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[MOD] Revolution Mod '14

scouser09

Senior Squad
eggnog;3687145 said:
I tried to assign Arsenal's home jersey a specific font for Champion's League games, but it does not show up in game. Is this the correct name for the font file to use? specificfont_1_0_223_1

It should be specificfont_1_0_223_0.rx3


V.K;3687491 said:
With all these automated ball features I can't figure out if there's a way to assign Brazuca to all national teams?

Try assigning to a tournament for tournamentassetid 78.


tute10;3687514 said:
Dear scouser09, How did i manage to play a tournament in a specific stadium, such as fifaworldcup (990) in maracana stadium (272). What files i need, and what text i need to add and where. Thanks in advance and good luck

Unfortunately, stadium assignments can not be changed with lua modding.


williewaas;3687595 said:
I used swapTeamKit. But now different kits are used in one single match

Can you give the the statement you used so I can test it myself?


john_shadow8;3687687 said:
nice! with this can I also edit the winter accessories etc?

Yes.


eggnog;3687892 said:
I installed some new referee kits, and now the ref and lines's men have the number 99 on their jerseys. how can i remove that?

Set the number position coordinates to 0 with CM14, or use a default referee kit rx3 as a template.
 

ruiorey

Reserve Team
Hi guys, one question, i ve searched in the manual, but i didnt find what im looking for..... it s possible to assign ankle tape by rev mod?
 

scouser09

Senior Squad
williewaas;3688105 said:
swapTeamKit(7,0,{0,6,7})

You are correct, I will fix this issue in the next version.


ruiorey;3688600 said:
Hi guys, one question, i ve searched in the manual, but i didnt find what im looking for..... it s possible to assign ankle tape by rev mod?

You can not assign it, only swap an existing accessory for it. Ankle tape is classified as an accessory in the documentation.


V.K;3689084 said:
Can't figure out how to disable replaceGenericBoots feature now

The feature is now enabled by default, there is a statement to disable the function.
 

V.K

Starting XI
scouser09;3689189 said:
The feature is now enabled by default, there is a statement to disable the function.
Right. But I couldn't find it anywhere in the documentation.
 

se17

Club Supporter
Hi, I have a problem with the virtual pro edition, I see the changes at menu but the things dont change at match (online), Thanks a lot for your help!
 

scouser09

Senior Squad
V.K;3689212 said:
Right. But I couldn't find it anywhere in the documentation.

It is the first statement listed on the last page of the statements pdf.


Cesc Fabregas;3689355 said:
Is it possible to make a statement to assign techfit kits to a full team except the goalkeepers?

There is a parameter in assignKitDetails for fit, you can assign this to all outfield kits.


se17;3689454 said:
Hi, I have a problem with the virtual pro edition, I see the changes at menu but the things dont change at match (online), Thanks a lot for your help!

I think it might be because when playing online, your pro uses different IDs.

I have an idea of a code change to fix this issue. Since I do not have a VP and rarely play online, it would save me time if someone who does play online with their pro is willing to test?
 

V.K

Starting XI
scouser09;3692481 said:
It is the first statement listed on the last page of the statements pdf.?
Found it! Sorry, turns out I had an older version of RM documentation. Thanks.
 

makispla

Senior Squad
hi mate!
i saw that in FIFA World Cup 2014 Patch they made an attempt to use a kit for each player (crotia case)does it really work?is there an update in the works?
 

scouser09

Senior Squad
makispla;3693258 said:
hi mate!
i saw that in FIFA World Cup 2014 Patch they made an attempt to use a kit for each player (crotia case)does it really work?is there an update in the works?

Yes, it does work! However, the player.lua I created was accidentally omitted from the release. The feature will also be included in the next release of this mod.
 

Jago88

Club Supporter
Scouser, I'm a little bit confused. I've downloaded the Fifa infinity mod and there was wrote that the revolution mod was included :D But What should I do to have the last update ? I should install the fifa infinity + Revolution Mod 1.3v, right? Thanks!
 

scouser09

Senior Squad
Jago88;3693574 said:
Scouser, I'm a little bit confused. I've downloaded the Fifa infinity mod and there was wrote that the revolution mod was included :D But What should I do to have the last update ? I should install the fifa infinity + Revolution Mod 1.3v, right? Thanks!

The FIFA Infinity World Cup Patch includes all features of V1.3 and some of V1.4 (in progress).
 

Cesc Fabregas

Senior Squad
@ scouser09

You included in the Infinity/WC2014 patch the feature to make the blue front numbers on Croatia kits possible.
But how the files needs to be named if I want to add a third kit?

"kit_1328_10023_0.rx3" (Home Kit - Number 23)

So I assumed for third kit it needs to be "kit_1328_10023_3.rx3".

Unfortunately it is not working for the third kit, so would be great if you tell me how it should be named right :)
 

Fidel Gameplay

Senior Squad
Cesc Fabregas;3696843 said:
@ scouser09

You included in the Infinity/WC2014 patch the feature to make the blue front numbers on Croatia kits possible.
But how the files needs to be named if I want to add a third kit?

"kit_1328_10023_0.rx3" (Home Kit - Number 23)

So I assumed for third kit it needs to be "kit_1328_10023_3.rx3".

Unfortunately it is not working for the third kit, so would be great if you tell me how it should be named right :)

Hello, you can see/learn how this works in:
REVMOD\Documentation\2-Statements.pdf -TEAM STATEMENTS Section page

In order to enable Croatia third kit:
1) you must create a lua file and place here:
FIFA 14\Game\data\fifarna\lua\assignments\teams\
Code:
team_1328.lua

2) you must add in this lua assignement like this:
Code:
-- assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, 
-- numbercolourshort,fit,collarnumber)
assignKitDetails(1328,0,1328,"FFFFFF",-1,1328,1,22,-1,7) - home 1
assignKitDetails(1328,1,1328,"FFFFFF",-1,1328,1,11,-1,0) - away 1
assignKitDetails(1328,3,1328,"FFFFFF",-1,1328,1,22,-1,7) - home 2
assignKitDetails(1328,4,1328,"FFFFFF",-1,1328,1,11,-1,7) - home 3

3) create kits, rename correctly and place in sceneassets\kit folder:
Code:
kit_1328_0_0.rx3
kit_1328_1_0.rx3
kit_1328_3_0.rx3
kit_1328_4_0.rx3
Example for wc kits:
Code:
assignTeamTournament(1328,78)
associated file kit name: kit_1328_0_990.rx3, etc.

You can also assign gk kits, read rev mod documentation.

I hope you understand.

Bye
 

Cesc Fabregas

Senior Squad
All respect to you Fidel but you don't seem to get what I'm talking about.

I know all these things you posted, I want to know something more about the unreleased features which is included in the WC patch. The new feature from scouser allows to assign a kit to a kit number to allow having a different number colour on front and back by creating seperate kit textures including the kit number on texture. It all works fine for the home kit, I just want know how I need to name the files if I want to do the same for a third kit.
 


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