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FIFA 14 Better Career Patch

oasisbrazil

Youth Team
runaway42;3601888 said:
I had that when I first installed it. I just did a fresh install, carefully installing it where it needs to be. Try unistalling this mod then launch FIFA, if it still crashes, maybe something went wrong while regenerating.
Thanks for your reply


Another annoying in CM: My players refuses great bids (his market value is 200k and bids received are higher than 600k), Exemple: I play in League Two and my GK never acepts to leave even to BPL teams!. I dont know if it just happens in January window, but its impossoble for me sell player in January window. Is there anything that could be done to make players decisions more realistic?
 

dalb2k

Youth Team
Hey beta990,

have you changed something about the playermorale?! Im so annoyed by players moaning about the squad role. Some players even want to play, while they are injured. I let them play most of the games and they still not happy. Im pretty sure, it was never so extreme before.

Wish you all a happy new year !
 

Nana

Club Supporter
Can anyone suggest how to reduce the accuracy of chipped through balls because they are still very OP
Another thing the gameplay seems quite unbalanced in ur latest patch player momentum is too high,players dont receive the ball properly and can u tell how to change the sliders.....if i delete the values in the rna.ini file and change them in game will it work??
 

beta990

Reserve Team
Stuphan_75;3601364 said:
Thanks for your impressive Work the last year and of that I'm sure, it will continue!
Have a mery X-Mas and a happy new year. I'm really sure, that with you as a part of the best modders we going to give FIFA 14 as unplayable in Standart-Version, a real bust and as result we gonna get the Satisfaction we deserve for paying the money for this Game.

For EA-Developers I hope the day will come, that you guys will be force to payback for that kind of bugfully Software you've been given to us each year. Keep in mind, that you cheating us every year because of your unassailable position in this market topic. Nothing will stay that way forever!!!
Thanks man! :)
A good year for you to btw.

Hijikata;3602082 said:
Do you have any idea on how I could decrease the CPU growth?
MAX_MONTHLY_ATTRIB_GROWTH = 1
PLAYERGROWTH_POSITIVE_FACTOR = 1.10

igor04;3602320 said:
Is it possible to add possibility, in which we'll see overall players before the transfer?
No, and will not be added. The new way of scouting players first is much more realistic than just buy all the good players in the first season.

caliber21;3603087 said:
There is someone know how to unlock edit player in career mode? I play in offline so i can't buy it in store. I really need this :(
Sorry, no idea. Have you tried on the EA forums?

daithanh18t;3603189 said:
Someone know how to play game with deafault gameplay?
Yes, just do not install the gameplay patch, only the tweaks. You can select this when installing this mod.

runaway42;3603329 said:
Yes I noticed this too. A player about to receive the ball just fumbles over it. It was fine before this new release. The GK holding the ball to is something I've seen. They seem to not be able to quickly throw the ball.
Thanks, added todo. :)
How do you like the other things added to the gameplay?

dalb2k;3604123 said:
Hey beta990,

have you changed something about the playermorale?! Im so annoyed by players moaning about the squad role. Some players even want to play, while they are injured. I let them play most of the games and they still not happy. Im pretty sure, it was never so extreme before.

Wish you all a happy new year !
Yes and no. This problem is also in the original game. But will take a look at this again. I thought this was be fixed, but are you sure? Maybe the player just said it before he got injured?

Nana;3604581 said:
Can anyone suggest how to reduce the accuracy of chipped through balls because they are still very OP
Another thing the gameplay seems quite unbalanced in ur latest patch player momentum is too high,players dont receive the ball properly and can u tell how to change the sliders.....if i delete the values in the rna.ini file and change them in game will it work??
Thanks for the report. Will add to the todo list. :)
 

beta990

Reserve Team
dalb2k;3602705 said:
Hey beta990,

this is your best release so far.
As you are doing many things right, i will just talk about what still need balancing in my opinion.

You really have to lower the transfervalues. After 2 years Benteke (87 ovr.) from Aston Villa is worth about €100.000.000. CPI will accept offers around €82.000.000, but this is still too much. Maybe in real world, some crazy club would be ready to pay this, but this is not working in Fifa.

Maybe you should also check/try again the deleted transfer bucket lines in transfers.ini
It seems to be better with them.

Maybe you can explain your values for PLAYERTOPXONCURRENTTEAM & TOPXSTARTEAM. I see you´ve changed them to 1.0 ?

Im asking because i saw Neuer and Alaba from FC Bayern way to often transfered to an other club. So they had only one LB in their team with Contento (72). Thought they should get a replacement for Alaba.

Once FC Bayern got Lloris, while keeping Neuer. So they had two worldclass GK´s in the team?!

Beside that i like how the transfers are balanced now. All bugs are gone.

The player retirement needs a slightly balance. If an old player still plays a lot of games, he shouldn´t retire with 31/32. Also i see sometimes player decided to retire at the age of 30. Maybe rework the retire script?

