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FIFA Converter (Models & Textures)

V.K

Starting XI
UPD: tried converting these FIFA Online 3 hair models to FIFA14 and seeing this error


LINK
Details on using JIT debugging instead of this dialog box are provided at the end of this post.

************** Exception text **************
System.NullReferenceException: The object reference does not point to an object instance.
at FIFAConverter.ConvertRx3ToRx3.Convert_NewToNew () in E: \ Tom \ Documents \ Visual Studio 2019 \ Projects \ FIFA_Library \ FifaConverter \ Models \ ConvertRx3.vb: line 266
in FIFAConverter.ConvertRx3ToRx3.Convert (String GameType_in, String GameType_out, Rx3File model_in, Rx3File model_out, BoneInfo [] Model_in_Skeleton, BoneInfo [] Model_out_Skeleton, String FileName) in E: \ Tom \ Documents \ Visual Studio \ Visual Studio 2019 Models \ ConvertRx3.vb: line 50
at FIFAConverter.Form1.CmdConvertRx3model_Click (Object sender, EventArgs e) at E: \ Tom \ Documents \ Visual Studio 2019 \ Projects \ FIFA_Library \ FifaConverter \ Form1.vb: line 2983
at System.Windows.Forms.Control.OnClick (EventArgs e)
at System.Windows.Forms.Button.OnClick (EventArgs e)
at System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc (Message & m)
at System.Windows.Forms.ButtonBase.WndProc (Message & m)
at System.Windows.Forms.Button.WndProc (Message & m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
at System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FIFAConverter
Assembly Version: 21.3.22.0
Win32 version: 21.03.22.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FIFAConverter.exe
----------------------------------------
Microsoft.VisualBasic
Assembly version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
FifaLibrary16
Assembly version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FifaLibrary16.DLL
----------------------------------------
FIFALibrary
Assembly version: 20.10.11.0
Win32 version: 20.10.11.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FIFALibrary.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file: /// C: /WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /

//C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT **************
To enable online (JIT) debugging, the .config file of this
application or computer (machine.config) must have
the jitDebugging value set in the system.windows.forms section.
The application must also be compiled with the included
debugging.

For instance:

<configuration>
<system.windows.forms jitDebugging = "true" />
</configuration>

When JIT debugging is enabled, any unhandled exception is sent to the JIT debugger registered on this machine, instead of being handled by this dialog box.


UPD2: Looks like face conversion from FIFA 12/13 to FIFA 14 still needs an additional bump file?
 
Last edited:

tokke001

Senior Squad
nicely done again @tokke001 :)

I don't know if this can be possible, but some have noticed that PES 20-21 have lot of kits and leagues done, so that a kit texture converter from pes 20-21 template to fifa 11-16 template could be usefull what do you think of this?
converting from PES wont be added i think,
to different game for me, sorry :)

UPD: tried converting these FIFA Online 3 hair models to FIFA14 and seeing this error


LINK
Details on using JIT debugging instead of this dialog box are provided at the end of this post.

************** Exception text **************
System.NullReferenceException: The object reference does not point to an object instance.
at FIFAConverter.ConvertRx3ToRx3.Convert_NewToNew () in E: \ Tom \ Documents \ Visual Studio 2019 \ Projects \ FIFA_Library \ FifaConverter \ Models \ ConvertRx3.vb: line 266
in FIFAConverter.ConvertRx3ToRx3.Convert (String GameType_in, String GameType_out, Rx3File model_in, Rx3File model_out, BoneInfo [] Model_in_Skeleton, BoneInfo [] Model_out_Skeleton, String FileName) in E: \ Tom \ Documents \ Visual Studio \ Visual Studio 2019 Models \ ConvertRx3.vb: line 50
at FIFAConverter.Form1.CmdConvertRx3model_Click (Object sender, EventArgs e) at E: \ Tom \ Documents \ Visual Studio 2019 \ Projects \ FIFA_Library \ FifaConverter \ Form1.vb: line 2983
at System.Windows.Forms.Control.OnClick (EventArgs e)
at System.Windows.Forms.Button.OnClick (EventArgs e)
at System.Windows.Forms.Button.OnMouseUp (MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc (Message & m)
at System.Windows.Forms.ButtonBase.WndProc (Message & m)
at System.Windows.Forms.Button.WndProc (Message & m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
at System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FIFAConverter
Assembly Version: 21.3.22.0
Win32 version: 21.03.22.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FIFAConverter.exe
----------------------------------------
Microsoft.VisualBasic
Assembly version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
FifaLibrary16
Assembly version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FifaLibrary16.DLL
----------------------------------------
FIFALibrary
Assembly version: 20.10.11.0
Win32 version: 20.10.11.0
CodeBase: file: /// E: /Modding/FIF%20Converter_21.03.22/FIFA%20Converter/FIFALibrary.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file: /// C: /WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /

