Here are some values in the product.ini and their definitions:
~~Tackling~~
//STANDING_TACKLE = // The main value which governs how often the AI attempts a standing tackle. Higher (example 700) makes more tackles. Lower (example 100) makes less tackles.
//SLIDING_TACKLE = //The main value which governs how often the AI attempts a sliding tackle. Higher (example 700) makes more sliding tackles. Lower (example 100) makes less sliding tackles.
Both of these values are under
DIVES_INTO_TACKLES =
PLAYER_ATTRIBUTE_SLIDINGTACKLE = How accurate the AI's standing tackles are. Scale down if you have increased tackles and aggression.
PLAYER_ATTRIBUTE_STANDINGTACKLE = How accurate the AI's sliding tackles are. Scale down if you have increased tackles and aggression.
~~Aggression~~
PLAYER_ATTRIBUTE_AGGRESSION =
MENTAL_AGGRESSION =
//AGGRESSION_VDEFENSIVE =
//AGGRESSION_DEFENSIVE =
//AGGRESSION_NEUTRAL =
DEF_AGGRESSION =
These 6 values scale up AI aggression. Adjust them accordingly to Fidel's original values to suit your needs.
~~Push-Pull~~
RULES_PUSHPULL_MIN_COE_STRICTNESS =
RULES_PUSHPULL_MAX_COE_STRICTNESS =
As the name suggests, these are the low and high boundaries to the push-pull defense. Negative numbers make high strictness, and positive values account for more lenient calls.
~~Fouls n' Cards~~
//REFEREE_CARD_STRICTNESS_OVERRIDE =
//REFEREE_FOUL_STRICTNESS_OVERRIDE =
These are the main collision and tackling strictness values. They don't affect the push-pull strictness. I haven't really seen much of a difference when adjusting these.
~~Defensive positioning and mentality~~
DEF_TEAMWIDTH = The width of the defensive front. Low=compact, High=spread out
I would use values between 5 and 50.
DEF_DEFLINE = How far up or down the pitch the defensive front plays. Low= back far, High= up the pitch
Choose values between 5 and 50.
//PLAYER_ATTRIBUTE_MARKING = Same with the other player attributes. Scale up for better marking and down for poor marking.
//PLAYER_ATTRIBUTE_POSITIONING = Scale up for better positioning and down for worse positioning.
Be aware that making the AI too aggressive will make positioning and marking worse. Scale values up or down relatively!
Tweak these, and I will post my values later.