• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

[FIFA Immersion Gameplay '13]

xNAPx

Club Supporter
your last gameplay file is awesome mate, nicely done, just one thing i don't really like, the sprint reaction is too slow for me, but nice game
 

Deus

Club Supporter
First of all congratulation for the db, it's one of the best i've ever tried.
My suggestions:

the passing speed (especially short passes) is too slow. Especially when you "high tempo" teams like borussia Dortmund or udinese, or you try to do fast triangulation you notice that

the ball control should be slighly increased. I've noticed that if I try to make a easy short pass to Iniesta or David SIlva 3/5 they can't stop the ball properly...This isn't realistic, i guess :D

shoot power and sprint should be slightly increasead imho.

Keep up the good work mate, i'm waiting for the next release :D
 

Hisashi

I bought C.Ronaldo
AndreaPirlo21;3344875 said:
Yes, I do. It'll come out this weekend.

oh so youre the guy who transformed the entire scope of FIFA gameplay modding huh well thats what bangus said

bangus;3345920 said:
Newcomer: AndreaPirlo21. Signed up in August and has transformed the entire scope of FIFA gameplay modding.

hahahaha
 
Hishashi;3346026 said:
oh so youre the guy who transformed the entire scope of FIFA gameplay modding huh well thats what bangus said



hahahaha

Mate, I'm not going to pick a fight. I'm sure you've made many contributions yourself with your kit editing. Without help from many other members, no one would be able to do a thing to improve any game. There always has to be a someone to start the engine of modding, and keep the car running.
So cheers, and good luck to you.
 
Deus;3345917 said:
First of all congratulation for the db, it's one of the best i've ever tried.
My suggestions:

the passing speed (especially short passes) is too slow. Especially when you "high tempo" teams like borussia Dortmund or udinese, or you try to do fast triangulation you notice that

the ball control should be slighly increased. I've noticed that if I try to make a easy short pass to Iniesta or David SIlva 3/5 they can't stop the ball properly...This isn't realistic, i guess :D

shoot power and sprint should be slightly increasead imho.

Keep up the good work mate, i'm waiting for the next release :D


Thank you, mate. Most of these things can be accomplished with sliders.
Shot power and sprint is increased for fast players and lowered for slow players in the WIP version.
 

vitalic

Club Supporter
Hi Andrea, you may remember me from before, I gave up with the game a while back but in a moment of boredom just now re-installed it to try your gameplay patch. My first impressions are really good, without any slider tweaks the game feels a lot more methodical and closer to the demo, it seems like you've done a great job just with database changes alone.
 
vitalic;3346173 said:
Hi Andrea, you may remember me from before, I gave up with the game a while back but in a moment of boredom just now re-installed it to try your gameplay patch. My first impressions are really good, without any slider tweaks the game feels a lot more methodical and closer to the demo, it seems like you've done a great job just with database changes alone.

I do, the next update will be the best version yet.
 

vitalic

Club Supporter
Look forward to trying that. The first issue that struck me was how one-sided the physical battles are in the game, I was getting knocked off the ball with ease but the CPU teams are untouchable. Not sure if this is something that needs slider tweaks or what
 

Waldo1639

Senior Squad
IG Semi Final v3.0 Feedback.


Buil up play is transfered more up to front, which is good, of course. I think you did great job with that. But... You see, problem with attacker being too defensively positioned is still here. I experimented with that problem a lot. I always attacked the AI player who have the ball with my CF, any every time I manually switched to another player, that CF will immediately return in the midfield as its being his natural position... and then again I end with one-two of my midfield players being at the front.

You get this kinda formation when AI have the ball:
__CMF_CMF
__CF_CMF
__CMF_CMF
LB_CB_CB_RB

Also, this affect when you turn from defense to attack... It took too much for my CF to get up front where he need to be.

What amazes me is pace and strength. The difference between fast players is absolutely fantastic. Same for strength. I once took a ball with Vučinić, and Fabregas was on his side, trying to push him over, and Vučinić is struggling but Fabregas simply cant push him over. But then Sanchez rammed in to Vučinić and took the ball XD... There are lots of examples I just took this particular one. Fantastic!

Weaker teams will play more long balls, which is good, and stronger teams will play more technically. BUT... Attack is still sterile and too much without idea. AI can play lots of short passes, but that's it... they will keep the ball and have 65 and more % of possession, but final performance is just passing. All that is good, but noneffective.

It would be also good to see more long range attempts and more long passes in terms of switch sides and early crossings or such.

About defense... I simply can't complain. (Y)

It's much better then first semi-final and I think it need only a little bit to make this mod "perfect".
 

bangus

Starting XI
Waldo1639;3346503 said:
BUT... Attack is still sterile and too much without idea. AI can play lots of short passes, but that's it... they will keep the ball and have 65 and more % of possession, but final performance is just passing. All that is good, but noneffective.
I've read this feedback before on this thread and Fidel's I believe. This is not an issue with AP's edits. This is an issue with the game programming itself, and it's been an issue with the FIFA series for years. The CPU attack AI in this game is poorly coded and one-dimensional, bottomline. It's why the devs have always had to resort to cheat coding AI rating boosts into the game. They've never figured out how to properly program the game in such a way that the CPU will carry out intelligent, varied and realistic attacks and counter-attacks.

They instead code the game so the CPU will perform a few sterile and pointless passes for show, in order that FIFA "kinda sorta looks like football." This problem is more obvious this year than I ever remember it. It seems with FIFA 13 that the devs have tweaked the programming to have the CPU perform a bunch of useless ping-pong passes in its own end every time it gains possession. My guess is this was their attempt at a quick fix for the ongoing issue sim gamers have had with this game for years: that the CPU attack buildup is too quick and too straight upfield.
 

MichaelCorleone

Youth Team
Hi Andre, should I start career mode with the present DB you've given or should I wait?. I usually don't play anywhere except career mode. That's why I am asking.

When is the next release coming? ( you said it will be the best ever. I'm excited)
 

MichaelCorleone

Youth Team
Why is the db change not showing in my game?. I've replaced the older db with IG one and then regenerated. The stats of the players are still the same. 90 acceleration and all that.

It should be working but isn't. Any suggestions? THis is the first time I'm facing something like this. I've tried both i68 and FHL bh editor.
 


Top