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aLexBN;3679568 said:Hi Arianos!
I tried to import and export a facegen face. After I renamed the UVmap in base at both models (face and eyes) I tried to export the face. In that moment this error apears. I don't know how to make it bigger, that's exactly what appears on my screen:
After that I added two lines in Vertex Colors and renamed those lines in col0 and col1 like I saw in head_000000_0.rx3:
Now I was able to export the file, import it again and everything works well, the face appears intact in blender and Creation Master:
but this is the result in game:
Hope you can tell me what I did wrong or help me somehow...
dj_flame;3679749 said:Hi master, I have this problem when exporting:
I use FaceGen, I use the modelset of Sepak.
I exported in object mode in other folder (not the original), with the original files of the head in the new folder. What is the problem?
Sorry for my english (im spanish)
Thanks in advance ^^
Joas_cirne;3694109 said:Does anyone know how to extract all Rx3 files, or convert the extracted png files from CM14?
I can not find anywhere the Rx3 Master. And what I found, not open.
Sorry for my bad english...
jschuck12001;3703794 said:Great tool, Anyone know how to make the crowd's I added to a stadium use waving flags or streamers. Is that even possible?
dissectionalone;3708184 said:Does anyone know if it is possible to "separate" (maybe by unwrapping) parts of the meshes in boot models for the studs so they could have more color options like some older F50's do?
Angel d.l. Rosa;3710405 said:hey friend, when I change a stadium, and then I want to export the rx3 file does not work, follow the tutorial, but no.
dissectionalone;3711493 said:Has anyone managed to add 3d league logos like the ones in data_7.big for the wipes?
I created a 3d logo using the Argentine Federation crest and didn't get any error from the script but when I import the file it generated I either get no result or I get the standard logo I imported with the script before trying to overwrite...
The Crew;3713546 said:i have an error while importing and model when i import any model without adding it's texture it works fine but when i add the texture and in the correct place it says that there's an error in line 120
adiGOONER4ever;3714535 said:Can anyone please reupload the importer/exporter? adf.ly doesn't work for me.
kevinluci;3714583 said:Can anybody help me? I get this error when I try to import a head-model.
The Crew;3716112 said:
I've been trying to make different kit parts (shorts models actually) using the 3d importer and I've asked scouser if it would be possible to use lua code to load different kit models, in order to reproduce a more "lifelike" type of classic kits (shorter shorts, etc) and getting the proper size is pretty simple but I've hit a bit of a roadblock: I've been trying to add those small inverted V cuts on the side panels of the short but in my tests I've been having trouble because the exported model gets somehow corrupted as I can't reimport it using the script. I've even tested simply spliting the needed vertices so the model wouldn't have problems due to vertex removal or different polygon count but I'm kinda stuck. Any thoughts? Would any of the more experienced 3d artists throughout the forum be interested in this type of project?
Any insight or suggestions would be highly appreciated.