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Fidel Gameplay

Senior Squad
@Fidel Gameplay

Thanks so much for the updated LOD tool and the workaround for boot creation/recoloring!

When you have a moment, I wonder if I might ask how this works:

- Can any boot model be recolored? How is the color mapped onto the boot? Do the orange Nike colorways work because adding a shoecolor1 of 6 edits the mostly red channel that the orange hue occupies? In other words,will the new boot color be determined by the default boot colors? One could recolor any boot by testing using the overlay feature in Photoshop, if I am not mistaken.

- Will it be necessary to edit other columns (shoecolor2 maybe) if we want to recolor boots with multiple rgb channels?

I hope my question makes sense. Thanks for any info, and I’ll test in the meantime :)

@Fidel Gameplay
Hello Ariel, I'm a fan of your works, I'm Portuguese, I do not understand much English, you could make a video tutorial (if you can even make this change of color in a nike phantom vision blue, for example), thank you very much and congratulations

No, isn't connected to RGB codes like kit numbers. This is a new magic Frostbite feature.
Just map yourself by testing (and also test out the shoecolorcode2).
For example:
the ---> shoetypecode 179
with ---> shoecolorcode1 1
generate this new amazing texture (from the default red color):


I believe these extra shoe's textures are in game data, but you can enable via squads db.

Thank you for the post. I'll try to reply to all req asap.
 
Last edited:

Luis7

Club Supporter
[QUOTE = "Fidel Gameplay, post: 6528423, membro: 45136"] No, non è collegato a codici RGB come i numeri di kit. Questa è una nuova funzione di Frostbite magica.
Basta mappare te stesso testando (e testando anche il codice colore shoec2).
Per esempio:
il ---> shoetypecode 179
con ---> shoecolorcode1 1
genera questa nuova fantastica texture (dal colore rosso predefinito):


Credo che le trame di queste scarpe extra siano nei dati di gioco, ma puoi abilitare via squads db.

Grazie per il post. [/ QUOTE]
Ciao Fidel, ti ho mandato un messaggio privato, non so se lo hai già letto
 

Fidel Gameplay

Senior Squad
E' compatibile con l'online l'assegnazione delle scarpe?

No. Perchè online si gioca con le Online Squads ed è severamente vietato editarle.
Just fix yourself for the offline mode.

EDIT:
Edita il tuo precedente post perchè hai fatto un macello.
Lascia solo il tuo messaggio.
 

riesscar

Fan Favourite
Staff member
Moderator
I spent a good bit of time in the edit player menu changing boots, editing the shoecolor and then checking the result... I can say that I cannot find a pattern. It seems as though all values in shoecolor1 lead to a blue or greenish hue. Shoecolor2 seems only to change the luminosity (brightness) of the bootcolor dictated by shoecolor1. For example, if I load a completely white boot, and only edit shoecolor1 I will get a cyan color as a result. If I also edit shoecolor2 to 1,2,3 or 4 I will get darker shades of blue. However, if I change shoecolor2 to 5, I will end up with light blue (not cyan). Edit to 6 I ended up with a periwinkle blue. I don't know, I cannot make heads or tails of it :(
 

elwoodpdowd

Club Supporter
The mod is great. i am using the database and immersive FIFA19_AGPE_AI_2.0.
I am in career mode on legendary level and theres a lot of goals. One game yesterday was 6-6. When i got promoted from the championship to the premierleague was goal diff was 150-115 which is silly.
I remember that the vanilla fifa also had a lot of goals. Maybe the game is hardcoded that way. Is there any way to make the results more realistic.My sliders are as recommended. I have increased marking to 55-55 from 50-50 one point at a time. At first the games have lower scores but slowly they scoring level increases. I do remember that fifa 18 used to reset itself when modded and always return to its vanilla style in some way. EA may have built some algorithms into the game to reset it in some way.
Can the games scores be made more realistic in some way?
The game is way better now but match after match of goal after goal gets tedious. I have the goalies on 90-90 and they either are incredible or the ball just flys past them regardless.
 

