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[FIFA Immersion Gameplay '13]

xNAPx

Club Supporter
anyway i was thinking about yhe game is too much defensive, cpu and user team in balance tactic have too much player in defence and striker are not so offensive i think it should be more balaced because of this, maybe it could be realistic but a bit boring and too slow
 

regularcat

Manager
Moderator
xNAPx;3336389 said:
anyway i was thinking about yhe game is too much defensive, cpu and user team in balance tactic have too much player in defence and striker are not so offensive i think it should be more balaced because of this, maybe it could be realistic but a bit boring and too slow

everyone has a different idea of how the game should play, pleasing everyone will never happen.

truth is a bit boring and too slow is real football, simulation.
 
regularcat;3336401 said:
everyone has a different idea of how the game should play, pleasing everyone will never happen.

truth is a bit boring and too slow is real football, simulation.

True that. If I were to make the game realistic, in the terms of real life football, it would be too slow. To compensate for faster matches in FIFA, I have to raise the buildup and buspassing.
 

bangus

Starting XI
xNAPx;3336389 said:
game is too much defensive, cpu and user team in balance tactic have too much player in defence and striker are not so offensive i think it should be more balaced because of this, maybe it could be realistic but a bit boring and too slow
Ha! The ultimate compliment AP: "It's too realistic!"
 

bangus

Starting XI
AndreaPirlo21;3336409 said:
If I were to make the game realistic, in the terms of real life football, it would be too slow.
Not possible to make the game as slow as real football, and it's not even close really. In real football, players slow down, stop, look around, survey the pitch and consider their options, etc. But players in FIFA never stop moving, period, it's like shark-behavior football. It's a programming dynamic that's missing from every football game ever made. And there's no player rating or product code or team tactics value in FIFA that will cause players to respond in the real-life manner I just described.

Anyway, I've got some time today, I'm going to load up your beta 2 and play it today. (Y)
 
bangus;3336683 said:
Not possible to make the game as slow as real football, and it's not even close really. In real football, players slow down, stop, look around, survey the pitch and consider their options, etc. But players in FIFA never stop moving, period, it's like shark-behavior football. It's a programming dynamic that's missing from every football game ever made. And there's no player rating or product code or team tactics value in FIFA that will cause players to respond in the real-life manner I just described.

Anyway, I've got some time today, I'm going to load up your beta 2 and play it today. (Y)

It might be too slow for you;-) The cpu will keep too much possession, which is what I have fixed in my WIP update.
 

regularcat

Manager
Moderator
bangus;3336683 said:
Not possible to make the game as slow as real football, and it's not even close really. In real football, players slow down, stop, look around, survey the pitch and consider their options, etc. But players in FIFA never stop moving, period, it's like shark-behavior football.

not true at all, the pace of my game is just how it should be, players do not force themselves forward, they actually spend more time passing back then forward in order to advance the entire squad into the attacking third of the pitch and maintaining possession looking for good chance to put one in the net.

it is very possible to achieve if you make the correct edits.
 
regularcat;3337010 said:
not true at all, the pace of my game is just how it should be, players do not force themselves forward, they actually spend more time passing back then forward in order to advance the entire squad into the attacking third of the pitch and maintaining possession looking for good chance to put one in the net.

it is very possible to achieve if you make the correct edits.

I've done this too RC. DB editing takes possibilities to the max, although there are some things you cannot do, which can then be accomplished by the product.ini.
 

regularcat

Manager
Moderator
AndreaPirlo21;3337011 said:
I've done this too RC. DB editing takes possibilities to the max, although there are some things you cannot do, which can then be accomplished by the product.ini.

i know, last year was the first year i did not edit the database and my patch just was not good enough, now it is better than it should be.
 

bangus

Starting XI
regularcat;3337010 said:
not true at all, the pace of my game is just how it should be, players do not force themselves forward, they actually spend more time passing back then forward in order to advance the entire squad into the attacking third of the pitch and maintaining possession looking for good chance to put one in the net.

it is very possible to achieve if you make the correct edits.
It is not possible to slow the game down to real-life levels, nor is it possible to get CPU players to stop running and stand still as they do in real-life, that was my point. The game is programmed so that players are continually in motion. Getting players to pass backwards is easy to do, yes. Not sure what you're saying here.
 
bangus;3337017 said:
It is not possible to slow the game down to real-life levels, nor is it possible to get CPU players to stop running and stand still as they do in real-life, that was my point. The game is programmed so that players are continually in motion. Getting players to pass backwards is easy to do, yes. Not sure what you're saying here.

