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[FIFA Immersion Gameplay '13]

Rissien;3334779 said:
AP can you send me the link to your latest db so i can test it out (sick at home atm so i have time to test stuff).

Thanks once again for the great work you're doing :)

Yeah, I'll send it later today.
 

xNAPx

Club Supporter
AndreaPirlo21;3334771 said:
Really? I get around 5-7 fouls in a match with 6 minute halves. It really depends on how you play; I can't guarantee the same results for everyone. As for passing, try the latest one I sent you. The ai will try to attack more frequently after spell of mid-field possession.

With Fidel's product ini i got more fouls than yours, and to reduce pass accuracy overall i had to modify slide value to 55 for cpu and for me (i play manual), i would like to decrease the pass accuracy for the cpu more but i'm afraid the cpu miss to much passes when it has ball possession in defence
 
xNAPx;3335213 said:
With Fidel's product ini i got more fouls than yours, and to reduce pass accuracy overall i had to modify slide value to 55 for cpu and for me (i play manual), i would like to decrease the pass accuracy for the cpu more but i'm afraid the cpu miss to much passes when it has ball possession in defence

My product file currently only has 4-5 lines of code in it. The file will be the finishing touch on this db.
 

bangus

Starting XI
xNAPx;3335485 said:
Yeah i think it's needed to complete the gameplay immersion :D
Pass error is not programmed into the game, other than via the pass error slider, or via the various AI performance modes the CPU will shift into during a match (attack mode, passive/stupid mode, etc.). The pass ratings only determine how often the CPU will perform that function. Example: to eliminate the annoying tic-tac-toe passing the CPU always does in it's own end in FIFA 13, raise all short pass ratings to a minimum of 25-30.

It's one of the real downfalls of this game and has been for years. PES passing ratings determine how good a player is at that skill. That's proper game programming, and that's the way it should have been programmed in FIFA as well.
 
bangus;3335499 said:
Pass error is not programmed into the game, other than via the pass error slider, or via the various AI performance modes the CPU will shift into during a match (attack mode, passive/stupid mode, etc.). The pass ratings only determine how often the CPU will perform that function. Example: to eliminate the annoying tic-tac-toe passing the CPU always does in it's own end in FIFA 13, raise all short pass ratings to a minimum of 25-30.

It's one of the real downfalls of this game and has been for years. PES passing ratings determine how good a player is at that skill. That's proper game programming, and that's the way it should have been programmed in FIFA as well.

I agree bangus because my new update will have less one-twos. You will see more dribbling.
 

bangus

Starting XI
AndreaPirlo21;3335606 said:
I agree bangus because my new update will have less one-twos. You will see more dribbling.
Sorry I had a brain fart when I wrote that last post. I lowered short pass ratings to a max of 59. That keeps the short passes to a minimum. But because I globally lowered all short passing ratings, the minimum ratings were then set too low, and too many players would dribble all over the pitch and never pass. So I then raised short passing ratings to a minimum 25, to fix this issue.
 
bangus;3335613 said:
Sorry I had a brain fart when I wrote that last post. I lowered short pass ratings to a max of 59. That keeps the short passes to a minimum. But because I globally lowered all short passing ratings, the minimum ratings were then set too low, and too many players would dribble all over the pitch and never pass. So I then raised the minimum short passing rating to 25, to fix this issue.

I find that the difference between the dribbling and short pass attributes should be at least 35. This is the perfect amount. You will still see Barca pass one-twos though;)Buspassing is actually more of a build-up influencer than busbuildupspeed!
 

xNAPx

Club Supporter
AndreaPirlo21;3335606 said:
I agree bangus because my new update will have less one-twos. You will see more dribbling.

problem is not passing frequency (even too though), but the pass accuracy percentage for the cpu at the end of the match
 

bangus

Starting XI
xNAPx;3335794 said:
problem is not passing frequency (even too though), but the pass accuracy percentage for the cpu at the end of the match
Yes, and I already addressed that. It cannot be fixed other than with the pass error slider.
 
xNAPx;3335897 said:
yeah that is why i told you product ini is needed for "immersion gameplay" :D

I'll make one last, bro. In the mean time, mess around with the pass error slider.;) I play more aggressive, which is why I see that the AI has only 75% pass completion at the end of the match.
 

bangus

Starting XI
xNAPx;3335897 said:
yeah that is why i told you product ini is needed for "immersion gameplay" :D
You're not grasping the concept. You're asking someone to fix the game in ways that it can't be fixed. You would have to redesign the core game programming to get the pass accuracy coding to work the way you want it to. Like I said, it's been an issue with this series for a decade. And if you've been playing FIFA that long, then you should already know and understand that.

One possibility, other than sliders, would be to edit CPU teams' pass tactics. It follows that if the CPU performs fewer short (safe) passes and more long (less-safe) passes, then CPU pass accuracy % should drop. But who knows, that would all have to be tested.
 
bangus;3335932 said:
You're not grasping the concept. You're asking someone to fix the game in ways that it can't be fixed. You would have to redesign the core game programming to get the pass accuracy coding to work the way you want it to. Like I said, it's been an issue with this series for a decade. And if you've been playing FIFA that long, then you should already know and understand that.

One possibility, other than sliders, would be to edit CPU teams' pass tactics. It follows that if the CPU performs fewer short (safe) passes and more long (less-safe) passes, then CPU pass accuracy % should drop. But who knows, that would all have to be tested.

I already sent him a new version in which the cpu plays risky passes. I guess he just isn't aggressive enough...
 


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