storylinestuning
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-- TOP PLAYER ON BENCH
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function TuningValues_ONBENCH( requestedValue )
local tuning_value =
{
numDays = 0, -- Number of days before next match the player will ask to be played ( 0 )
storyCoolDown = 7, -- Number of days before the same story can be triggered.
streakContinues_Morale = 20, -- Morale if his streak continues ( 15 )
notPlayed_Morale = -5 -- Morle drop if he is not allowed to play ( -10 )
}
return tuning_value[ requestedValue ]
end
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-- RESERVE PLAYER REQUEST
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function TuningValues_RESERVE( requestedValue )
local tuning_value =
{
numDaysBeforeStart = 0, -- Number
od days before the match the player will ask to be played. (0)
minMatchImportance = 70, -- Maximum match importance the player will request to be played in. (70)
chanceToStart = 75, -- Chance the player will ask to be play. (100)
minPlayerTier = 3, -- Only less than this tier is allowed to request to play. (3)
reserveRequestCooldown = 7, -- Days until story can re-fire. (21)
goodPlayerRating = 70, -- Player rating the story considers a good performance. (59)
minPlayerPotential = 85 -- Min player potential required to announce the player has a high potential. (75)
}
return tuning_value[ requestedValue ]
end
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These numbers are an option to reduce request as well the moral effected by unfulfilled requests..
An idea only