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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

Fifamonkey2012

Reserve Team
FULLSCREEN=1
ENABLE_REFEREE=1
ENABLE_LINESMAN=1
ENABLE_LINESMAN_FLAGS=1
SAVEINPUT=1

[LOCALE]
LEGAL_SCREEN_DISPLAY_TIME=0
USE_LANGUAGE_SELECT = 8
PUBLISHING_REGION = EU
DEFAULT_LANGUAGE = eng,us
AVAILABLE_LANG_1 = eng,us
AVAILABLE_LANG_2 = fre,fr
AVAILABLE_LANG_3 = ita,it
AVAILABLE_LANG_4 = ger,de
AVAILABLE_LANG_5 = spa,es
AVAILABLE_LANG_6 = cze,cz
AVAILABLE_LANG_7 = *,hu
AVAILABLE_LANG_8 = pol,pl
AVAILABLE_LANG_9 = rus,ru


///*===========================*\
//\*IMMERSION GAMEPLAY NEXT GEN*/
// \*/\/\/\/\/\/\/\/\/\/\/\/\/*/

Edit your cl.ini (notepad/text editor) and delete the lines at the top (in bold) that's the only thing in this cl.ini that effect language selection.
 
Fifamonkey2012;3563715 said:
Do you suggest we all use our own sliders for feedback or go defaults? How did you run all your tests? And did you still have the latest EA patch active while testing? Just wanted to make sure. So far (I have patch inactive and sliders) im getting happier each day ... but that maybe false feedback under cercumstances.

Do you have the other moddingway DB with unlocks? Or was that the original first release version anyway?
You can use your own sliders for speed tweaks. I ran all my test with everything default and I don't know what the 2.0 db translates to... probably not the unlocked one. I haven't had time to convert three yet.
xNAPx;3563708 said:
does your db work with last game patch installed?
Yes, it does.
ed92;3563657 said:
THANK ap, I will test your work and you will return the .. désolépourla signature I can not remove ...
Okay, it's in your user cp. (change signature.)
xPr0metheus;3563674 said:
Just tried it (MW 2.0 Version):

I tried with default sliders, but I think I need to change slider settings:

- sprint to fast
- player reaction to slow (nothing your mod affect, I guess)

I still miss three things:

- my players to attack like opponent ai does
- my players to offer themselves to the player with the ball (come nearer, running into free space more cleverly)
- more fouls

And could you add a little hint so we know that we really play with your db? (Black Ball in arena, for example)
And do I need to regenerate before I can play with your db?
Sure you have it installed correctly? Most players should have lower overalls, so seeing the difference is pretty obvious. You have to regenerate. Most strikers should have 99 finishing and low sprint speed (target men) The job of this gaemplay is to increase player individuality and create a more interactive game; meaning, engagement in the game is rewarded.
xNAPx;3563720 said:
after installed your mod i lost italian language settings, how can i get it back using your mod? also i figure out that even if i erase patch file your db still doesn't work, just rna.ini does

Yes, remove those lines in the rna.ini.
 
A note about fouls. It's mostly how you play. If you're a player who keeps possession by holding up play, you'll see more fouls. I will increase ref strictness in the next versions.
 

xNAPx

Club Supporter
I see more fouls now, but in penalty area this could be a problem because i see strange fouls given
 

lagindragin

Club Supporter
I just got the default db mod but its not changing player stats. Gameplay appears to be altered in a good way, but now windowed mode is not working. Automatically goes to fullscreen even with windowed mode enabled. With fullscreen it goes to 60hz instead of 120hz. Is there any fix for this? Either getting windowed mode to work or 120hz with fullscreen? I may have installed the mod improperly. I had to both extract and regen bh in multiple directories before a change happened.
 

Finnspur

Club Supporter
Hello!I'm new here.ex-pes player but this year it's fifa!so i downloaded immersion gameplay patch.seems i have to regenerate it.what program i should use to do this?sorry stupid question,still rookie with fifa editing��
 
Finnspur;3563833 said:
Hello!I'm new here.ex-pes player but this year it's fifa!so i downloaded immersion gameplay patch.seems i have to regenerate it.what program i should use to do this?sorry stupid question,still rookie with fifa editing��

Head over to the software forum and either download: File Master, I68's regenerator, or Bernd's FHL tool. Tell me what you think about my gameplay because I need broad feedback to improve. It's still in a beta stage.
 
lagindragin;3563830 said:
I just got the default db mod but its not changing player stats. Gameplay appears to be altered in a good way, but now windowed mode is not working. Automatically goes to fullscreen even with windowed mode enabled. With fullscreen it goes to 60hz instead of 120hz. Is there any fix for this? Either getting windowed mode to work or 120hz with fullscreen? I may have installed the mod improperly. I had to both extract and regen bh in multiple directories before a change happened.

