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Do I need to make kitnumbers in the «.rx3» format?

  • yes

  • no


Results are only viewable after voting.

ILNUR127

Senior Squad
Zambia
Zambia 2021-22 (kitnumbers).png

DOWNLOAD
 

Skoczek

Fan Favourite
@127
I don't know if you know, but if you create numbers by leaving space in sides like in your Turkey and Zambia font
specifickitnumbers_111489_0_0_2_1.png

they're crushed horizontally
1621710443341.png

There are two solutions for this
First is creating numbers that cover all of the space like this:
specifickitnumbers_111489_0_0_2_1 (2).png

Second is creating rectangular shaped pictures of numbers like this:
specifickitnumbers_111489_0_0_2_1 (3).png
 

ILNUR127

Senior Squad
Unfortunately, now I cannot test the game files, as the video card is damaged and the 3D mode does not work. In Creatine Master, I had a resolution of 128x128 on the kitnumbers, so I make all kitnumbers 128x128. The kitnumbers cannot be stretched as they will be distorted. You can manually adjust the size of the kitnumbers in the settings.

I have already prepared the next kitnumbers for the same dimensions. But if you need to adhere to some specific kitnumbers sizes, then let's consider this option. Stretching is not the best option, what size do you suggest to solve problems?

@127
I don't know if you know, but if you create numbers by leaving space in sides like in your Turkey and Zambia font
View attachment 67105
they're crushed horizontally
View attachment 67106
There are two solutions for this
First is creating numbers that cover all of the space like this:
View attachment 67107
Second is creating rectangular shaped pictures of numbers like this:
View attachment 67108
 

Skoczek

Fan Favourite
Unfortunately, now I cannot test the game files, as the video card is damaged and the 3D mode does not work. In Creatine Master, I had a resolution of 128x128 on the kitnumbers, so I make all kitnumbers 128x128. The kitnumbers cannot be stretched as they will be distorted. You can manually adjust the size of the kitnumbers in the settings.

I have already prepared the next kitnumbers for the same dimensions. But if you need to adhere to some specific kitnumbers sizes, then let's consider this option. Stretching is not the best option, what size do you suggest to solve problems?
No, if you're talking about Turkey and Zambia kitnumbers you're wrong. Maybe otherwise, the pictures are actually in this resolution, but the numbers on them only take up half the space, and FIFA takes the entire picture as texture. That's why they're so tight. The numbers made by modders or converted from later FIFAs look vertical, but when you export them, they have a resolution of e.g. 128x256 px.
And no, they won't be that blurry as you think even if you stretch the ones that are. I checked.

If you REALLY need to import them via Creation Master, use the picture resolution as you use, but stretch them to fill all space in a picture. Like this
 

ILNUR127

Senior Squad
@Skoczek
Since the 128x256 resolution crashes out of the game, all that remains is to stretch the numbers, did I understand correctly? That is, Make 128x128 and stretch, right?
 

V.K

Starting XI
@Skoczek
I decided to try to do it with a resolution of 128x256. Check how it is displayed in the game and let me know.
DOWNLOAD BETA {128х256}
Off the top of my head, I have working 572x879, 496x496, 256x512, as well as 128x256 kitnumber rx3s working in FIFA14.
Let me know if I should upload them.
Thanks for all the numbers!

Also this one brings awesome memories, could you consider making the font too, please?
 
Last edited:


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