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miketheslummy;3344775 said:IS there in this MOD the same problem of the Fidel's with money for transfers?
xNAPx;3344803 said:I would like to play your new beta, is that possible?
miketheslummy;3344874 said:Thanks Andrea.
I want to start a career with Your db. I loved it. Do you suggest to me to wait for next version?
AndreaPirlo21;3344875 said:Yes, I do. It'll come out this weekend.
bangus;3345920 said:Newcomer: AndreaPirlo21. Signed up in August and has transformed the entire scope of FIFA gameplay modding.
Hishashi;3346026 said:oh so youre the guy who transformed the entire scope of FIFA gameplay modding huh well thats what bangus said
hahahaha
Deus;3345917 said:First of all congratulation for the db, it's one of the best i've ever tried.
My suggestions:
the passing speed (especially short passes) is too slow. Especially when you "high tempo" teams like borussia Dortmund or udinese, or you try to do fast triangulation you notice that
the ball control should be slighly increased. I've noticed that if I try to make a easy short pass to Iniesta or David SIlva 3/5 they can't stop the ball properly...This isn't realistic, i guess
shoot power and sprint should be slightly increasead imho.
Keep up the good work mate, i'm waiting for the next release
vitalic;3346173 said:Hi Andrea, you may remember me from before, I gave up with the game a while back but in a moment of boredom just now re-installed it to try your gameplay patch. My first impressions are really good, without any slider tweaks the game feels a lot more methodical and closer to the demo, it seems like you've done a great job just with database changes alone.
I've read this feedback before on this thread and Fidel's I believe. This is not an issue with AP's edits. This is an issue with the game programming itself, and it's been an issue with the FIFA series for years. The CPU attack AI in this game is poorly coded and one-dimensional, bottomline. It's why the devs have always had to resort to cheat coding AI rating boosts into the game. They've never figured out how to properly program the game in such a way that the CPU will carry out intelligent, varied and realistic attacks and counter-attacks.Waldo1639;3346503 said:BUT... Attack is still sterile and too much without idea. AI can play lots of short passes, but that's it... they will keep the ball and have 65 and more % of possession, but final performance is just passing. All that is good, but noneffective.