Just extract into your main FIFA folder. Stats should have an easily discernible change. For windowed mode: Change this line in the rna.ini: FULLSCREEN=
Change to 0, save, and try.
 
Important!!!

I just realized I forgot to add the algo's preferred positions, skillmoves, and workrates for the Moddingway version. This is crucial to an even better experience. Will test now and reupload the players table for eveyone later.
 

Fifamonkey2012

Reserve Team
Hi,

I had a good set of tests, hi stat teams and lower in AI v AI/Pro/Play all.

Fantastic mate. This seems to capitalise on what the game play was like pre patch (minus patch files) and then boosted that with varied passing using wings real well too, personal little tricks and moments on the ball, no silly attack all the way nonsense, overall it looks and acts really impressive mate.

Was watching England V France and Welbeck did some step overs near the box but was 2 man marked so he passed back to wing, other player did a similar move and then passed up to welbeck .. then welbeck performed a smart fake to the left and popped a cross off .. no goal came from it but man it looked sweet I saved replay :)

Lots of little things like that, also back passing isn't stupid either. Notice forwards will cave and pack pass to even a defender at times, also some nice swaps to other wing crosses if it gets busy bit not to many, just right.

With sliders etc i am getting 20 mins games with no goals for 20 mins, even only scores in second half plus more.

Things I spotted that might help:

When it comes to crosses it seems it back to the short pass alternative, although becuase nearest man may get marked he may pass back, the corner taker then seems to want to skill his way out of dodge but its so close to corner more often than not he will knock his own ball out or fumble it.

So I was wondering how corners can be balanced so short pass alternatives are less than a standard normal corner cross in.

On lower teams 3 start or so I noticed just a few times than mid players who saw me make a run without calling for the ball (Be a pro) would pass with a light touch so it rolled about a foot or so in front only to give it away, where it should have been through ball or heavier pass. My sliders have lowered pass speed but no much to do with one touch and have been fine. This stuck out with this mod, it may be just lower teams on very rare occasions, but thought Id mention it.

The only other thing is probably EA's and that more fouls/cards & starting to see fatigue and low energy in a game since the get go fatigue doesn't lower well at all right through a game, also im ramping up injury frequency to 80 on sliders and still not seeing too many injuries "jeff" doesn't get much chatter lately :)

Anyway, there are my feedbacks for now.
 
Fifamonkey2012;3563873 said:
Hi,

I had a good set of tests, hi stat teams and lower in AI v AI/Pro/Play all.

Fantastic mate. This seems to capitalise on what the game play was like pre patch (minus patch files) and then boosted that with varied passing using wings real well too, personal little tricks and moments on the ball, no silly attack all the way nonsense, overall it looks and acts really impressive mate.
Thank you, Fifamonkey2012, I'm glad someone gave comprehensive feedback. Are you using the moddingway one? Did you see greater individuality, especially concerning the midfielders?
Was watching England V France and Welbeck did some step overs near the box but was 2 man marked so he passed back to wing, other player did a similar move and then passed up to welbeck .. then welbeck performed a smart fake to the left and popped a cross off .. no goal came from it but man it looked sweet I saved replay :)
Haha, yep, I did add some flair to a few players, but when you play against the AI, there's less of that flair.
Lots of little things like that, also back passing isn't stupid either. Notice forwards will cave and pack pass to even a defender at times, also some nice swaps to other wing crosses if it gets busy bit not to many, just right.

With sliders etc i am getting 20 mins games with no goals for 20 mins, even only scores in second half plus more.

Things I spotted that might help:

When it comes to crosses it seems it back to the short pass alternative, although becuase nearest man may get marked he may pass back, the corner taker then seems to want to skill his way out of dodge but its so close to corner more often than not he will knock his own ball out or fumble it.

So I was wondering how corners can be balanced so short pass alternatives are less than a standard normal corner cross in.
Hmm, same problem as last year with the corner takers. I had a nice balance while testing, 40% short to 60% long, so what teams did this?
On lower teams 3 start or so I noticed just a few times than mid players who saw me make a run without calling for the ball (Be a pro) would pass with a light touch so it rolled about a foot or so in front only to give it away, where it should have been through ball or heavier pass. My sliders have lowered pass speed but no much to do with one touch and have been fine. This stuck out with this mod, it may be just lower teams on very rare occasions, but thought Id mention it.
Weird, although I haven't tried VP or lower league teams. Will see what I can do later. Most likely something in the rna.ini
The only other thing is probably EA's and that more fouls/cards & starting to see fatigue and low energy in a game since the get go fatigue doesn't lower well at all right through a game, also im ramping up injury frequency to 80 on sliders and still not seeing too many injuries "jeff" doesn't get much chatter lately :)
Next update will add a few more fouls and lower stamina, so don't worry.
Anyway, there are my feedbacks for now.
My responses are in red.
 


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