SciRocco85
Youth Team
campeador;3583933 said:?....i do not have this kind of error in +30 games....
only sometimes when cpu player backpass to their gk. but my game is updated, maybe thats the problem. im not sure
This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
campeador;3583933 said:?....i do not have this kind of error in +30 games....
Chopsticks;3584827 said:Does this gameplay file help with the following,
a.) Crosses & Heading problem, ie to easy to score headers?
b.) Compatible with Modding way patch?
c.) Compatible On-Line? or do we have to remove the files 1st?
Thanks in advance
Responses in red.johncmcleod;3585035 said:Two questions...
I didn't read all 33 pages of the thread but I searched for the word 'regen' and 'develop' and couldn't find anything. I'm trying to pick between this patch and gameplayzer's (or unmodded) and my concern is that when you play a career mode the regens will be very different from the original players and incompatible with the patch's gameplay, and that this might happen to the original players, too, as they develop. Has anyone tested this deep into career mode?
You could use gameplazer's career files with this. I haven't prioritized on CM yet, but plan to later on.
My other question is that I will add a few new players that weren't in the database for some reason. From my understanding, you have to have a clean moddingway database (a version prior to 1.0, which has a new database) to install this patch (or is that incorrect?), so I'd have to create the new players afterwards. Can I send their stats to you and have you calculate them according to your mod (or add them in the game and send you the database if that's easier)?
Sure, but I'm not creating a new db for another 2-3 weeks tops.
Thanks so much and this looks like a terrific patch with a lot of work put into it.
One more question: if we have the newest moddingway (version 1.01), would this mod work? My guess is that it wouldn't because the newest moddingway has a new DB (4.0) but I just wanted to make sure. It would not be fully compatible: no new transfers, and missing graphics so I wouldn't recommend this. I believe my last db was based on a moddingway base db >= version 0.8.
I've got other projects which I want to continue with first, and just to note on the ball physics trainer: I found some ball physics addresses in CE, but didn't see my intended effect after changing them. It seems that all is possible though.
Waldo1639;3675507 said:I'll fill you with news... Arsenal won a trophy
hehe, good to see you back.
andreapirlo21;3675523 said:haha, yeah. Congrats to the gunners! I've been thinking up a fresh way to get fifa players to match their real life counterparts. It worked in nba 2k14, so hopefully i can recreate that sort of gameplay through db editing in fifa. I'm actually more excited to edit the attribdb files and create ce trainers again. Have any fifa updates since last winter changed the gameplay noticeably?
Cool, that means EA has just sat back on a mound of cash and smoked a pipe the whole winter. If you guys want, post me a list of what you want fixed -- specific issues. I've got a wonderful project that I'm cooking up today. Will report back here if all is possible. I think it'll release the game from some of its scripting and create more fluid and random situations.Waldo1639;3675867 said:About updates, no, no updates changed the gameplay noticeably. Problems that were, still exists.
Robalex;3675818 said:glad to have you back!!
Waldo1639;3676067 said:Have you saw World Premier League? It's gameplay is pretty close to "that something". I guess players want more fouls, long shots and balls with more variety of situations from AI.
hehe, sounds simply. It's not. I know.
Sliders can make difference though, but they are limited in many ways. If you change the db, that would pull all Career tweaks, which is another load of work.
Robalex;3676229 said:The way you've described your ideas looks fantastico
Me, like some others, like to see only how CPU develops when playing other CPU teams (CPU vs CPU). I think we are a statistic/probabilistic kind of guys I guess.
So that's why I'm still using your rna.ini file with some lines adjustments taken from paulv2k4 mainly to provide home team a little "plus" over visiting team (CPU AI home/away difficulty 0.57 vs 0.69 as an example) to provide final "real results" when playing at home or away.
Any changes you can do or achieve to make gameplay more real we'll appreciate a lot. Bare in mind above and please keep players movement soft, some times I found them too "electric" with or without the ball
MrRonald2796;3676250 said:Welcome back!
I think the lack of fouls by the CPU, the way the CPU executes the corners (always thrown to the penalty area, never passing to the nearest player ) and the percentage of fouls made by the user that hit the AI players (rarely in game) are the things that I find wrong, aside of the ones already mentioned