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Carlos*slapd234;3597677 said:
arianos10;3597748 said:First of all try importing back your crowd.dat. And check if the colors are there. If they are dark grey then send me the file fonr inspection.
If its ok, tell me how you get no crowd in there? Is there any chance that you are using revmod? Because i am thinking that it may be the lightmaps work. Not sure though.
Import it back and tell me the colors you see
Carlos*slapd234;3597759 said:When I import them back in, it shows the seats that are supposed to be white as white, so it shows the colours that I have exported them as.
As for the crowd, I think it is because the game is on low graphic quality so can see the seat patterns better. and as for rev mod, I am using the moddingway mod but I haven't changed any of the code so this won't result the crowd being as it is
arianos10;3597293 said:Did i say that i love potatoes?
Ball exporting now available
arianos10;3597448 said:The sad think is that i have not found the collisions, so the only thing that has changed is the outer shape of the ball. The game makes calculations assuming that the potato is a sphere :P:P
If anyone has any info about that just tell me so i can modify that as well
Traceback (most recent call last):
File "fifa_tools\scripts\fifa_operators.py", line 287, in invoke
for head in head_files:e.data.seek(e.mesh_offsets[head[2]][0]+16);verts,uvs,indices=fifa_func.convert_original_mesh(bpy.data.objects[head[0]]);print('Part Vertices: ',len(verts),'Part UV maps: ',e.uvcount,'Part Indices: ',len(indices));fifa_func.write_head_data(e.data,verts,uvs,e.mesh_offsets[head[2]][0]);e.data.seek(e.indices_offsets[head[2]][0]);e.data.read(16);fifa_func.write_indices(e.data,indices)
File "fifa_tools\scripts\fifa_functions.py", line 88, in convert_original_mesh
for i in range(len(bm.verts)):uvs.append((round(bm.verts.link_loops[0][uvlayer].uv.x,8),round(bm.verts.link_loops[0][uvlayer].uv.y,8)))
IndexError: BMElemSeq[index]: index 0 out of range
location: <unknown location>:-1
sam_red devil;3597871 said:waiting for kit models.
mrsnoo86;3597883 said:arianos. is that impossible to export the 3D models to another 3D file formats (.OBJ, .3DS, .DAE) including the UV maps?
i test export to .OBJ and open it with 3ds max.... and voila! the UV maps data was gone! there is nothing. only 3d models exported. no UV.
can you fix it?
also i have error report sometimes when OVERWRITE the file with your add-ons. here is the code:
thank you very much!
arianos10;3598134 said:Tell me where they are
When exporting to bj the uv maps are automatically exported so there should be no problem at all. Propably something went wrong, try again.
As for the error, tell me what exactly you are trying to do, i can't understand much from that.
kaleso;3598570 said:I need your help...
CAN SOMEONE HELP ME FOR CONVERT THIS CAMERAMAN FILES TO 3DS???
The fact is that i can import with blender, but cant import the correct UV of 3d model.
Here is the folder with files extracted from FIFA14 --->
https://mega.co.nz/#F!AwVQ0BSR!M3ZUBxyrwBRKPAo8eaSh_Q
I only need these files for finish my stadium, THANKS.
arianos10;3598574 said:The script does exactly that thing mate... You can import the camera man together the correct textures and do it whatever you like with it
kaleso;3598575 said:Please help me, i import the 3d model but a corrupt UV...
Try you them, and send me the correct 3d file with correct UV, or explain me how you made for import correct UV, Thanks MASTER.
arianos10;3598586 said:Just tested them with the upcoming version that is working good. The uv's are correct. I have not tweaked the imported code from the 0.62 version so it should be working ok on there too.
Anyway if you still can't import it correctly, just wait for the new version. Today or tomorrow it will be available for download
mrsnoo86;3598772 said:hi arianos10!
still i can't export the trophy.
i tick mark the trophy, export, but the result was 1KB file
then i try with overwrite, successful. but crashing CM14 when importing.
do i'm wrong?