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XKBlade;3636618 said:I think the Y value represent an average for each area for example skills when u combine all stats (dribbling, control, curve , etc...) with the coefficient depending on player role (because a CB don't win as much "point" (for an OVR increase) as a ST for the Shot Power stat for example) you should obtain a kind of average for the Skill Area...
But It define a max that players should not overpass. Maybe with some exceptions for huge potential players ?
Because with the PHYS_P1_Y = 65 most of my P1 players that I think is around 65 of physical average maybe more (C.Grenier for example) don't increase at all on physical attributes.
Knowing that 98 (we'll admit 100) as the normal max...We can assume that putting 110 for example will push the area to a faster grow than normal like a grow of x1.1...
That means if Y lines aren't modified carefully, players development can be unbalanced...Like increase only in physical and no development in skills...Assuming the fact that annual growth and potential is limited for each player.
So it seems that we all think the _Y value controls the average max. growth. :PBlackEmperor;3636626 said:Pretty much what XKBlade said, lol. I agree with that, this is likely how things work. The hard thing is to find the correct balance in order to release a growth patch like this one here.
For each individual user, this is not as much of a problem as you can always change those things around during your season and, let's say, focus on growth for young players in the first half and then for older players during the second half of the season. But you need a little bit experience in that and have to know what you're doing; I think most people around here don't.
// Credits and (big) thanks to BlackEmperor and XKBlade for finding this out
// There is still more tweaking needed, but let's say it's a start. ;)
// The _X is the age of the player
// The _Y is
// Phase 1 - Youngster
PHYS_P1_X = 16
PHYS_P1_Y = 75
SKILL_P1_X = 16
SKILL_P1_Y = 75
MENTAL_P1_X = 16
MENTAL_P1_Y = 80
// Phase 2 - Probably where players have to grow the most
PHYS_P2_X = 21
PHYS_P2_Y = 110
SKILL_P2_X = 21
SKILL_P2_Y = 100
MENTAL_P2_X = 24
MENTAL_P2_Y = 100
// Phase 3 - No more growth, maybe some (little) decreases
PHYS_P3_X = 28
PHYS_P3_Y = 110
SKILL_P3_X = 29
SKILL_P3_Y = 100
MENTAL_P3_X = 34
MENTAL_P3_Y = 100
// Phase 4 - Old players, decrease, decrease and...decreases
PHYS_P4_X = 39
PHYS_P4_Y = 80
SKILL_P4_X = 39
SKILL_P4_Y = 80
MENTAL_P4_X = 39
MENTAL_P4_Y = 90
beta990;3553644 said:FIFA 14 Better Career Patch
Now with an easy installer!
This mod tries to improve your career mode experience.
It can also be used with other mods, but please report if you encounter problems/issues.
Game
- Fast game boot! (No language select, etc.)
- Added some speedups to let the game run smoother on high hardware
- All (unlicensed) footballs available!
- All player celebrations available!
- Enabled & tweaked player moves and camera's!
- Less (unneeded) scenes to speedup the gameplay (substitutions, etc.)
- Harder and more realistic AI/CPU! (Less differences between low/high teams, more rewarding gameplay)
- More realistic fitness model (can be tweaked to your own needs)
- More clubs will be taken over by a company
- Reduced max. players in squad to prevent crashing career mode
- Less player retirement
.. and more changes/improvements.
Scouting
- Increased find player age range: 14-19
- Better scouting, why wouldn't a left back have any tricks/speed?
- Scouting reports longer expire time
- Improvements in (global) scouting (get more info from scouted players, better scout results, etc.)
Transfers
- Less top-player movement
- Higher player values (Suarez moved to Barca for 66 Million!)