Fidel Gameplay

Senior Squad
Hello to everyone,
lately I've shared some technical posts on the official EA Sports Fifa19 Forum

this is one important thread I've opened, link here:
Thank you so much EA for this amazing and beautiful game.
FIFA 19 is certainly the most realistic of the entire series,
but after some GP/CPUAI and Squads changes/edits,
it has become completely immersive and exciting.



Amazing CPUAI fouls during AGPE Career Mode.
Contact and collision system finally fixed.
FIFA 19 PC is now faboulus and delicious.

AGPE Key features - new settings to improve contact/collision/gameplay:
- Accurately edited/tweaked Squads/players/teams/referees/
multi traits and styles addon for all players, and more....
- Decreased globally the attribute balance
- Increased a bit the distance between player's legs/foots (+20%)
- Increased torque and angular friction
- Increased the distance from last ground height
- Reduced to 0 the ground jump tolerance
- Increased contact/collision system between legs/foots (same player)
- Increased to max and globally the default fall threshold gp value
- Reduced to 0.1 values about TouchType.BALANCE_LEFTFOOT/RIGHTFOOT/FOREHEAD
in order to reduce the balance effect if a collision occurs
- Players force Push Scale Reduction to 0
- Increased CPUAI Psycho Aggression settings (thank you for this amazing new CPUAI mental behavior)
- ......

The best idea and new implementation for the FIFA DEV TEAM:
Please EA finally add (allow users to adjust), via in-game gp sliders,
at least values connected to the strings below:

PSYCHO_AGGRESSION=value (then the user can adjust from 0 to 100)
KILL_EVERYONE=value (the user can adjust: 0=disabled or 1=enabled, to increase CPU fouls if required)

In addition, it could really be a revolution, try to also add/connect to new gp sliders:

[PROFILE_DIFFICULTY]
ATTRIBUTE_0 = " 15, 25, 40, 52, 70, 98 " // attacking
ATTRIBUTE_1 = " 20, 30, 40, 40, 60, 90 " // reaction speed
ATTRIBUTE_2 = " 20, 30, 40, 60, 80, 98 " // marking and space

In these case I've a bit reduced CPUAI difficulty for the 3 CPUAI attributes,
connected to the 6 difficulty levels.

As example for the ATTRIBUTE_1 connected to the CPUAI reaction speed,
my favorite setup is:
//1-beginner -- 20
//2-amateur -- 30
//3-semi_pro -- 40
//4-professional -- 40
//5-world_class -- 60 (my career mode difficulty)
//6-legendary -- 90
//ultimate isn't here (because go to all settings=99 if enabled)

I suggest to add in the default gp customization screen an extra menù:
Advanced GP Customization Settings in order to allow Fifa users to adjust the gameplay.

If this were added in the game you will always receive positive comments.
These adjustments will make the game special and completely customized for every FIFA player.
Everyone will be happy, 100% insured, please beleave me.

In this way FIFA 19 will be the most incredible game never made in the history.
Extra gp settings would only be for the offline gameplay against the CPU.

Just try to imagine, users who will share in this forum and all around the world,
their AGP(E) setup by recommending some settings, etc...

Pure passion and love for FIFA since 1999.

Sorry for my english fortunately I know perfectly the universal language of mathematics and programming.

With affection and esteem,
Laboratory Professor of Physics and atomic instrumentation.
Robotics, Artificial intelligence coder and editor.

Shared some details about me just to make people understand:
I'm not a little kid or spammer, but I'm an ultra loyal to EA SPORTS and ultra FIFA 19 passionated,
and I would like to see all of you happy like me.

To everyone,
in this thread I just want constructive comments,
I'm very good at perfecting/setup something that has already been built from scratch,
but I'm not better than any EA programmer, I want it to be clear.

Thank you EA for the magic game.

.....I've also shared tips about Squads database and required/suggested fixes by DICE.
....then today I see this new thread in the forum, amazing EA, finally:


I'm already an official scout from today:


Atm I will give many hours a week to EA (if required), I will work on db at start and in the future gameplay, gp camera, lods and more,
new creative game modes ideas, like a New Story mode, you can start creating an hero (or with any player),
but before the soccer is there the United States Marine Corps (will be good army mode or street mode),
and overcome hard Marine Corps training and missions,
but the soccer league is still far away, so you can walk on the city checking if is possible to play a match in any
street pitch that you must find.......

