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i make the same mistake but after that i delete 'the tool' and i regenerated with i68regenerator .. hope this works for you ..gabi1;3441492 said:how do i remove the fast start
i clicked by mistake from the crowd remover tool but now my profile settings are not available and this is really a problem
thanks
fifajoy;3441658 said:was then a very useful tool MM10 but then not appeared anything like .. just couple of stuff graphics can be imported in the middle of career .. without changing db but you know that ..
It can be done with a lot of work. Check threads created by Bubble Gum. He and I discussed all this a few months ago, after which he was able to successfully edit his db that way.sygma;3441556 said:Hello everyone!
I write here because i feel a need for a tool which i can't find since Rinaldo's Manager Master tools. (If i'm wrong really sorry but i couldn't find)
So my aim is to EDIT (make transfers to be updated, change players' best foot you know the bugs..) DURING AN ONGOING CAREER MODE without starting a new one.
Very simple question: Is this possible? Is anyone made this since Manager Master 10?
fifajoy;3441666 said:i make the same mistake but after that i delete 'the tool' and i regenerated with i68regenerator .. hope this works for you ..
Sprint Speed - 0
Acceleration - 35
Shot Error - 55
Pass Error - 55
Shot Speed - 44
Pass Speed - 43
Injury Frequency - 56
Injury Severity - 53
Goalkeeper Ability - 100
Marking - 100
Run Frequency - 55
Line Height - 0
Line Length - 45
Line Width - 100
Fullback Positioning - 57
First touch - 55
Fifamonkey2012;3445809 said:** More geared towards be a pro/pro player ** although if you play team then the running speed settings may need to be tweaked for user side. These settings are for Ai/User but make changes as you would want too on running speed.
Just thought I would pass by and give my latest sliders, Ive got a good balance now of slower play which tames the high rated teams like barca, so now all games are paced out, better spacing (line width full), much better defending (line height 0) meaning lower goals tally in 20 min a half matches and more in the box drama.
With this combination in Fidels latest DB & using the product ini supplied here in this thread (just minor tweak to iron out the crossing issue):
http://www.soccergaming.com/forums/showpost.php?p=3396799&postcount=982
I also added the corners tweak: NEW_PASS_SEARCH = 1 instead of 0. I also imported the bounding boxes (fieldpositionboundingboxes.txt) http://www.mediafire.com/view/?azb1fcs4cs8xwbh file to the DB via DBM12
The pace is steady, passing more realistic, stretching for balls more, and some nice results in the box now defenders are back at the right time and marking tight, some nice panics in the box moments and some more animation types kick in too.
Infact ive seen far less of the "striker paces past the defender and defender decides to stop for a moment and seem to let them pass" .. now defenders are on their ass in moments. Even some running back to just kick the ball out using stretch anim, some surprising things come from these sliders with everything else.
I tested this on all ranges of stat teams and it works well for all, so no high stat teams feeling like they are still supermen and goals blasted away in the first 10 mins. barca/real madrid no one scored for 20 in game minutes and the marking/low line made for some nice match drama too. If you want to try it then give it a go.
IN bold are the most important the rest is personal taste.
Legendary play for 20 mins halves.
Lowe acceleration coupled with a balanced lower passing speed really forces AI to think the passing better and help more with the combination of marking to get to the ball so position gets spread out more. The line height helps with defenders not getting paced out all the time and they are more in the right place at the right time. Width just makes it so much more open too.
It may not be for everyone, but if your always searching for slower pace and a pass game with space and use of full pitch and defender behaving right with decent marking then give this a blast.
Fifamonkey2012;3445809 said:** More geared towards be a pro/pro player ** although if you play team then the running speed settings may need to be tweaked for user side. These settings are for Ai/User but make changes as you would want too on running speed.
Just thought I would pass by and give my latest sliders, Ive got a good balance now of slower play which tames the high rated teams like barca, so now all games are paced out, better spacing (line width full), much better defending (line height 0) meaning lower goals tally in 20 min a half matches and more in the box drama.
With this combination in Fidels latest DB & using the product ini supplied here in this thread (just minor tweak to iron out the crossing issue):
http://www.soccergaming.com/forums/showpost.php?p=3396799&postcount=982
I also added the corners tweak: NEW_PASS_SEARCH = 1 instead of 0. I also imported the bounding boxes (fieldpositionboundingboxes.txt) http://www.mediafire.com/view/?azb1fcs4cs8xwbh file to the DB via DBM12
The pace is steady, passing more realistic, stretching for balls more, and some nice results in the box now defenders are back at the right time and marking tight, some nice panics in the box moments and some more animation types kick in too.
Infact ive seen far less of the "striker paces past the defender and defender decides to stop for a moment and seem to let them pass" .. now defenders are on their ass in moments. Even some running back to just kick the ball out using stretch anim, some surprising things come from these sliders with everything else.
I tested this on all ranges of stat teams and it works well for all, so no high stat teams feeling like they are still supermen and goals blasted away in the first 10 mins. barca/real madrid no one scored for 20 in game minutes and the marking/low line made for some nice match drama too. If you want to try it then give it a go.
IN bold are the most important the rest is personal taste.
Legendary play for 20 mins halves.
Lowe acceleration coupled with a balanced lower passing speed really forces AI to think the passing better and help more with the combination of marking to get to the ball so position gets spread out more. The line height helps with defenders not getting paced out all the time and they are more in the right place at the right time. Width just makes it so much more open too.
It may not be for everyone, but if your always searching for slower pace and a pass game with space and use of full pitch and defender behaving right with decent marking then give this a blast.
Pass and Shot Error Sliders. Use them.fifajoy;3478508 said:this update gameplay has the highest accuracy ever for CPU .. !almost every pass is perfect,almost every shot means goal .. !