Earlier, I slowed down the game to below real life speeds. The build-up was too slow. I do agree with what you say about the players stopping. This might be accomplished if we could get the players to do complete dribbling more often.
 

bangus

Starting XI
AndreaPirlo21;3337025 said:
I do agree with what you say about the players stopping.
Thank you, that was my point as I said. I never said a single thing about players not passing the ball backwards, don't know where that argument came from. Of course they can pass backwards.

AndreaPirlo21;3337025 said:
Earlier, I slowed down the game to below real life speeds.
Depends on what one means by slowing the game down. It's possible to slow down buildup speed, yes. And to lower speed ratings and sliders to the point where players are running around as slow as molasses. But that's not what I mean by slowing the game down to real-life levels. Teams in real-life will often literally walk the ball up the pitch. That cannot happen in FIFA, it's not in the game programming. Regardless of how slow the game speed, CPU players in FIFA are always running. They're programmed to always run as they move with the ball, and never to walk, stop, start moving again, etc. Sure, you can edit ratings and sliders and artifically set things up so that players are running and moving slower than they would in real-life. But that's an artifical fix, and not what I mean when I talk about slowing the game down to real-life levels.
 
bangus;3337039 said:
Thank you, that was my point as I said. I never said a single thing about players not passing the ball backwards, don't know where that argument came from. Of course they can pass backwards.

Depends on what one means by slowing the game down. It's possible to slow down buildup speed, yes. And to lower speed ratings and sliders to the point where players are running around as slow as molasses. But that's not what I mean by slowing the game down to real-life levels. Teams in real-life will often literally walk the ball up the pitch. That cannot happen in FIFA, it's not in the game programming. Regardless of how slow the game speed, CPU players in FIFA are always running. They're programmed to always run as they move with the ball, and never to walk, stop, start moving again, etc. Sure, you can edit ratings and sliders and artifically set things up so that players are running and moving slower than they would in real-life. But that's an artifical fix, and not what I mean when I talk about slowing the game down to real-life levels.

Try to get them to use complete dribbling more often...
 

bangus

Starting XI
AndreaPirlo21;3337025 said:
The build-up was too slow.
See, it's all about preference. Even with buildup speed at 1, teams still build up play too quickly for my tastes. But again, that's mostly because players are always running with the ball, and so the gameplay always has a frantic feel to it. All lowering buildup speed does is force the CPU to run around pointlessly in their end, passing the ball back and forth with no rhyme or reason. It's all very poorly programmed.
 

regularcat

Manager
Moderator
bangus;3337017 said:
It is not possible to slow the game down to real-life levels, nor is it possible to get CPU players to stop running and stand still as they do in real-life, that was my point. The game is programmed so that players are continually in motion. Getting players to pass backwards is easy to do, yes. Not sure what you're saying here.

what i am saying is i have players stopping and shielding the ball while he determines where he needs to go with the ball so you cannot take possession away.

it is happening in both the midfield and attacking areas of the pitch, the better and smarter the player the more it happens, but it does in fact happen.
 
bangus;3337044 said:
Get who to use it? And how? I don't understand what you're saying here.

Mate, I was saying that I am going to try to have the AI use complete dribbling more often. As for build-up, try tweaking y-offsets in formations tab and buspassing in the teams tab.

regularcat;3337045 said:
what i am saying is i have players stopping and shielding the ball while he determines where he needs to go with the ball so you cannot take possession away.

it is happening in both the midfield and attacking areas of the pitch, the better and smarter the player the more it happens, but it does in fact happen.

Done this too.
 

bangus

Starting XI
regularcat;3337045 said:
what i am saying is i have players stopping and shielding the ball while he determines where he needs to go with the ball so you cannot take possession away.

it is happening in both the midfield and attacking areas of the pitch, the better and smarter the player the more it happens, but it does in fact happen.
So what values are you editing to accomplish that?
 

bangus

Starting XI
AndreaPirlo21;3337046 said:
Mate, I was saying that I am going to try to have the AI use complete dribbling more often. As for build-up, try tweaking y-offsets in formations tab and buspassing in the teams tab.
Okay. So formation changes cause CPU players to stop running around so much, is that what you're saying? The passing I don't get, why would editing team passing style affect individual player movement and behavior?
 
bangus;3337048 said:
Okay. So formation changes cause CPU players to stop running around so much, is that what you're saying? The passing I don't get, why would editing team passing style affect individual player movement and behavior?

Shorter passes= slower build-up.
 


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