News for how to support me, very soon, anyway if interested go in my thread and comment out.
The revolution started.
 
Last edited:

fengshu2016

Club Supporter
Hello to everyone,
lately I've shared some technical posts on the official EA Sports Fifa19 Forum

this is one important thread I've opened, link here:
Thank you so much EA for this amazing and beautiful game.
FIFA 19 is certainly the most realistic of the entire series,
but after some GP/CPUAI and Squads changes/edits,
it has become completely immersive and exciting.



Amazing CPUAI fouls during AGPE Career Mode.
Contact and collision system finally fixed.
FIFA 19 PC is now faboulus and delicious.

AGPE Key features - new settings to improve contact/collision/gameplay:
- Accurately edited/tweaked Squads/players/teams/referees/
multi traits and styles addon for all players, and more....
- Decreased globally the attribute balance
- Increased a bit the distance between player's legs/foots (+20%)
- Increased torque and angular friction
- Increased the distance from last ground height
- Reduced to 0 the ground jump tolerance
- Increased contact/collision system between legs/foots (same player)
- Increased to max and globally the default fall threshold gp value
- Reduced to 0.1 values about TouchType.BALANCE_LEFTFOOT/RIGHTFOOT/FOREHEAD
in order to reduce the balance effect if a collision occurs
- Players force Push Scale Reduction to 0
- Increased CPUAI Psycho Aggression settings (thank you for this amazing new CPUAI mental behavior)
- ......

The best idea and new implementation for the FIFA DEV TEAM:
Please EA finally add (allow users to adjust), via in-game gp sliders,
at least values connected to the strings below:

PSYCHO_AGGRESSION=value (then the user can adjust from 0 to 100)
KILL_EVERYONE=value (the user can adjust: 0=disabled or 1=enabled, to increase CPU fouls if required)

In addition, it could really be a revolution, try to also add/connect to new gp sliders:

[PROFILE_DIFFICULTY]
ATTRIBUTE_0 = " 15, 25, 40, 52, 70, 98 " // attacking
ATTRIBUTE_1 = " 20, 30, 40, 40, 60, 90 " // reaction speed
ATTRIBUTE_2 = " 20, 30, 40, 60, 80, 98 " // marking and space

In these case I've a bit reduced CPUAI difficulty for the 3 CPUAI attributes,
connected to the 6 difficulty levels.

As example for the ATTRIBUTE_1 connected to the CPUAI reaction speed,
my favorite setup is:
//1-beginner -- 20
//2-amateur -- 30
//3-semi_pro -- 40
//4-professional -- 40
//5-world_class -- 60 (my career mode difficulty)
//6-legendary -- 90
//ultimate isn't here (because go to all settings=99 if enabled)

I suggest to add in the default gp customization screen an extra menù:
Advanced GP Customization Settings in order to allow Fifa users to adjust the gameplay.

If this were added in the game you will always receive positive comments.
These adjustments will make the game special and completely customized for every FIFA player.
Everyone will be happy, 100% insured, please beleave me.

In this way FIFA 19 will be the most incredible game never made in the history.
Extra gp settings would only be for the offline gameplay against the CPU.

Just try to imagine, users who will share in this forum and all around the world,
their AGP(E) setup by recommending some settings, etc...

Pure passion and love for FIFA since 1999.

Sorry for my english fortunately I know perfectly the universal language of mathematics and programming.

With affection and esteem,
Laboratory Professor of Physics and atomic instrumentation.
Robotics, Artificial intelligence coder and editor.

Shared some details about me just to make people understand:
I'm not a little kid or spammer, but I'm an ultra loyal to EA SPORTS and ultra FIFA 19 passionated,
and I would like to see all of you happy like me.

To everyone,
in this thread I just want constructive comments,
I'm very good at perfecting/setup something that has already been built from scratch,
but I'm not better than any EA programmer, I want it to be clear.

Thank you EA for the magic game.