- More club activities, almost every club will take a look at the transfer marked (loan/list players)
- More realistic league rankings
- More clubs will bid on your players
- Short loan increased to 5 months instead of 3
- Teams will take better look at players, before buying and visa versa
- A player will stay longer at a club and will try to move to a club if better than current
- Low teams will have to be smart, they can't longer sign high salary players
- More activities from foreign clubs
Player Growth
- More players will grown during season
- More focus on youth players grown
- Keepers will better grown
- Less negative grown (especially for older players)
And more unlisted tweaks! This mod aims to improve the overall and fun when playing FIFA 14. There is always space for improving this patch, so please tell me what you do or not like and what could be added.
Installation
Download Latest FIFA_14_BCP_Installer and follow the installer steps.
Remember this mod is only compatible with the FIFA 14 Origin version and should be updated before installing these mods!
You could try, don't know if it works.rique;3636779 said:Can this work for FIFA 13?
Yeah, it's a bit difficult, I'm going to try with these values and waiting for replies.BlackEmperor;3636780 said:@beta: No idea to be honest. That's why I'm not creating a patch.
You'd really have to do some testing with different values. That's the only way to determine the best stats that allow a better growth than vanilla Fifa, but also don't mess up anything like CPU player growth.
fadz123;3636753 said:found a little problem when i try to sign a new player i offer him a contract and he reject the contract saying that he es happy with his current team
beta990;3636778 said:So it seems that we all think the _Y value controls the average max. growth. :P
Yes, I also do agree we need to find values that will be 'safe'. But what values should be safe? I was thinking about this one, but I please would like your opinion.
On this way I hope to keep the level as much good as possible. I don't want to change to much.
Thanks guys, and waiting for your reply.
Don't install the DB during installation.
shenjuku21;3637368 said:actually i don't understand what this means
runaway42;3634438 said:Don't install the DB during installation.
Don't know where in scout.ini it is but this is the breakdown for it. (this was also in FIFA13)
YOUTH_PLAYER_PLATINUM_0=15
YOUTH_PLAYER_PLATINUM_1=5
YOUTH_PLAYER_PLATINUM_2=2
YOUTH_PLAYER_PLATINUM_3=6
YOUTH_PLAYER_PLATINUM_4=14
YOUTH_PLAYER_PLATINUM_5=8
YOUTH_PLAYER_PLATINUM_6=13
YOUTH_PLAYER_PLATINUM_7=7
YOUTH_PLAYER_PLATINUM_8=3
YOUTH_PLAYER_PLATINUM_9=1
YOUTH_PLAYER_PLATINUM_10=1
YOUTH_PLAYER_PLATINUM_11=6
Where each number is:
// 0 = SUBREGION_ARGENTINA_BRAZIL,
// 1 = SUBREGION_REST_OF_SOUTH_AMERICA,
// 2 = SUBREGION_NORTH_AMERICA,
// 3 = SUBREGION_NORTHERN_EUROPE,
// 4 = SUBREGION_ITALY_SPAIN_PORTUGAL,
// 5 = SUBREGION_REST_OF_SOUTHERN_EUROPE,
// 6 = SUBREGION_CENTRAL_EUROPE,
// 7 = SUBREGION_REST_OF_EUROPE,
// 8 = SUBREGION_JAPAN_CHINA,
// 9 = SUBREGION_REST_OF_ASIA,
// 10 = SUBREGION_AUSTRALIA,
// 11 = SUBREGION_AFRICA,
cn13 said:unfortunately this settings dont exist anymore
I don't think they are defined anymore, I can't find them in the fifa14.exe. Are they in an older exe file?markov;3637675 said:still exists and values are the same, I'm at work at the moment so can't check which file contains it.
No crashes here (season 3 >), what team are playing with? What season? What version are you using?sam_red devil;3637688 said:i tried ur patch but game crashes at the end of the season...any idea..and lemme know how to uninstall it too...
Ivsa;3637247 said:Does this patch affect free agents player's in some sort, because all players from free agents in DB does not show when i start a carerr mode?!
Ivsa;3637713 said:Does anyone knows anything about this?!