//C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file: /// C: /WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT **************
To enable online (JIT) debugging, the .config file of this
application or computer (machine.config) must have
the jitDebugging value set in the system.windows.forms section.
The application must also be compiled with the included
debugging.

For instance:

<configuration>
<system.windows.forms jitDebugging = "true" />
</configuration>

When JIT debugging is enabled, any unhandled exception is sent to the JIT debugger registered on this machine, instead of being handled by this dialog box.


UPD2: Looks like face conversion from FIFA 12/13 to FIFA 14 still needs an additional bump file?
i think your files are chunkzip compressed:
at tool > tab [other] > decompress

for FIFA Online 3 :
this is a 'special game', because it had 2 game engines :

* before 2015 : FIFA 11 engine

-> rx3 files start with "‰RW4" (first characters of file)
-> at model convert, u need select : convert from "FIFA 11"

* after 2015 : Impact engine (FIFA 12/13 engine)
-> rx3 files start with "RX3" (first characters of file)
-> at model convert, u need select : convert from "FIFA online 3"


the format (ears/mouth placements) wont change with my tool,
bump files may be needed yes

when i find time,
i m planning to convert FO3 faces, 165 unique faces (mostly asians) season '17, to FIFA 14/FIFA 11
 

Skoczek

Fan Favourite
converting from PES wont be added i think,
to different game for me, sorry :)


i think your files are chunkzip compressed:
at tool > tab [other] > decompress

for FIFA Online 3 :
this is a 'special game', because it had 2 game engines :

* before 2015 : FIFA 11 engine

-> rx3 files start with "‰RW4" (first characters of file)
-> at model convert, u need select : convert from "FIFA 11"

* after 2015 : Impact engine (FIFA 12/13 engine)
-> rx3 files start with "RX3" (first characters of file)
-> at model convert, u need select : convert from "FIFA online 3"


the format (ears/mouth placements) wont change with my tool,
bump files may be needed yes

when i find time,
i m planning to convert FO3 faces, 165 unique faces (mostly asians) season '17, to FIFA 14/FIFA 11
Are you still planning to expand this tool?
 

V.K

Starting XI
A very good idea ... but you must have a place for it. Where to archive it?
I remember some FIFA 15, 16, 17 files were exported and decompressed, with links
when i find time,
i m planning to convert FO3 faces, 165 unique faces (mostly asians) season '17, to FIFA 14/FIFA 11
Will you possibly try converting these FO3 classic faces too? Would be awesome.
the format (ears/mouth placements) wont change with my tool,
bump files may be needed yes
It's great to see that for the first time ever F12/13 faces are converted to F14 with actual eye and mouth animation!

Maybe with the next update you could include a generic bump file that would be copied (generated) with the same ID as the head model when converting F12/13 to F14 faces?

The only issue here is that just like with Ariel's previous converter, the facial expression when players go into tackles or headers activates forehead and cheek movements that look corrupt with such faces:

 
Last edited:

DoradoOroOro

Club Supporter
I get this error when I try to convert some .rx2 files (Exactly from Fifa 09)
Captura de pantalla (1756).png

The error:
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FIFALibrary20.Rx2File.ConvertToRx3Fifa11() en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FIFALibrary\FifaLibrary\Rx2File.vb:línea 81
en FIFAConverter.Form1.CmdConvertRx3model_Click(Object sender, EventArgs e) en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FifaConverter\Form1.vb:línea 2821
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FIFAConverter
Versión del ensamblado: 21.3.22.0
Versión Win32: 21.03.22.0
Código base: file:///H:/FIFA%20Converter/FIFAConverter.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 14.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4270.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4190.0 built by: NET48REL1LAST_B
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4320.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
FifaLibrary16
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///H:/FIFA%20Converter/FifaLibrary16.DLL
----------------------------------------
FIFALibrary
Versión del ensamblado: 20.10.11.0
Versión Win32: 20.10.11.0
Código base: file:///H:/FIFA%20Converter/FIFALibrary.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
 

