AndreaPirlo21
Potenza
Alright good news for the PI project. I have the PI input method combined with PTP and the styles look to correspond better now. Keep you all updated on this.
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Fidel Gameplay;3554923 said:Hello bro! PM me for full game db, I have it!
You can anticipate timing and working on the full database!
Bye
AndreaPirlo21;3554938 said:Thanks Fidel. I sent you a pm.
Fidel Gameplay;3554950 said:Bro, go to see my latest post for info/news!
I uploaded also some files for all sg forum community!
Bye
Sepak;3555013 said:Much respect to you, man. This sounds awesome.
Oh yeah, that's a good idea. The thing with that though is in career mode, the CPU will almost certainly shift that player from his CB position and stick him in the lineup in one of the 4 MF positions. One of the reasons I asked you about my issue is because the CPU lineup logic in career mode became an issue last year. When I changed CPU defensive positions as shown in screen 2, the CPU would seldom choose a CB for any the 4 defensive positions; it would always go with RBs and LBs. And there are similar CPU lineup logic issues with FWs in MFs: it will almost always insert an AMF into the starting lineup over any other type of MF, for example.AndreaPirlo21;3555189 said:I'm going to assign cdm roles for attacking center backs, such as Pique
bangus;3555201 said:Oh yeah, that's a good idea. The thing with that though is in career mode, the CPU will almost certainly shift that player from his CB position and stick him in the lineup in one of the 4 MF positions. One of the reasons I asked you about my issue is because the CPU lineup logic in career mode became an issue last year. When I changed CPU defensive positions as shown in screen 2, the CPU would seldom choose a CB for any the 4 defensive positions; it would always go with RBs and LBs. And there are similar CPU lineup logic issues with FWs in MFs: it will almost always insert an AMF into the starting lineup over any other type of MF, for example.
Thanks for the response and info, appreciated.
I always changed preferred position 1. Are you saying changing pp 2 might affect CPU lineup logic differently? Didn't think to try that.AndreaPirlo21;3555202 said:Hmm, did you change preferred position 1 or 2? I think 2 has a smaller effect, but doesn't affect CM.
I meant to leave preferredposition1 untouched and only change preferredposition2.bangus;3555220 said:I went back to check FIFA 13. I completely forgot that I did in fact change preferred positions in order to try and fix this issue. Here's what I did:
1. Changed RBs preferred positions to RWB/LWB/DMF/NONE.
2. Changed LBs to LWB/RWB/DMF/NONE.
3. Changed right-footed CBs to RB/LB/RCB/NONE.
4. Changed left-footed CBs to LB/RB/LCB/NONE.
Not even this fixed the issue, every CPU team almost always listed 4 WBs in their starting lineup, and no RBs or LBs.
I see that too, you're right. They may even do more tricks on normal, I see that as well.xPr0metheus;3555425 said:For me, it seems that the difference for the gamespeed between normal - slow is a factor that also affects how animations look like. With speed normal they look much more smooth to me than with slow.