.....I've also shared tips about Squads database and required/suggested fixes by DICE.
....then today I see this new thread in the forum, amazing EA, finally:


I'm already an official scout from today:


Atm I will give 70 hours a week to EA (if required), I will work on db at start and gameplay, gp camera, lods and more,
new creative game modes ideas, like a New Story mode, you can start creating an hero (or with any player),
but before the soccer is there the United States Marine Corps (will be good army mode or street mode),
and overcome hard Marine Corps training and missions,
but the soccer league is still far away, so you can walk on the city checking if is possible to play a match in any
street pitch that you must find.......

News for how to support me, very soon, anyway if interested go in my thread and comment out.
The revolution started.


Oh oh oh oh oh oh oh! ! ! Congratulations! I hope that you can bring more and more surprise changes to ea and fifa!
 

qasar80

Youth Team
Fidel, you are a genius at fifa editing but I'm not sure that on the EA forum you'll find the needed support.
I already see negative comments there from very probable FUT trolls, which make the majority there. They do not care about career mode or gameplay and will behave like all ignorant people do...criticizing and offending without having any knowledge about modding.
My real hope is that the producers read your suggestions but that would mean some interest from them for career mode. I'm really curious now if anyone will read and understand what the minority of career mode players want.
Anyway, I see lately a trend by EA to make important changes to the game once every two years and for Fifa 20 is time since Fifa 19 is almost the same as 18.
One possible solution is fot all the people on this forum to make their voices heard on your thread at EA forums.
PS:what's with the new user name on EA forums? Trying to be incognito?
 
Last edited:

Fidel Gameplay

Senior Squad
Hello bro, oh yes, the first one is just a kid who only like to play online for sure and is angry for the game.
Why did I start writing in the EA forum?
Because I have always read to know the common game problems, gp issue, etc..
in order to fix and make sure the gp issue is not only in my mind....
...but I only read negative comments about the game, so just for fun shared some things,
because I'm happy with game.....
For example you can see an incredible big thread about: Fifa 19 lack of fouls etc....,
I hope now you understand.

No the one is the EA account nickname already done, so I've not changed atm.

But beleave me, please now if you are a passionated, please go in the most beautiful side of this EA forum:
https://fifaforums.easports.com/en/categories/fifa-19-career-mode-stories
Now read and watch some amazing FIFA fans what they do telling the career with love and passion.
Try reading someone and you'll want to play seriously.
Anyway everyone here play as the default manager headid,
for example I think to create my cm story in the future:
Pavel Nedved @ Juventus - AGPE Career Mode - Full Manual,
but in my case Nedved it's really here as manager (or for everyone use/know RDBM).

Read this amazing thread:
https://fifaforums.easports.com/en/discussion/408313/afc-ajax-season-2019-20

Or check out Cannavaro thread....
 
Last edited:
Fidel, would you have any information from Creation Master or Fifa File Master, to change the textures of boots, Kits, Balls? would I have to release some Beta to test?Please. Fifa 19 is a beautiful game with some mistakes but even so for us who are passionate about the series it is very frustrating to see players like CR7, Dybala, Cavani, Kante, Mbappe, with generic boots
 

riesscar

Fan Favourite
Staff member
Moderator
Hello to everyone,
lately I've shared some technical posts on the official EA Sports Fifa19 Forum

this is one important thread I've opened, link here:
Thank you so much EA for this amazing and beautiful game.
FIFA 19 is certainly the most realistic of the entire series,
but after some GP/CPUAI and Squads changes/edits,
it has become completely immersive and exciting.



Amazing CPUAI fouls during AGPE Career Mode.
Contact and collision system finally fixed.
FIFA 19 PC is now faboulus and delicious.

AGPE Key features - new settings to improve contact/collision/gameplay:
- Accurately edited/tweaked Squads/players/teams/referees/
multi traits and styles addon for all players, and more....
- Decreased globally the attribute balance
- Increased a bit the distance between player's legs/foots (+20%)
- Increased torque and angular friction
- Increased the distance from last ground height
- Reduced to 0 the ground jump tolerance
- Increased contact/collision system between legs/foots (same player)
- Increased to max and globally the default fall threshold gp value
- Reduced to 0.1 values about TouchType.BALANCE_LEFTFOOT/RIGHTFOOT/FOREHEAD
in order to reduce the balance effect if a collision occurs
- Players force Push Scale Reduction to 0
- Increased CPUAI Psycho Aggression settings (thank you for this amazing new CPUAI mental behavior)
- ......

