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[FIFA Immersion Gameplay '13]

regularcat

Manager
Moderator
fifaCCitiu.com;3328881 said:
why ROUND? , it transfrom eg 32.33 in 32, not a number >99 or <1 in a number between 1 and 99

Not to mention if you want to use Excel's macro

you can round if you end up with numbers that contain decimal points via whatever formula he was using.

ferrarienzo;3328883 said:
How do you set Aggression = 99 for all 55,000+ Players :)

click on the first cell A(whatever aggression is) enter 99, in the border box you will see a small black square, double click it and it will fill 99 all the way down.
 

regularcat

Manager
Moderator
AndreaPirlo21;3328888 said:
I'm going to do that, except not for all 55000 players:biggrinx:
Most players will have 99+ aggression, especially those on good teams.

why would you do this, what is your suspected outcome once you do this ?

this is not a good choice but your file, your choice.
 
regularcat;3328892 said:
why would you do this, what is your suspected outcome once you do this ?

this is not a good choice but your file, your choice.

More fouls, like info0 said. I'm looking to lower stamina too, because I feel that players are iron men in '13.
This will be an alpha, so I can revert to default if any bugs show up.
 

info0

Youth Team
Definitely not iron men mate. Playing Career Mode I feel I need to rotate squad far too often compared to FIFA 12...

It may be due to new fatigue system implemented in career mode :/.
 
info0;3328906 said:
Definitely not iron men mate. Playing Career Mode I feel I need to rotate squad far too often compared to FIFA 12...

It may be due to new fatigue system implemented in career mode :/.

I haven't played CM yet. Well, then, I won't decrease stamina.
 

regularcat

Manager
Moderator
AndreaPirlo21;3328900 said:
More fouls, like info0 said. I'm looking to lower stamina too, because I feel that players are iron men in '13.
This will be an alpha, so I can revert to default if any bugs show up.

you will not see more fouls from aggression being raised to 99, all you will see is too many players tiring from always overworking themselves.

AndreaPirlo21;3328910 said:
I haven't played CM yet. Well, then, I won't decrease stamina.

stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.

i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.

all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.
 
regularcat;3328936 said:
you will not see more fouls from aggression being raised to 99, all you will see is too many players tiring from always overworking themselves.



stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.

i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.

all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.

If you decrease positioning and marking, and then increase aggression, you will see more fouls.
I'll edit the teams table tomorrow.
Link for edited players tab DB is coming.
 

info0

Youth Team
regularcat;3328936 said:
you will not see more fouls from aggression being raised to 99, all you will see is too many players tiring from always overworking themselves.



stamina should be decreased anyway, it will force you to start sub & reserve players even when you dont want to, eg; champions league final with say barca when players like villa and iniesta are exhausted and needed in a dire situation.

i really do not think ea knows the possibilities that are capable of shining simply by optimizing their database.

all they would need to do is to change how a teams overall is calculated making it possible for players who play for lower tier clubs to truly resemble their life like abilities.

You don't really need to lower players stamina.

http://www.soccergaming.com/forums/showthread.php?t=175633

From this thread get:

cmsettings.ini: default (3) friendlies and updated fitness model

This file. Presto.

Using this I need to rotate whole squad 3 times in a week, because players are dead tired.

Simple and effective as hell...
 

info0

Youth Team
You've done it mate. Well, I believe you've done what people wanted to see... At least.

God damn this plays awesome! Player individual style is more pronounced and from what I saw so far... Fouls. There are more of them.

But like I said, get good slider setup with them and my God this is a BLAST :O. (that said, I am using good sliders now I think :P).
 

jeffboon97

Reserve Team
info0;3329066 said:
You've done it mate. Well, I believe you've done what people wanted to see... At least.

God damn this plays awesome! Player individual style is more pronounced and from what I saw so far... Fouls. There are more of them.

But like I said, get good slider setup with them and my God this is a BLAST :O. (that said, I am using good sliders now I think :P).

:D!! I'll try this mod with your sliders.Base on your compliment about this mod,I am sure I'll enjoy it the same as you are.
 

info0

Youth Team
Well, I am using quite slowish tempo now (game speed normal).

But if anyone is willing to try it out, go ahead:

User/CPU

sprint 0/0
accel 41/41
shot error 46/46
pass error 49/49
shot speed 46/46
pass speed 39/39
Injury Freq 80/80
Severity 50/50
GK Ability 65/65
Marking 80/80
Run Freq 33/33
Line Height 48/48
Line Length 44/44
Line Wighth 50/50
Fullbacks 56/56
First Touch 49/49

Explanation of why those values:

Sprint at 0. It's a must I find this year. Unfortunately on 50 the artificial sprint boost is given to players, so Mertesacker can catch up to Messi and Ronaldo. Plus the game speed suffers greatly from it. Thus why 0 is key to see real player speed/pace.