Skoczek

Fan Favourite
I get this error when I try to convert some .rx2 files (Exactly from Fifa 09)
View attachment 63231
The error:
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FIFALibrary20.Rx2File.ConvertToRx3Fifa11() en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FIFALibrary\FifaLibrary\Rx2File.vb:línea 81
en FIFAConverter.Form1.CmdConvertRx3model_Click(Object sender, EventArgs e) en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FifaConverter\Form1.vb:línea 2821
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FIFAConverter
Versión del ensamblado: 21.3.22.0
Versión Win32: 21.03.22.0
Código base: file:///H:/FIFA%20Converter/FIFAConverter.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 14.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4270.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4190.0 built by: NET48REL1LAST_B
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4320.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
FifaLibrary16
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///H:/FIFA%20Converter/FifaLibrary16.DLL
----------------------------------------
FIFALibrary
Versión del ensamblado: 20.10.11.0
Versión Win32: 20.10.11.0
Código base: file:///H:/FIFA%20Converter/FIFALibrary.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
Try to convert to FIFA 11 and then to FIFA 14. What will happen then?
 

DoradoOroOro

Club Supporter
Try to convert to FIFA 11 and then to FIFA 14. What will happen then?
Same error
I remember some FIFA 15, 16, 17 files were exported and decompressed, with links

Will you possibly try converting these FO3 classic faces too? Would be awesome.

It's great to see that for the first time ever F12/13 faces are converted to F14 with actual eye and mouth animation!

Maybe with the next update you could include a generic bump file that would be copied (generated) with the same ID as the head model when converting F12/13 to F14 faces?

The only issue here is that just like with Ariel's previous converter, the facial expression when players go into tackles or headers activates forehead and cheek movements that look corrupt with such faces:

Same with Fifa Street faces

 

tokke001

Senior Squad
I remember some FIFA 15, 16, 17 files were exported and decompressed, with links

Will you possibly try converting these FO3 classic faces too? Would be awesome.

It's great to see that for the first time ever F12/13 faces are converted to F14 with actual eye and mouth animation!

Maybe with the next update you could include a generic bump file that would be copied (generated) with the same ID as the head model when converting F12/13 to F14 faces?

The only issue here is that just like with Ariel's previous converter, the facial expression when players go into tackles or headers activates forehead and cheek movements that look corrupt with such faces:

with a .bat script bump files can be sorted fast, i think it may be present at scouser09 rev mods download,
else i upload one maybe

I get this error when I try to convert some .rx2 files (Exactly from Fifa 09)
View attachment 63231
The error:
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en FIFALibrary20.Rx2File.ConvertToRx3Fifa11() en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FIFALibrary\FifaLibrary\Rx2File.vb:línea 81
en FIFAConverter.Form1.CmdConvertRx3model_Click(Object sender, EventArgs e) en E:\Tom\Documents\Visual Studio 2019\Projects\FIFA_Library\FifaConverter\Form1.vb:línea 2821
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FIFAConverter
Versión del ensamblado: 21.3.22.0
Versión Win32: 21.03.22.0
Código base: file:///H:/FIFA%20Converter/FIFAConverter.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 14.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4270.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4300.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4190.0 built by: NET48REL1LAST_B
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.4320.0 built by: NET48REL1LAST_C
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
FifaLibrary16
Versión del ensamblado: 14.3.0.0
Versión Win32: 14.3.0.0
Código base: file:///H:/FIFA%20Converter/FifaLibrary16.DLL
----------------------------------------
FIFALibrary
Versión del ensamblado: 20.10.11.0
Versión Win32: 20.10.11.0
Código base: file:///H:/FIFA%20Converter/FIFALibrary.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Versión del ensamblado: 1.0.2902.0
Versión Win32: 9.05.132.0000
Código base: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.8.3752.0 built by: NET48REL1
Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.
u decompressed the rx2 files?
i think your rx2 file is compressed, or damaged...

for rx2 :
ball models are convertable,
but faces not: animations are wrong, because the skeleton is unknown
-> but u will always get a "done" message (with maybe errors/warnings at log), not above error message...