The best idea and new implementation for the FIFA DEV TEAM:
Please EA finally add (allow users to adjust), via in-game gp sliders,
at least values connected to the strings below:

PSYCHO_AGGRESSION=value (then the user can adjust from 0 to 100)
KILL_EVERYONE=value (the user can adjust: 0=disabled or 1=enabled, to increase CPU fouls if required)

In addition, it could really be a revolution, try to also add/connect to new gp sliders:

[PROFILE_DIFFICULTY]
ATTRIBUTE_0 = " 15, 25, 40, 52, 70, 98 " // attacking
ATTRIBUTE_1 = " 20, 30, 40, 40, 60, 90 " // reaction speed
ATTRIBUTE_2 = " 20, 30, 40, 60, 80, 98 " // marking and space

In these case I've a bit reduced CPUAI difficulty for the 3 CPUAI attributes,
connected to the 6 difficulty levels.

As example for the ATTRIBUTE_1 connected to the CPUAI reaction speed,
my favorite setup is:
//1-beginner -- 20
//2-amateur -- 30
//3-semi_pro -- 40
//4-professional -- 40
//5-world_class -- 60 (my career mode difficulty)
//6-legendary -- 90
//ultimate isn't here (because go to all settings=99 if enabled)

I suggest to add in the default gp customization screen an extra menù:
Advanced GP Customization Settings in order to allow Fifa users to adjust the gameplay.

If this were added in the game you will always receive positive comments.
These adjustments will make the game special and completely customized for every FIFA player.
Everyone will be happy, 100% insured, please beleave me.

In this way FIFA 19 will be the most incredible game never made in the history.
Extra gp settings would only be for the offline gameplay against the CPU.

Just try to imagine, users who will share in this forum and all around the world,
their AGP(E) setup by recommending some settings, etc...

Pure passion and love for FIFA since 1999.

Sorry for my english fortunately I know perfectly the universal language of mathematics and programming.

With affection and esteem,
Laboratory Professor of Physics and atomic instrumentation.
Robotics, Artificial intelligence coder and editor.

Shared some details about me just to make people understand:
I'm not a little kid or spammer, but I'm an ultra loyal to EA SPORTS and ultra FIFA 19 passionated,
and I would like to see all of you happy like me.

To everyone,
in this thread I just want constructive comments,
I'm very good at perfecting/setup something that has already been built from scratch,
but I'm not better than any EA programmer, I want it to be clear.

Thank you EA for the magic game.

.....I've also shared tips about Squads database and required/suggested fixes by DICE.
....then today I see this new thread in the forum, amazing EA, finally:


I'm already an official scout from today:


Atm I will give many hours a week to EA (if required), I will work on db at start and in the future gameplay, gp camera, lods and more,
new creative game modes ideas, like a New Story mode, you can start creating an hero (or with any player),
but before the soccer is there the United States Marine Corps (will be good army mode or street mode),
and overcome hard Marine Corps training and missions,
but the soccer league is still far away, so you can walk on the city checking if is possible to play a match in any
street pitch that you must find.......

News for how to support me, very soon, anyway if interested go in my thread and comment out.
The revolution started.

