FIFA Futsal 16

What is your favorite game mode?


  • Total voters
    14

PrinceDiman2018

Club Supporter
BTW, have you tried all three game modes and are they all working correctly?
Yes, but when i start Panna mode, i can't see scoreboard skills, i think maybe because i have 720p resolution monitor

I think, can be great if we can toggle ingame different mode, without windowed game. Hotkey great idea, need will thinking about how do trigger hotkey in game menu, like on picture
 

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Hmm, the skills scoreboard should appear regardless of resolution. Did you try using the 1080p .exe/.ct version? Also, is the "Skills UI" button greyed out?

Either the form never gets instructed to show (meaning something is wrong with the flag I found for new game start) or the form is off-screen because I calculated the default show position wrong. Let me know what version you tried and I'll try to upload a test-fix later.

For an in-game menu, the game would have to support direct3D hooking (fullscreen drawing of UI elements on the screen using the game's draw function), which it sadly does not through Cheat Engine. Due to this limitation and my lack of time to research 3rd party solutions in depth, I was forced to create a UI overlay instead, which is simply a window that has focus and will appear above all other windows. This is why starting the game in windowed mode is essential.

However, I can assign a hotkey that cycles through all three game modes (will require restart of match, though, because switching mid-game will cause issues).
 
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Updated 2nd post and GitHub with links to new 1.0.2 exe, cheat tables, and source code.
The main change is added hotkeys for all the options you see on the configurator.

Give it a try and let me know if the hotkeys are functioning as they should.

EDIT: Woops, I kept some debug prints in the source -- don't download yet. Will be fixed in a bit.

EDIT 2: Fixed
 
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Removed debug text and updated repo on GitHub. Please note that if the Skills UI appears in the top left corner of the screen, you can drag it to whatever location you wish (tends to be a bit unresponsive, so will take some clicking). Also, if you've enabled the Skills UI but it does not appear, try pausing and unpausing the game.


EDIT: Another update to fix 1080p form showing instead of 1440p form for the 1440p versions.
 
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One last piece of exciting news:

I tried out enabling all the configuration settings using hotkeys while in fullscreen mode and was able to get the Skills UI to overlay over the game.

So if you want to play in fullscreen mode with Skills Battle, make sure you enable the mod with hotkeys only.

As usual, please let me know if you can get the Skills UI to work with fullscreen.
 

PrinceDiman2018

Club Supporter
One last piece of exciting news:

I tried out enabling all the configuration settings using hotkeys while in fullscreen mode and was able to get the Skills UI to overlay over the game.

So if you want to play in fullscreen mode with Skills Battle, make sure you enable the mod with hotkeys only.

As usual, please let me know if you can get the Skills UI to work with fullscreen.


Nice, UI Panna Mode shown up now, today im gonna check how hotkeys work on fullscreen mode.
I have question for you, ball work peftect with colission wall, but player can though him, in the future, it is possible to make sure that player do not pass through the wall?
 
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PrinceDiman2018

Club Supporter
Sadly, don't work panna UI in fullscreen, when i toggle hotkey game get windowed and UI show up(

Will be great, if you attach sound effect when i toggle hotkey, like a trainer "activated" or "deactivate"
 
The wall only prevents the ball from leaving the pitch (reverses momentum of ball) and there's no real way to prevent the players from going through. If instead there were real walls with collision geometry, then both the ball and the players would stay within the pitch.

For the Skills UI, are you activating all settings at once during the language selection screen? I would try activating them in the following order:

Game mode
Goal Size
Number of players
Walls
Goalie
Skills UI (if Skills Battle not already chosen)
Enable (this must be done last)

Also, are you using the .exe? I've only tried fullscreen out with the 1.0.2 exe.



Side note:
Unfortunately, this weekend is the last that I will have free time for a while, so development from my end will slow down. Hopefully I can work in sound effects for the hotkeys tonight or tomorrow.
 

rotua098

Club Supporter
wow, ive been waiting someone to create this mod since i got FIFA 16, i also play fifa 13 futsal that is why i gonna try this

hope u can develop this like FIFA 13, the mod was so complete (stadium, street outfit, etc),

but you can do what they cant do, you create 5v5, while Fifa 13 was 7v7
 
Alright, text-to-speech hotkey press notification has been added (turn down your volume a bit because the voice can be loud).
I've decided to include both executables in one archive this time.

v1.0.2.5 Download in the second post.
 
Hello everyone,

Just a quick update on plans for the mod: I have a bit of free time tomorrow but unfortunately am on a different computer, so edits will take longer.

Right now, the plan is to change the ball physics, making the ball a tad heavier, and to increase the likelihood of the AI performing skill moves. Also, I'm prioritizing conversion of graphics files from FIFA Futsal 13 and could use help if anyone has the interest and time.

Let me know if there's anything else you'd like to see added in the next update.
 

PrinceDiman2018

Club Supporter
Hi @AndreaPirlo21, finaly!
I release first arena mod for FIFA Futsal 16. Arena made from scratch yourself. The mod was made a month, there were problems with the materials. About name, think city of Manchester is a great place for my first mod.

Manchester Park

Feature:

- Standalone ground texture, with full color in 4K resolution
- Ground indiviudal for each arena, no need pitch_color.rx3 anymore
- Collision for wall, this means that players no longer pass through the wall (adboard collision and geometry stadium)
- Arena replace Training Stadium / 316 ID
-
Best experience and graphics play with Hazy weather ( my opinion )
- The same thing, it is best to play on a default camera

Defects:

- Ugly background texture and almost empty behind camera

I will be glad if you test it and say your opinion ;)

Thanks 3dgamedevblog for the script Impoter/Exporter Blender

Link will be in your inbox, when you anwser



Add screenshots under spoiler







 
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@PrinceDiman2018

My goodness, that is amazing work! I appreciate all the time you put into building such a masterpiece -- it really gives me FIFA Street 2 vibes.

If it's ready, I'd love to try it out later today and also send a beta of the ball physics changes for you to test. Right now, I've successfully increased rolling friction, curve, and weakened bounces off the pitch, but decreasing the ball size breaks goalkeepers because the bounding box for the ball doesn't scale (will have to find the scalar for this some other time). Also, by the looks of it, I'll need to cap out how high the ball travels on clearances, shots, and set pieces to keep the ball within the confines of your awesome field. In the meantime though, I can set up the invisible wall behind the walls of your stadium to prevent the ball from going out of play.

Sensational work, my friend.
 


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