Acceleration 41 - slows the game down to real life pace. Opens the game up. Speed of players greatly visible.

Shoot Error 46 - ever wondered why AI misses hell lots of chances on 50 and beyond? Were you frustrated from seeing 4-6 yard clear chance go wide? I sure was. This kind of helps the issue, but AI will still miss quite a few chances. This doesn't make scoring easier, so beware... (actually for my mate, it made scoring... Harder O_O).

Pass Error 49 - Only 1 point change here, the ball bobbles slightly less, not drastic change, but more real-life ball behavior. (accompanied with pass speed, watch AI and User misplace passes ^_^)

Shoot Speed - 46 - quite slower. I hated the rockets on 50. 46 makes it look realistic and helps Goalkeepers with positioning and making some spectacular saves when needed (not like on default game where they look like superheroes :D).

Pass Speed 39 - the gem and best value by far I found for passing speed. Makes the whole game pace slower, more tactical game. Plus gives you time to think of next passing option. Beware: misplaced passes will get intercepted easily now.

First Touch Error 49 - with slower passing speed, lowering this by 1 makes a change for the better. Passing speed needs to be accompanied by First Touch Error slider.

You might not like the game speed at first, but stick with it ;).



Video of me playing the ones above. I was Chelsea, AI was Atletico Madrid (World Class).

Best game I had on FIFA series.
 

jeffboon97

Reserve Team
Enjoyed it with info0 's sliders settings! :D Love it! constantly switching db though..Moddingway's db included an updated squad plus all the unlockables content.In realistic POV your DB is the winner :D
 
info0;3329095 said:
Well, I am using quite slowish tempo now (game speed normal).

But if anyone is willing to try it out, go ahead:

User/CPU

sprint 0/0
accel 41/41
shot error 46/46
pass error 49/49
shot speed 46/46
pass speed 39/39
Injury Freq 80/80
Severity 50/50
GK Ability 65/65
Marking 80/80
Run Freq 33/33
Line Height 48/48
Line Length 44/44
Line Wighth 50/50
Fullbacks 56/56
First Touch 49/49

Explanation of why those values:

Sprint at 0. It's a must I find this year. Unfortunately on 50 the artificial sprint boost is given to players, so Mertesacker can catch up to Messi and Ronaldo. Plus the game speed suffers greatly from it. Thus why 0 is key to see real player speed/pace.

Acceleration 41 - slows the game down to real life pace. Opens the game up. Speed of players greatly visible.

Shoot Error 46 - ever wondered why AI misses hell lots of chances on 50 and beyond? Were you frustrated from seeing 4-6 yard clear chance go wide? I sure was. This kind of helps the issue, but AI will still miss quite a few chances. This doesn't make scoring easier, so beware... (actually for my mate, it made scoring... Harder O_O).

Pass Error 49 - Only 1 point change here, the ball bobbles slightly less, not drastic change, but more real-life ball behavior. (accompanied with pass speed, watch AI and User misplace passes ^_^)

Shoot Speed - 46 - quite slower. I hated the rockets on 50. 46 makes it look realistic and helps Goalkeepers with positioning and making some spectacular saves when needed (not like on default game where they look like superheroes :D).

Pass Speed 39 - the gem and best value by far I found for passing speed. Makes the whole game pace slower, more tactical game. Plus gives you time to think of next passing option. Beware: misplaced passes will get intercepted easily now.

First Touch Error 49 - with slower passing speed, lowering this by 1 makes a change for the better. Passing speed needs to be accompanied by First Touch Error slider.

You might not like the game speed at first, but stick with it ;).



Video of me playing the ones above. I was Chelsea, AI was Atletico Madrid (World Class).

Best game I had on FIFA series.

What needs to be improved info0? Still seems to be too many one-time passes, which I can fix.
Teams table will really make the difference between teams exposed. Build-up speed will be greatly decreased.
I have one question, though, how can I tell which player I am editing in the DB? Does someone have a FIFA 13 player id list?
Thanks for testing!
 

info0

Youth Team
Hm so far, I like players a lot now. But it pains me that EA only made Angelo Henriquez 2* in game :( (should be 3* or 4* really!).

Will wait for when you make Teams table. Because now, I like players, their individuality shows better now. Also saw AI getting more injuries haha and cards. ;)
 


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