Bugs at modded Hair models
some hair models (or maybe other models too), may not be convertable by my tool
models wich have been wrong edited/converted in blender
why?
because the vertexformat dont resemble the used vertices :for example for the 'locatelli' hair-model :
* the vertexformat says, at the bone-indices: there should be 4 "ubyte" values (comon FIFA 14 format or older)
* but at the vertices, at the bone-indices: there are 4 "ushort" values used (FIFA 15/16 format)
so,
the models have been converted (possible from one game to another), without updating the vertex format
and my tool will read the vertices wrong then...
Solution:
correct the vertexformatsi ll give an example of the locatelli hair-model :
1. open the file with an hex editor
you see here marked the 2 vertexformat sections (1 for each mesh) :
2. correct vertexformat
those sections needs be replaced :
best copy from an original FIFA 16 hairmodel (or from whatever game the file is)
at next screen,
u see "i0:18:00:0001:4u8"
wich is wrong : FIFA 15/16 always needs be 4u16 !
correct the whole section, because you ll change the size (length) wich is a value at the start of the section
so,
copy the (whole) marked section from an original FIFA 16 hairmodel
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more info (about vertexformats) here :
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