Congratulation Fidel. A much deserved acknowledgment and impressive achievement. Thanks for everything!
 

elwoodpdowd

Club Supporter
WIthouts fidels work the vanilla fifa 19 career mode would be totally unplayable. The vanilla game is the worst fifa I have ever played.
I will say that ea forums are full of complaints about the game and its gameplay(too many goals, ping pong, etc etc) and EA have totally ignored all of them. This is how EA operate. They match fix games to squeeze as much money as possible from FUT. EA would scrap career mode if they could as it generates no extra income
I am a fifa addict and even have my own youtube channel with hundreds of matches and Fidels work has completely changed the vanilla game.
I also have fifa 19 on my ps4 pro and its truly awful and deleted. its a mess because it doesnt have fidels mods.
I know many games in fifa 19 have rediculous scores and nothing so far can be done about them. EA won't fix it of course. i expect fifa 20 to be even worse than 19 and that ea will try and make it even harder to mod.
As for fifa 19, thanks to one chap it is a brilliant game. We can't have perfection but at times it comes close.
Thanks mate for your work
 

cikoman

Club Supporter
Hello to everyone,
lately I've shared some technical posts on the official EA Sports Fifa19 Forum

this is one important thread I've opened, link here:
Thank you so much EA for this amazing and beautiful game.
FIFA 19 is certainly the most realistic of the entire series,
but after some GP/CPUAI and Squads changes/edits,
it has become completely immersive and exciting.



Amazing CPUAI fouls during AGPE Career Mode.
Contact and collision system finally fixed.
FIFA 19 PC is now faboulus and delicious.

AGPE Key features - new settings to improve contact/collision/gameplay:
- Accurately edited/tweaked Squads/players/teams/referees/
multi traits and styles addon for all players, and more....
- Decreased globally the attribute balance
- Increased a bit the distance between player's legs/foots (+20%)
- Increased torque and angular friction
- Increased the distance from last ground height
- Reduced to 0 the ground jump tolerance
- Increased contact/collision system between legs/foots (same player)
- Increased to max and globally the default fall threshold gp value
- Reduced to 0.1 values about TouchType.BALANCE_LEFTFOOT/RIGHTFOOT/FOREHEAD
in order to reduce the balance effect if a collision occurs
- Players force Push Scale Reduction to 0
- Increased CPUAI Psycho Aggression settings (thank you for this amazing new CPUAI mental behavior)
- ......

The best idea and new implementation for the FIFA DEV TEAM:
Please EA finally add (allow users to adjust), via in-game gp sliders,
at least values connected to the strings below:

PSYCHO_AGGRESSION=value (then the user can adjust from 0 to 100)
KILL_EVERYONE=value (the user can adjust: 0=disabled or 1=enabled, to increase CPU fouls if required)

In addition, it could really be a revolution, try to also add/connect to new gp sliders:

[PROFILE_DIFFICULTY]
ATTRIBUTE_0 = " 15, 25, 40, 52, 70, 98 " // attacking
ATTRIBUTE_1 = " 20, 30, 40, 40, 60, 90 " // reaction speed
ATTRIBUTE_2 = " 20, 30, 40, 60, 80, 98 " // marking and space

In these case I've a bit reduced CPUAI difficulty for the 3 CPUAI attributes,
connected to the 6 difficulty levels.

As example for the ATTRIBUTE_1 connected to the CPUAI reaction speed,
my favorite setup is:
//1-beginner -- 20
//2-amateur -- 30
//3-semi_pro -- 40
//4-professional -- 40
//5-world_class -- 60 (my career mode difficulty)
//6-legendary -- 90
//ultimate isn't here (because go to all settings=99 if enabled)

I suggest to add in the default gp customization screen an extra menù:
Advanced GP Customization Settings in order to allow Fifa users to adjust the gameplay.

If this were added in the game you will always receive positive comments.
These adjustments will make the game special and completely customized for every FIFA player.
Everyone will be happy, 100% insured, please beleave me.

In this way FIFA 19 will be the most incredible game never made in the history.
Extra gp settings would only be for the offline gameplay against the CPU.

Just try to imagine, users who will share in this forum and all around the world,
their AGP(E) setup by recommending some settings, etc...

Pure passion and love for FIFA since 1999.

Sorry for my english fortunately I know perfectly the universal language of mathematics and programming.

With affection and esteem,
Laboratory Professor of Physics and atomic instrumentation.
Robotics, Artificial intelligence coder and editor.

Shared some details about me just to make people understand:
I'm not a little kid or spammer, but I'm an ultra loyal to EA SPORTS and ultra FIFA 19 passionated,
and I would like to see all of you happy like me.

