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Kits Decrypted and inserted into AFS

Rüstü

Youth Team
Originally posted by obocaman
Here it is :)

WE&PES Graphic Studio v05.01.01
____________________________





What's new since version 04.11.11
---------------------------------

- Added support for the new encryption found in some files of retail Xbox & PC PES4 versions (credits go to Kschoice for this one ;))
- Added support for collars in PES4 PC version
- Fixed a bug related to color reduction in some "special" cases (inserting kits, for example)
- Fixed the "division by zero" bug that showed up with some boot files
- Now the editor automatically resizes textures that are not only 2x bigger than wanted, but also textures that are 4x or 8x bigger (useful for textures of grass, nets, boots...)





Available HERE. ;)

Happy new year!!

Great !!
But link has error ? What's the problem ?
 

munkee

Club Supporter
Is there a fast way to insert the kits apart from Adding them all individually . Also anyone get a working param_dat.bin working yet ?
 

thisempty

Youth Team
Hi.
Now that the new Graphic Studio is out, can somebody explain to me how to put the kits in better quality?
Because i'm having that problem that we had with the first kitserver version, the kits don't look good in medium distance.
In Graphic Studio the kits are in 3 sizes, but they look bad ingame depending of the distance. Can this be resolved? Or i have to go back to kitserver?

Thanks.
 

kschoice

Youth Team
Originally posted by thisempty
Hi.
Now that the new Graphic Studio is out, can somebody explain to me how to put the kits in better quality?
Because i'm having that problem that we had with the first kitserver version, the kits don't look good in medium distance.
In Graphic Studio the kits are in 3 sizes, but they look bad ingame depending of the distance. Can this be resolved? Or i have to go back to kitserver?

Thanks.

You should use PaintShop or PhotoShop to generate the two smaller sizes with antialias applied, and make it so that the 3 images share the same palette, then import them in the game. It's quite a load of work though, I think WEPictureDecoder has an option to do that automatically, but it hasn't been updated in regard to the encryption processes yet.
 


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