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FIFA 14 3D Importer/Exporter

arianos10

Youth Team
mustafasahin;3594504 said:
hello, stadium model imported succesfuly but texture not open "error". The same click to "import metarial" problem. Help please :(

For stadiums you don't need that flag checked. just check the import materials rigth below the 3d main file path.

The assign materials and the other flag are not working with stadiums.
 

arianos10

Youth Team
Ok, so i need someone who can test trophies ingame :P

If there is anyone out there who can, let me know.

I think that there is a very high possiblity of importing our own trophies from the next version :D:D

Features of the 0.63 so far:

  • Fixed Collision sizing and rotation issues
  • General File Overwriter
  • Fixed exporting hair issues. Now export contains all uv maps and all color maps
  • Enhanced Seat Creator. Now more dynamic with tweaking on the fly, more faster crowd creation.
 

willams9991

Youth Team
arianos10;3594520 said:
Ok, so i need someone who can test trophies ingame :P

If there is anyone out there who can, let me know.

I think that there is a very high possiblity of importing our own trophies from the next version :D:D

Features of the 0.63 so far:

  • Fixed Collision sizing and rotation issues
  • General File Overwriter
  • Fixed exporting hair issues. Now export contains all uv maps and all color maps
  • Enhanced Seat Creator. Now more dynamic with tweaking on the fly, more faster crowd creation.

I or $ido.
 

arianos10

Youth Team
Carlos*slapd234;3594629 said:
hi, should the crowd rectangles that are created with the seat generator be kept the same size or can they be resized?

cheers

They can be resized. Keep in mind 2 things:
1) The script uses the center of the faces. That means that if you scale it uniformly, the center will stay at is exact location, so there will be no problem with that.
2) Keep all the faces quads. Otherwise there will be errors.
 

mrsnoo86

Club Supporter
hi, arianos

why i cant export edited trophy? even the message was "File Exported Successfully :mambo:

i'm using File Overwriter, and Model was the only i checked.

i'm using your latest 0.62 version and Blender 2.69.

thank you :D
 

arianos10

Youth Team
zagzirus;3594869 said:
greg, lights can exporter? or other method lnx files exporting
I am working on it right now, it not supported yet.

mrsnoo86;3594948 said:
hi, arianos

why i cant export edited trophy? even the message was "File Exported Successfully :mambo:

i'm using File Overwriter, and Model was the only i checked.

i'm using your latest 0.62 version and Blender 2.69.

thank you :D

Its not supported yet, it will be available in the next versions. Btw if you have trophies that you want to edit or export and you can test them ingame, just let me know.

sam_red devil;3594965 said:
why this is happening to me when i import a model...plz help


p.s-im using 0.62

There is a problem with the material assignment in heads and hairs. You need to apply the materials to the objects manually and afterwards press the Fix Settings to Apply GLSL mode.
 

sam_red devil

Starting XI
@arianos-one more thing i wanna ask.after pressing U the blender is not showing the pic over model.m using 0.62.see this....


earlier i was using the same normally.
 

arianos10

Youth Team
sam_red devil;3595093 said:
@arianos-one more thing i wanna ask.after pressing U the blender is not showing the pic over model.m using 0.62.see this....


earlier i was using the same normally.

i have no idea about that. I have not changed anything else in blender :S:S
 

BFL TEAM

Senior Squad
One question. Is it possible the basic colors for vertex painting to be 6, just like for a cube - up and down with two red colors - 7F0000 and 800000; top and bottom with two green colors - 007F00 and 008000; left and right with two blue colors - 00007F and 000080;. This colors are very identical, but the result ingame are very different. Rest of the colors are just like arti is wrote in the manual - it depend of mesh rotation.

Just thinking :) !
 

arianos10

Youth Team
BFL TEAM;3595189 said:
One question. Is it possible the basic colors for vertex painting to be 6, just like for a cube - up and down with two red colors - 7F0000 and 800000; top and bottom with two green colors - 007F00 and 008000; left and right with two blue colors - 00007F and 000080;. This colors are very identical, but the result ingame are very different. Rest of the colors are just like arti is wrote in the manual - it depend of mesh rotation.

Just thinking :) !

That is exaclty what is going on in the operator. if you notice, there are different colors applied when the face is looking left or right or front or back. the one side has 0.498 for example and the other has 0.502. In hex its nearly that numbers you have posted ;)
 

arianos10

Youth Team
*UPDATE*
Features of the 0.63 so far:

  • Fixed Collision sizing and rotation issues
  • General File Overwriter
  • Fixed exporting hair issues. Now export contains all uv maps and all color maps
  • Enhanced Seat Creator. Now more dynamic with tweaking on the fly, more faster crowd creation.
  • Added Texture Export Support on the overwriter(face rx3, eyes rx3 hair rx3).
  • Added Stadium Lights export Support (Both lnx and rx3 texture files).
  • Added Trophy *from scratch* Export Support (testing pending)
 

zagzirus

Club Supporter
-ı try to add banner_shadow but dont see ın game,tool supporting?
- corner flag and adboard ıs statıc ,what ı make mıstake
 


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