To everyone,
in this thread I just want constructive comments,
I'm very good at perfecting/setup something that has already been built from scratch,
but I'm not better than any EA programmer, I want it to be clear.

Thank you EA for the magic game.

.....I've also shared tips about Squads database and required/suggested fixes by DICE.
....then today I see this new thread in the forum, amazing EA, finally:


I'm already an official scout from today:


Atm I will give many hours a week to EA (if required), I will work on db at start and in the future gameplay, gp camera, lods and more,
new creative game modes ideas, like a New Story mode, you can start creating an hero (or with any player),
but before the soccer is there the United States Marine Corps (will be good army mode or street mode),
and overcome hard Marine Corps training and missions,
but the soccer league is still far away, so you can walk on the city checking if is possible to play a match in any
street pitch that you must find.......

News for how to support me, very soon, anyway if interested go in my thread and comment out.
The revolution started.
Congratulations @Fidel Gameplay
Hope to start a new era for FIFA. It sounds great. The future will be ours mate!
Keep going and you have our full backup and support!
Thanks
 

elwoodpdowd

Club Supporter
Remember, its always going to be a constant battle with EA. They are never going to relinquish their vice like control over fifa. They obviously can never admit they script games to get as much as they can from FUT. How can they.
EA are dumbing down each new version of fifa, making it too easy etc.
And they will make every version of fifa harder to mod. Thank goodness we have people who fight the fight or fifa would be lost forever
 

paulv2k4

Youth Team

Can you confirm on what you guys are congratulating here? The fact Fidel is a "talent scout"? Any one of you can become a "talent scout" by registering with EA. I've been one for 6 years. It is certainly no achievement, the data editors rarely ever take on your knowledge of the game / certain players too and just do what they like.

Anyhow. I have tried and failed to drum up any interest on the official forum for some proper sliders / game adjusters (so that they are like NHL for example) but most people are not interested. Although every year I have joined the passion for better team tactics and finally its here this year.

A lot of people are only interested in flying through online games, using over-powered skill moves and opening packs. The tactical game hasn't been a priority for EA for some time. End of the day, it is about making money. Remember this is the same developer who makes The Sims franchise, I am not going to go into how much of a ripoff that game is!

Fidel, for what it's worth, you have my support but try not to be so over confident in your GP ini. It doesn't do as much as you seem to think every year. Although the KILL EVERYONE setting is an excellent find!!!
 

Fidel Gameplay

Senior Squad
Hi everyone,
It is always good to have a direct communication's channel with EA, beleave me.
For me this is an alternative way to tell EA about some game improvements,
in the meantime I try, otherwise and in any case I will continue to create mods,
as long as it is possible and until I have the strength, the love and the passion to do it.
I already have a communication's channel with EA (Italia, Canada and Romania),
but through an important school project I'm planning and working on.

To avoid confusion, and in the fact:
I've shared the link here so everyone interested or experienced will join in the EA scouting net.
Because this is one of the best places for the EA to get real and serious Fifa scouts.

I feel a good feeling and impression, in my opinion, EA really wants to go in a positive direction.

Anyway let's see what happens, without speaking first.

Thank you to everyone for the super support and suggestions.
 

Fidel Gameplay

Senior Squad
The mod is great. i am using the database and immersive FIFA19_AGPE_AI_2.0.
I am in career mode on legendary level and theres a lot of goals. One game yesterday was 6-6. When i got promoted from the championship to the premierleague was goal diff was 150-115 which is silly.
I remember that the vanilla fifa also had a lot of goals. Maybe the game is hardcoded that way. Is there any way to make the results more realistic.My sliders are as recommended. I have increased marking to 55-55 from 50-50 one point at a time. At first the games have lower scores but slowly they scoring level increases. I do remember that fifa 18 used to reset itself when modded and always return to its vanilla style in some way. EA may have built some algorithms into the game to reset it in some way.
Can the games scores be made more realistic in some way?
The game is way better now but match after match of goal after goal gets tedious. I have the goalies on 90-90 and they either are incredible or the ball just flys past them regardless.


