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[FIFA Immersion Gameplay '13]

C.Mihai

Youth Team
...

Hello dude. The gameplay now its more and more better than the original (that's my personal opinion). I start a new career with Kuban Krasnodar. In the next release/patch you should edit the budget of every team in the cm. My objective its to finish in the middle table but Kuban has 4mil for transfers. Now because you lower the attributes of players, their values goes down very much and with the 4mils i get a lot of cheap and very good players. I dont know if you understand what im telling you. Just try to lower the budget alocated for transfers for every team. I am right?
Sorry for my english :) Have a good day. Cya
 

bangus

Starting XI
C.Mihai;3331352 said:
Hello dude. The gameplay now its more and more better than the original (that's my personal opinion). I start a new career with Kuban Krasnodar. In the next release/patch you should edit the budget of every team in the cm. My objective its to finish in the middle table but Kuban has 4mil for transfers. Now because you lower the attributes of players, their values goes down very much and with the 4mils i get a lot of cheap and very good players. I dont know if you understand what im telling you. Just try to lower the budget alocated for transfers for every team. I am right?
Sorry for my english :) Have a good day. Cya
You can easily do that yourself and set budgets to whatever works for you, why wait for AP to do it?
 

777

Club Supporter
really nice gameplay i really liked it, but what is wrong with formations, when i get into the team management option, players positions are so weird
 
777;3331392 said:
really nice gameplay i really liked it, but what is wrong with formations, when i get into the team management option, players positions are so weird

I purposely changed this so that AI midfielders and forwards would come back to play defense and slow down all build-ups.;)
 

C.Mihai

Youth Team
bangus;3331371 said:
You can easily do that yourself and set budgets to whatever works for you, why wait for AP to do it?

You mean, before starting a new career to change the budgets right? :facepalm: sorry dude if was that option, didnt think about it lol. Thx
 
C.Mihai;3331352 said:
Hello dude. The gameplay now its more and more better than the original (that's my personal opinion). I start a new career with Kuban Krasnodar. In the next release/patch you should edit the budget of every team in the cm. My objective its to finish in the middle table but Kuban has 4mil for transfers. Now because you lower the attributes of players, their values goes down very much and with the 4mils i get a lot of cheap and very good players. I dont know if you understand what im telling you. Just try to lower the budget alocated for transfers for every team. I am right?
Sorry for my english :) Have a good day. Cya

I'll do this, bro. How low do you think the mean should be?
 

tbpierrot

Club Supporter
For transfers i guess you'll have to look at the prices of top players and do some maths, although i honestly dont know exactly how. It isnt simple, but i guess the average team in a league should be able to bring in 1 above-average player for the league per year, or 3/4 average to below average, 5 or 6 youth or reserve players. Top teams should have a bit more, while lower teams can only bring in above average players every 2 years or so. Obviously teams like Man City, PSG, Chelsea and Real Madrid have 2 or 3 times the budget of other top teams. If you can alternatively edit the prices of players, that would improve realism. Either way, i believe you should restrict budgets quite heavily to limit transfers to 1 or 2 major transfers per team per year, putting more focus on youth and improve realism as teams will change less from year to year, unlike vanilla fifa where hundreds of unrealistic high profile transfers happen every window.
Thanks for your continued efforts to work towards a realistic fifa!
 
tbpierrot;3331910 said:
For transfers i guess you'll have to look at the prices of top players and do some maths, although i honestly dont know exactly how. It isnt simple, but i guess the average team in a league should be able to bring in 1 above-average player for the league per year, or 3/4 average to below average, 5 or 6 youth or reserve players. Top teams should have a bit more, while lower teams can only bring in above average players every 2 years or so. Obviously teams like Man City, PSG, Chelsea and Real Madrid have 2 or 3 times the budget of other top teams. If you can alternatively edit the prices of players, that would improve realism. Either way, i believe you should restrict budgets quite heavily to limit transfers to 1 or 2 major transfers per team per year, putting more focus on youth and improve realism as teams will change less from year to year, unlike vanilla fifa where hundreds of unrealistic high profile transfers happen every window.
Thanks for your continued efforts to work towards a realistic fifa!

Thanks for the information.:)

I don't play CM... That is why I wanted to know an estimate of how much the budget should be decreased.
Anyway, I'll release a new beta soon.;)

To info0: How's the testing coming along?
 

xNAPx

Club Supporter
when you have a goal kick the strikers are too much close to the difense line

cpu does too much ball possession
 
xNAPx;3332156 said:
when you have a goal kick the strikers are too much close to the difense line

cpu does too much ball possession

You must learn to play good defense to steal the ball, but I will decrease the cpu ball possession. The AI usually has around 56% when I play.
 

jeffboon97

Reserve Team
Hmm...Compared yours to Fidel.Yours are easier.Not sure why.If I play Fidel's in Professional level.I'll get pwned by the AI.But with yours I can still survive it and grab a win.Overall,I loved your GP mod.Maybe make the midfield come back to defensive faster after they attack?Because right now,after my attack failed they are so far from defense.
 

bangus

Starting XI
jeffboon97;3332221 said:
Maybe make the midfield come back to defensive faster after they attack?Because right now,after my attack failed they are so far from defense.
That's up to you. Set your sliders and edit your player workrates, and use the d-pad to command your teammates to play D. They will come back to defend.
 

jeffboon97

Reserve Team
bangus;3332303 said:
That's up to you. Set your sliders and edit your player workrates, and use the d-pad to command your teammates to play D. They will come back to defend.

Yeah.. :/ Pain in the ass to command them back.Especially a CDM went infront while attacking!
 

bangus

Starting XI
jeffboon97;3332321 said:
Yeah.. :/ Pain in the ass to command them back.
Utilize the game controls as they're designed and play the game properly, and the game works fine.
Not sure what you're saying here. You're complaining that the game is inconvenient for you?
 

bangus

Starting XI
jeffboon97;3332321 said:
Especially a CDM went infront while attacking!


Set up your team tactics like this and your players will come back to defend.
These mods and patches are meant as a starting point, the rest is up to you to edit.
You can't expect modders to fix every issue you have with the game.
And especially when you're not willing to do edit things like tactics, or use the in-game controls as they're designed.
 


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