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Immersion Gameplay: Football for Real

paulv2k4;3307638 said:
I just wanted to pick up on what you guys have been talking about. The EXTREME numbers your using CANNOT work in terms of programming unless the programming uses 64-bit numbers (which I doubt due to limitations of the consoles). So everything you think your doing is placebo effect.

I want to point you to http://en.wikipedia.org/wiki/Integer_(computer_science)
( I know its wikipedia - but its correct )

Also on occasion I see EXTREME values for what could possibly be ENUM Types. An Enum is defined 1,2,3,4 for example. So putting 1000000000 in there would probably get parsed, asserted and fail in the game engine.

Some other values are percentage (float) types and are not 0 - 100 but 0.0f - 1.0f.

Your SKILLS_LONGSHOT_TAKER can not be anything else other than - (0 or 1) or (false or true) . Its a boolean type, you know this from using Creation Centre online to create players and you use a radio button to toggle the value.

Hope this helps in the future.

By the way, Paul, what bit system do you think FIFA uses?

?32-bit?
 

regularcat

Manager
Moderator
AndreaPirlo21;3307779 said:
Yes, but I am sure FIFA is made to work for extreme values to a certain point.
As I said, 1000000 is the highest value that shows any effect for me.(keep in mind that this is only for codes that aren't 0-1 placeholders.)

ive seen 10 digit values work by testing alone, i have tons of added 0s or 9s just to see if others use my values.

to every ai file i have created, i have another w/ actual code.

if you go back to my 08 files you will see in the ai ini a line i typed in stating that i have some working & some bogus codes just to see whos using them in their patch & i still do it today.

but based on the way ea continues to produce the game im at a point where im not excited one bit for fifa 13 & the passion for modding it is falling off.

its a good thing you & paul have come around offering patches for everyone since most the ai makers have stopped making files, only fidel is left.
 
paulv2k4;3307783 said:
It may be a trait or an attribute. If it is a trait then 0/1. If it is an attribute then its 1 - 100. I am not sure how you can get to that EXACT conclusion of one million. In any sense if it is an attribute then you would be making every player on the team be AMAZING at long shots.

Only DB_TRAIT values and enablers are 0-1 values. The DB value is just an enabler for the trait. SKILLS_TRAIT, as RC said, can be any value: Negative numbers or positive numbers, which governs how often the player with this trait uses it.
Attributes are not 1-100. I've seen differences between an attribute value set at 100 and the same value set at 1000.
 

paulv2k4

Youth Team
By the way, Paul, what bit system do you think FIFA uses?

?32-bit?

Since there is only one exe it is most probably 32-bit all round (you can get pretty darn high numbers there anyway). As you saw from my link you can use long at 32 bits (bigint in the world of SQL) which is 2,147,483,647. Not bad eh?

Also consoles can not handle extreme math values all that well so they would need to keep their 'types' light. I am actually surprised they use GLOBAL CONST values considering they are a burden on resource and hackable.

its a good thing you & paul have come around offering patches for everyone since most the ai makers have stopped making files, only fidel is left.

Cheers mate would not have done it without your inspiration. EA continue to annoy me with the direction their taking, really pulling away from the 'having mates over on the sofa' gaming.
 
To everyone who wants to know:

The update should be finished, at the latest, Tuesday.
Ivsa and Bangus are testing. If you had the same problems with the patch as Ivsa input earlier, this update will fix these problems.
So far, only two bugs are left to fix.

Some extra features:

------ Goalkeepers are fixed. GK Diving and parrying ability are decreased. Reflexes and positioning are increased slightly.

------ AI defense is very aggressive when in defending third. You will see two to five AI players chase you if you dribble for too long with one player.

------ Marking is very high for both teams, regardless of marking sliders in-game, although I still recommend using 55-65 marking for the AI. AI also intercepts more passes.

------ User and AI longshots are more accurate.

------ I can guarantee that build-up is slowed down to the maximum that codes can offer. If you use Fidel's slow version DB, this will slow it down even more.

Notes: In conjunction to this new mod, I might make an extra version with lowered acceleration, sprint speed, and agility.
 

fifacana

Club Supporter
AndreaPirlo21;3308650 said:
To everyone who wants to know:

The update should be finished, at the latest, Tuesday.
Ivsa and Bangus are testing. If you had the same problems with the patch as Ivsa input earlier, this update will fix these problems.
So far, only two bugs are left to fix.

Some extra features:

------ Goalkeepers are fixed. GK Diving and parrying ability are decreased. Reflexes and positioning are increased slightly.

------ AI defense is very aggressive when in defending third. You will see two to five AI players chase you if you dribble for too long with one player.

------ Marking is very high for both teams, regardless of marking sliders in-game, although I still recommend using 55-65 marking for the AI. AI also intercepts more passes.

------ User and AI longshots are more accurate.

------ I can guarantee that build-up is slowed down to the maximum that codes can offer. If you use Fidel's slow version DB, this will slow it down even more.

Notes: In conjunction to this new mod, I might make an extra version with lowered acceleration, sprint speed, and agility.
way to go captain. look forward to your update. I have tweaked the ini based on your mod, it is now looking very good :biggrinx:
 

fifacana

Club Supporter
AndreaPirlo21;3309163 said:
Thanks, bro(Y) Nice vid.
no problem :innocent_smile_1: how's the update btw? I want to strengthen my defense. right now, I can't defend against milan at home. shall I tweak this?
Code:
DB_PLAYER_WORK_RATE_DEFENDING
 

regularcat

Manager
Moderator
fifacana;3310421 said:
no problem :innocent_smile_1: How's the update btw? I want to strengthen my defense. Right now, i can't defend against milan at home. Shall i tweak this?
Code:
db_player_work_rate_defending

ea_fix_the_goddamn_defense = 1
 


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