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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

Alright good news for the PI project. I have the PI input method combined with PTP and the styles look to correspond better now. Keep you all updated on this.
 
Fidel Gameplay;3554950 said:
Bro, go to see my latest post for info/news!
I uploaded also some files for all sg forum community!
Bye

Thanks, Fidel.

News on PI:
Attackers finished once more with better realization of player styles. I hope to finish the whole midfield and tweak the strikers more by the end of the week.

Details on the match I watched, Tottenham vs. Man City:


Problems: Aguero positioned higher than Dzeko.
Soldado positioned too far back, but had the right style assigned; much like his play on the Spanish National team. There needs to be more Target men who hold the ball up.
Positives: Lamela had a dribbling crosser style added to him; he made some nice speedy dribbling runs on the wings and played a few early crosses, adding one assist when he cut inside and found Soldado on a roller through the Kompany and Nastasic.
He seemed to be the only player with a very discernible style, but I know how to reproduce this with other players.

More news tomorrow. Much tweaking to do.
 
Sepak;3555013 said:
Much respect to you, man. This sounds awesome.

Thanks, Sepak. I'm hoping that after some tweaks, players will have the right style because there are still a few wrongly assigned styles as I mentioned. As usual, I will try to get a video up when the PI aspect is finished.
 

bangus

Starting XI
AP, a question for you: One of the positional issues with FIFA is the attacking CBs never advance beyond the midfield line, so they never join in the attack. I fixed that last year by changing default defensive line positions from RB RCB LCB RB (screen 1), to RWB RB LB LWB (screen 2). You can clearly see the difference it makes to CPU attack positioning.

I'm wondering though if there's another way to accomplish this without changing default defensive line positions. Is there a setting/value in one of the tables that increases how far up the pitch CBs will position themselves on the attack? I'd like to see them continue on past the midfield line and position themselves another 15-20 yards closer to the opponent's goal. Thanks.

 
Probably not, bangus. If you increase the defenders attack positioning ratings, maybe. I'm going to assign cdm roles for attacking center backs, such as Pique, and also increase their attack positioning. Let you know if raising that rating works.
 

bangus

Starting XI
AndreaPirlo21;3555189 said:
I'm going to assign cdm roles for attacking center backs, such as Pique
Oh yeah, that's a good idea. The thing with that though is in career mode, the CPU will almost certainly shift that player from his CB position and stick him in the lineup in one of the 4 MF positions. One of the reasons I asked you about my issue is because the CPU lineup logic in career mode became an issue last year. When I changed CPU defensive positions as shown in screen 2, the CPU would seldom choose a CB for any the 4 defensive positions; it would always go with RBs and LBs. And there are similar CPU lineup logic issues with FWs in MFs: it will almost always insert an AMF into the starting lineup over any other type of MF, for example.

Thanks for the response and info, appreciated.
 
bangus;3555201 said:
Oh yeah, that's a good idea. The thing with that though is in career mode, the CPU will almost certainly shift that player from his CB position and stick him in the lineup in one of the 4 MF positions. One of the reasons I asked you about my issue is because the CPU lineup logic in career mode became an issue last year. When I changed CPU defensive positions as shown in screen 2, the CPU would seldom choose a CB for any the 4 defensive positions; it would always go with RBs and LBs. And there are similar CPU lineup logic issues with FWs in MFs: it will almost always insert an AMF into the starting lineup over any other type of MF, for example.

Thanks for the response and info, appreciated.

Hmm, did you change preferred position 1 or 2? I think 2 has a smaller effect, but doesn't affect CM.
 

bangus

Starting XI
AndreaPirlo21;3555202 said:
Hmm, did you change preferred position 1 or 2? I think 2 has a smaller effect, but doesn't affect CM.
I always changed preferred position 1. Are you saying changing pp 2 might affect CPU lineup logic differently? Didn't think to try that.
 