Hello bro, try out the challenge version or update/edit/or disable strings in the default AGPE AI 2.0, as example:
//AccelerationGain=0.0 (disabled to default) - line 694

//PlayerSprintSpeed=0.0 (disabled to default) - line 849
//PlayerRunSpeed=0.0 (disabled to default)
IsHighAgilityMove=1 (from 0 to 1)
SkillMoveError=80.0 (this isn't related to skillmoves effect, but is the movement skill in the pitch, reduce the value to reduce the error)
EmotionHappiness=0.2 (increase)
EmotionIntensity=0.4 (increase)
//MoveSpeed=0.0 (disabled to default)

Edit the [PROFILE_DIFFICULTY] as your gp style and difficulty used, you can see details in one of my latest post.
Increase the PHYSICAL_STAMINA value to increase also the difficulty and also make smart the cpu until the match ends.
Don't forget to download and apply the AGPE AI 2.0 SPECIAL, I suggest to start editing and apply this version.

This is a suggested fix for my gameplay mod, if you can't see in my ini some strings,
is because I don't like to edit it, but you are free to add or merge from other gp mods.
This fix as you asked increase game difficulty globally, and also the defense for both human/cpu.

Updated the game to latest version and the AGPE AI + DB effect is totally improved/increased (my private Immersive db, the same for AGPE users),
because EA finally increased traits effect (you can see from last video already shared).
I love some defenses that are realistically like an insurmountable castle.
I lost the derby 2:0 against Torino (vs Juve) in career mode, just amazing, unable to score,
10 minutes halt time pass too early, Torino perfectly closed back, but ready with the counter-attack,
amazing action and score by Il Gallo Andrea Belotti.
Defense gp sliders are in default in my game for both user/cpu.
CR7 not played this match because realistically with low stamina this week, played Spinazzola.

My private Immersive db include a new algorithm to decide and apply the right values of strength and stamina to any player, it will depend from mass and height, rule, year of birth, Nationality, + extra info, and more......but never shared because I'm the only one in the world who like to see (like the real) many players with 0 stamina after 44 minutes,
but also some super humans with high stamina (+ engine trait).
In this way the sub will be crucial, and sometimes solved the match, not always,
because sometimes every player is tired, in some parts of the season.
In my FIFA 19 I love extreme gameplay realism.




Another pic to allow you to see and how to use
(already shared and whoever understands it is having fun like a madman, check latest video):

the ref called the advantage when the cpu pulled me, but with the trick my player jump with face in the pitch,
and then the ref call for the cpu foul...(sometimes the ref don't call it, like the real)
the incredible addon I've managed to include in the AGPE full combo,
the AGPE MANUAL DIVER MOD, when touched or pulled,
press ball control and put the physical, release sprint button, if done with the right timing it works great
(it is required to use at least the AGPE DB, play the full combo to maximize the effect).
 
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Fidel Gameplay

Senior Squad
An important sharing:

Study and try a way to import files in Fifa 19, by using the default EAInstaller (Touchup Tool)

You can try to Hex compare the 2 folders with related files in order to understand how to do it (or try to dump the exe)
Include files before the official patch and after patch application.



Try to find out how the fb data is saved in files before the patch application.

In the future will be possible to import/generate mod data/files in the form:
cas_XX.cas.eaPatchDiff
cas_XX.cas_DiP_STAGED.eaPatchBFI
cas_XX.cas_DiP_STAGED.eaPatchTemp

and then install/import edited files by running the Touchup Tool,
or if required will be developed a little tool to easy run via gui (or auto run/install).

Usage example:

Touchup.exe install -locale it_IT -installPath "E:\FIFA 19\FIFA 19\" -autologging -startmenuIcon=1 -desktopIcon=1

For more info check out install.log and installerdata.xml
in: \FIFA 19\__Installer\

Share in any place (any best Frostbite coder), because I'm pretty sure who someone will score the goal.

The world Fifa 19 community will be very grateful. Each of you can do something incredible useful.

You can download the pack from here.

I don't know if already tested by the Fb King GalaxyMan,
to avoid spending time just share in Frosty discord channel,
so it will reply almost instantly, if possible or not.

Or just follow your instincts.
 
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