Foxyf76;3789220 said:One-hundred dollars?! For a face? If you watched some tutorials and had a bit of patience, you would save 100$. For starters, skip using facegen and keep to blender and .rx3 files for making your models. I can help you if you wish, but the tutorial on the front of this thread really covers everything. Just PM me if you are stuck and I can help because paying 100$ for an hour of someone's time, when it just as easily done by yourself with some practice, is ridiculous.
Thanks so much for the offer to help... I know it's silly to offer to pay, but I have been pulling my hair out in frustration! The issue I am having with the tutorials is that they seem to assume that the viewer has a good understanding of how to use blender... I can't keep up. It's just a bunch of clicks and an occasional pop-up, which is not to say that I'm not grateful for them.
Anyway, I have managed to create a model from the supplied base head model, my .obj eyes and head files. The next step in the tutorial is to open a background picture and sculpt the model to the proportions of the JPEG I used to create my face... I cannot seem to adjust the model without deforming vertices I did not intend to. I will take a screenshot of what I mean and get back to you.
Thanks again for the generous offer to help!
Carson