrow it will be available for download :D

Ok thanks, I STILL WAITING.
 

arianos10

Youth Team
FIFA 14 3D Importer/Exporter v0.63

Blender Script for Importing/Exporting FIFA 14 3D models in Blender.

The script is able to import almost every 3d rx3 in the game.

Even more features are available on thie release such as a general file overwriter that gives you the opportunity to edit almost any 3d object in the game and the brand new trophy/ball exporter.


The updated documentation will be available in time.

For more news check my blog or on the facebook page



Changelog:

  • Fixed autopainting operator, with more options.
  • Trophy/Ball Export support.
  • General Overwriter available.
  • Stadium Light Export support.
  • Texture export support on the trophy/ball exporter and the overwriter (heads and hairs included).
  • Added file security. You won't be able to re-import script-exported models.


Download: http://www.moddingway.com/file/39392.html
 

BFL TEAM

Senior Squad
Thanks!
P.S.
From that what I see so far with auto painting, I think that now is just like EA ones. Did not try in game yet, but I have this feeling :) !
 

mrsnoo86

Club Supporter
hi arianos10!

still i can't export the trophy.
i tick mark the trophy, export, but the result was 1KB file :(
then i try with overwrite, successful. but crashing CM14 when importing. :(

do i'm wrong?

-----
and why the imported head now became sooo far and larger than v.0.62? :(
-----
and what does it mean Added file security. You won't be able to re-import script-exported models?

sorry for too much asking :D
 

arianos10

Youth Team
mrsnoo86;3598772 said:
hi arianos10!

still i can't export the trophy.
i tick mark the trophy, export, but the result was 1KB file :(
then i try with overwrite, successful. but crashing CM14 when importing. :(

do i'm wrong?

Yeah sorry i haven't mentioned it i'll post a screenshot of the documentation just for a quick look on how that works :D

 


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