Same error

Same with Fifa Street faces

it s not maybe because the head-bump file may be wrong, u get those color changes ?
because of the placements of ears/mouth have changed...

general head-bump : ...\heads\head_common_textures.rx3
or
specific head-bump (for a player) : \heads\head_[playerid]_bump.rx3
-> 'specific head bump' requires revolution mod !
 

DoradoOroOro

Club Supporter
u decompressed the rx2 files?
i think your rx2 file is compressed, or damaged...

for rx2 :
ball models are convertable,
but faces not: animations are wrong, because the skeleton is unknown
-> but u will always get a "done" message (with maybe errors/warnings at log), not above error message...
But your tool only let me compress/decompress .rx3 files and not .rx2 :(
I tried with Cristiano Ronaldo face, but if it doesn't work...
it s not maybe because the head-bump file may be wrong, u get those color changes ?
because of the placements of ears/mouth have changed...

general head-bump : ...\heads\head_common_textures.rx3
or
specific head-bump (for a player) : \heads\head_[playerid]_bump.rx3
-> 'specific head bump' requires revolution mod !
I used the generic bump and .lua from Ariel's tool to fix the ears/teeth, but as VK said, it happens only in tackles and headers, in normal gameplay the face is perfect
 

tokke001

Senior Squad
But your tool only let me compress/decompress .rx3 files and not .rx2 :(
I tried with Cristiano Ronaldo face, but if it doesn't work...

I used the generic bump and .lua from Ariel's tool to fix the ears/teeth, but as VK said, it happens only in tackles and headers, in normal gameplay the face is perfect

i ll add to next version, to allow compress all files... (sounds good idea now :) )

i extracted rx2 with filemaster,
they are 10FB format compressed, wich is supported by filemaster

-> if the first characters of the rx2 file are "‰RW4", it means the file is decompressed...

Hi mate, I got this issue when converting from 14 to 16

View attachment 63232

Any idea?
u set the game types correctly?
try see if the problem is the head-model or hair-model...
 

Lagwagon93

Starting XI
i ll add to next version, to allow compress all files... (sounds good idea now :) )

i extracted rx2 with filemaster,
they are 10FB format compressed, wich is supported by filemaster

-> if the first characters of the rx2 file are "‰RW4", it means the file is decompressed...


u set the game types correctly?
try see if the problem is the head-model or hair-model...
Yes, Idid. I set the game type from FIFA 14 to FIFA 16. It's the head model. I tried to convert Denayer by Dmitri
 

tokke001

Senior Squad
Yes, Idid. I set the game type from FIFA 14 to FIFA 16. It's the head model. I tried to convert Denayer by Dmitri
U imported the headmodel with Creationmaster maybe ?
It could be u get this message because the format or size is different then original fifa 16

-> It is best to manually copy the files in the folders
 

johnk

Club Supporter
I get this error when I try to convert some .rx2 files (Exactly from Fifa 09)
View attachment 63231
The error:

u decompressed the rx2 files?
i think your rx2 file is compressed, or damaged...

I'm having the same issue with converting rx2 stadium files, I even tested using the Euro 2008 files but the error message keeps coming up.

Looking at the files I extracted, they start with 90FB in hex then followed by %RW4xb2. Any tips/tools you suggest to make the conversions successful?
 

Mishuk

Youth Team
My friend! We can now convert any ball model from any game to fifa 14 without any error!! tokke001 helped me a lot and he made the ball template section for me, mainly its the key!!! Big thanks to him!
I will fix the cl ball and mls ball soon.!!:)
 

tokke001

Senior Squad
I'm having the same issue with converting rx2 stadium files, I even tested using the Euro 2008 files but the error message keeps coming up.

Looking at the files I extracted, they start with 90FB in hex then followed by %RW4xb2. Any tips/tools you suggest to make the conversions successful?
stadium files are 90FB-compressed, yes

best opening the .big with Os Big Editor :

 


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