Possibly. Last night, I lowered Dzeko's attack positioning without changing his preferred role and he still positioned as a secondary striker would. So no changes to roles will be needed in a striker's instance.
 

bangus

Starting XI
I went back to check FIFA 13. I completely forgot that I did in fact change preferred positions in order to try and fix this issue. Here's what I did:

1. Changed RBs preferred positions to RWB/LWB/DMF/NONE.
2. Changed LBs to LWB/RWB/DMF/NONE.
3. Changed right-footed CBs to RB/LB/RCB/NONE.
4. Changed left-footed CBs to LB/RB/LCB/NONE.

Not even this fixed the issue, every CPU team almost always listed 4 WBs in their starting lineup, and no RBs or LBs. Anyway, thanks for your help, I've been testing these edits out today in the demo, and I'm okay with doing this again this year. Plus it allows me to easily create different defensive line setups: low (RWB-RB-LB-LWB.), medium (RWB-RCB-LB-LWB. or RWB-RB-LCB-LWB.), and high (RB-RCB-LCB-LB.). It changes the strategic side of things somewhat when playing against different CPU teams, which is all I'm really trying to accomplish.
 
bangus;3555220 said:
I went back to check FIFA 13. I completely forgot that I did in fact change preferred positions in order to try and fix this issue. Here's what I did:

1. Changed RBs preferred positions to RWB/LWB/DMF/NONE.
2. Changed LBs to LWB/RWB/DMF/NONE.
3. Changed right-footed CBs to RB/LB/RCB/NONE.
4. Changed left-footed CBs to LB/RB/LCB/NONE.

Not even this fixed the issue, every CPU team almost always listed 4 WBs in their starting lineup, and no RBs or LBs.
I meant to leave preferredposition1 untouched and only change preferredposition2.
I'll try this later:

Attacking CBs: CB/CDM/CDM/None
 
Finished base for the midfield and tweaked attackers today. Hoping to finish the midfield tomorrow. Not all player styles will be correct, but the thing here is even low league players will have a distinctive playing style and the game will be less predictable. This is my goal.
 

xPr0metheus

Reserve Team
Hey guys, I just recognized something really strange.

I played some matches just to test camera settings, I did not change any other settings. So difficulty was on half-professional. However, AI played as strong and various as I never saw it before (I even got many many goals against me) They do tricks, realistic passing etc. Never had this on worldclass or legend. On Legend most of my matches end between 2:0 and 0:2. But on half-professional I got many more goals against me. Weird.

Edit: For me, it seems now that the difference for the gamespeed between normal - slow is the factor that affects that and also affects how animations look like. With speed normal they look much more smooth to me than with slow.
 

pedrito79

Youth Team
Hi AndreaPirlo, I tested enough your mod, I did about 50 games, great job as ever ,but I think that yet some things can be improved,but I dont know if it is possible, I expain:
1) problem fauls , sometime I suffer in a half time 4 faul ( it should be great) but sometime in a whole match 0 faul, it is ridiculus ,in real soccer in seria A there is an average of 30 faul of game,I guess it is impossible for fifa also if we play 30 minutes for match but I hope that we can at least approach this stat.
2) problem of shoot out area, few ,most few shoot out area by IA ,for example Inler player of napoles shoots very well ,when he has space, but the rest of team nobody try.
almost never the player shoot out of area .I hope that it can be fixed.
3) problem of goalkeeper when he must return the ball whit the feet in a retry pass He return ever in same zone whit same power.Maybe cause he has % of pass too low.
Regards and good fifa 14 to everybody
 

pedrito79

Youth Team
I did a try,I played 3 matches vs PSG and 3 matches vs Atletico madrid. Psg ever did 4 or more faul by match,istead Atletico madrid did 0 or 1 faul by match.
I dont know the reason maybe the solution is in tactics .
 

bangus

Starting XI
xPr0metheus;3555425 said:
For me, it seems that the difference for the gamespeed between normal - slow is a factor that also affects how animations look like. With speed normal they look much more smooth to me than with slow.
I see that too, you're right. They may even do more tricks on normal, I see that as well.
 


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