Pls also explain the changes for gameplay. Compared to your last release, it feels now a little bit jumpy and sometimes my players cant controll the ball without any reason.
Also i can´t controll my players while celebrating a goal. GK´s always hold the ball in one hand,.....Can this be effects of your changes, or did i messed up something with my files?!

The last thing, i would like you to ask is, if there is any way to make CPU play more offensive. Im playing on Legendary and still it feels sometimes too easy. Especially in the defense.

Thanks in advance for your answer and keep up your good work !!!
Would you please tell me if the new release is better? (Just released).
I didn't made any changes to the gameplay yet, will try to fix issues this week.

@all: New version released! And a happy new year to you all!
 

florian5996

Club Supporter
i don't know if it is just in my case, but i think your gameplaypatch block the goal celebration?! if a player shot a goal, they'll run very slow (like slow motion) and i can't control them.
when i delate the gameplay part of your rna.ini, the players could make goal celebrations as ever.
 

cdsioux

Club Supporter
Hello, I wanted to know in which file are parameters that modify options Global Transfert Network. I would edit the while remaining a report of a player, then two months away his skill and typically those players that their skills remain forever. The report should also indicate an approximate average player. Thank you.

Sorry for my English.
 

flosd

Club Supporter
Thanks for the update. It seems to have fixed many of the problems, such as player growth. Also, is there a way to increase the availability of 5 star scouts for the GTN?
 

Mik-29

Youth Team
beta990 hello! i really like this patch thank you!
but please can u fix the players celebrations after goals? i cant understand what they do.
some players just run into the net!
 

Nana

Club Supporter
Can anyone suggest how to completely disable negative growth of older players...
i figured how to disable negative growth of the team i play with but in other cpu controlled teams players still decline rapidly
 

dalb2k

Youth Team
beta990;3604744 said:
Would you please tell me if the new release is better? (Just released).
I didn't made any changes to the gameplay yet, will try to fix issues this week.

@all: New version released! And a happy new year to you all!

It´s difficult to test, if i dont know what has changed.
As far as i see, you have again changed so many different values,.....

Transfervalue is better, but recheck your values for age and position.
-50 for GK is too much for example. Just balance them.

Regarding the age values; i think it should go from high to low.

Transfer seems fine, but couldn´t test a lot.

Can´t use your fitness settings, because otherwise i couldn´t play two games in one week, with the same team. But i have to mention, that im using a game patch, which may influence this.

I hate how player stumble over the ball without any reason. Sometimes when i try to play one touch, my player make a extra step or touch, instead of executing my command. I think some of your gameplay changes are fine, but i really hope you can fix above mentioned problem.

Waiting for your next release !
 

duberryboy1

Club Supporter
Does this make the global transfer network usable for small teams, no matter how far into career i am i only return players rated around 60.
 

Foxyf76

Senior Squad
How can I improve player fitness? My whole team needs to be swapped after one game, their stamina bar is empty. Could you please give me a code I could put into the .ini files? Thanks
 

MR13

Club Supporter
Hey beta990, can you make the players value more realistic ?
i mean my player become a top scorer but his value didn't grow up :munch:
 

runaway42

Youth Team
I got the this from the previous version of this patch which has the better fitness setting.

Open the cmsetting.ini, find [FITNESS], replace them with these values. I don't know if you need to regenerate after saving the .ini but I did so anyway. But to see the effect, you save must be before a match. I had one save where it's already matchtime and the players' are still tired but from another savepoint before a match, my players had all recovered.

[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 54
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 10.0 // (default: 6.0)

// 0 - 33
BASE_DAY_1_1 = 28
BASE_DAY_1_2 = 21
BASE_DAY_1_3 = 16
BASE_DAY_1_4 = 9
BASE_DAY_1_5 = 8
BASE_DAY_1_6 = 6
BASE_DAY_1_7 = 5
BASE_DAY_1_8 = 4
BASE_DAY_1_9 = 2
BASE_DAY_1_10 = 1

// 33 - 66
BASE_DAY_2_1 = 28
BASE_DAY_2_2 = 24
BASE_DAY_2_3 = 12
BASE_DAY_2_4 = 10
BASE_DAY_2_5 = 6
BASE_DAY_2_6 = 6
BASE_DAY_2_7 = 5
BASE_DAY_2_8 = 4
BASE_DAY_2_9 = 3
BASE_DAY_2_10 = 2

// 66 - 100
BASE_DAY_3_1 = 29
BASE_DAY_3_2 = 24
BASE_DAY_3_3 = 16
BASE_DAY_3_4 = 9
BASE_DAY_3_5 = 7
BASE_DAY_3_6 = 5
BASE_DAY_3_7 = 4
BASE_DAY_3_8 = 3
BASE_DAY_3_9 = 2
BASE_DAY_3_10 = 1
 


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