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New Simulator

Rami

Mullet Boy
"New Simulator Today
A new version of the simulator will be released this afternoon (January 7, CET). The main focus of the changes has been:

Stamina. The stamina will have more effect, both on the players' skills and their speed. It will show more clearly in the end of each half and during overtime.

Attributes. These have again been looked into and adjusted. The main effect is that the bad player will perform worse than they did before, and the better players will be unchanged. This will create more difference between the players. The passing attribute has been changed to be more active.

Some minor but important bugs have been resolved, such as the goalkeeper that takes goal kicks from the wrong goal and throw ins that are thrown out of bounds.

Some extreme tactics have been made less effective.

More detailed information about this will be posted at the time of the release. "
 

Alistair

Starting XI
Nah it's good they've done something about the so called 'cheat' tactics.. Hopefully it will work out to be effective.
 

UpTheIrons

Club Supporter
Let's elaborate on what has been said.

Stamina. The stamina will have more effect, both on the players' skills and their speed. It will show more clearly in the end of each half and during overtime.

Okay, so there is now going to be a lot of emphasis on speed and stamina. This, in my eyes will make wing-play very effective. The introduction of fatigue is going to be a major pain in the arse seeing as a lot of my players have very good attributes, but have the speed of a snail, and the stamina of a Skoda.

Due to this, I believe substitutions should be introduced to matches. Not live, but pre-match subs. By this, I mean on 60 minutes, I would want my star striker with 3 balls in stamina and 1 ball in speed, replaced with another player who has 7 balls speed, and 6 stamina. The fresh pair of legs would be effective, and the ability to make substiutions in this manner could win you matches, as opposed to the match coming down to your formation.

Attributes. These have again been looked into and adjusted. The main effect is that the bad player will perform worse than they did before, and the better players will be unchanged. This will create more difference between the players. The passing attribute has been changed to be more active.

Excellent. I was getting somehwhat agitated by that anally rectified turd who played for my rival team who ended up knocking home 20 for the season. He was worth about as much as a Mars bar too.

Let's just hope the change is not too drastic. I don't want to be going into a match against lower league opposition guaranteed a win before my players have even got their kit on.

Some minor but important bugs have been resolved, such as the goalkeeper that takes goal kicks from the wrong goal and throw ins that are thrown out of bounds.

I never knew of such bugs because I refuse to purchase MZ live, or other such packages. As for throw-ins that are thrown out of bounds, it's not a bug as it happens in real life, but it's a rare mishap.

Some extreme tactics have been made less effective.

In all fairness, all the 4-3-3 was, was a very detailed offside bug. The tactic is ahead of it's time. Whoever created it knew what they were doing, and it's not exploiting bugs, and they're not cheats, they've just beaten the tactical engine which Managerzone uses. The Managerzone tactical engine needs to be a lot more intelligent before tactics are made less effective.

As a result of this change, a new super-tactic will be produced. My bet would be that if you stick a three strikers as far forward as you can with one or two players playing in 'the hole', similar to the 1966 World Cup winning formation, the M-W, the W-W, and the Catenacio from previous decades, and implement these into Managerzone, I would wager they would become highly successful too.

More detailed information about this will be posted at the time of the release.

I'm looking forward to them elaborating on the changes of the simulator.
 

Mutt

Yahoo Pool King
nice wrap up... im a little worried as my players have max 2 balls speed and stamina... so im going to get overun badly... and the stast thing.. i purchased a 6 ball goalie and hes doing worse than the 3 ball goalie i had in place previously...
i never used the 4-3-3 and often beat sides using the 4-3-3 against me, so i shall keep my tactic.
 

VprArs06

Reserve Team
for those in europe... should i change my tactics for tomorrows cup match, or do u think it wont be up by then?
btw: great news :)
 

UpTheIrons

Club Supporter
Nice wrap up.

Thank you. :)

I'm a little worried as my players have a maximum of two balls speed and stamina, so im going to get overun badly.

A lot will depend on the calibre of your players. It's the same case with me, the formations will have to be spot-on with regards to player positioning as I won't be dribbling past too many players.

This specific news of the simulator changed altered my mind as I was lining up a £450,000 bid for a midfielder, but he had a single ball in speed, and three in stamina, so as you can guess, I scrapped that, and will now be looking elsewhere, as I prepare for Division 3.

And concerning the attributes, I purchased a 6 ball goalkeeper, and hes doing worse than my 3 ball goalie which I had between the sticks previous to my better keeper's arrival.

The Managerzone simulator is rather simple, so I don't begin to imagine that it is an adaptability issue. Perhaps the new simulator will bring changes to your luck at the back. You're best off playing the same team four times. A double on Thursday and Friday. Play the same tactics, but with a different keeper on Friday.

I never used the 4-3-3 and often beat sides using the 4-3-3 against me, so i shall keep my tactic.

I use the 4-3-3. My variation of the 4-3-3 is somewhat different to the most common 4-3-3. I use a 3-1-2-1-3, and that seems to dismantle the 4-3-3 for some eccentric reason.

For those in Europe - should I change my tactics for tomorrow's cup match, or do u think it wont be up by then?

Well the released statement from the crew states that the simulator will be modified and released later on today (7th January), so I anticipate that it is most likely to be to your benefit that you do change your tactic.
 

UltrasViola

Reserve Team
what about 4-4-2 at the begining when i got my team. i used that tactic and won every game, after some time the tactic dint work anymore. :crazyboy:
 

UpTheIrons

Club Supporter
Now that this 4-3-3 has been made less-effective, I'm wondering where to turn. The offside trap is going to have been hit hard.

I think what I will do is go with this:


To those who are uneducated in the wonderful word of tactics in the past decades, this is the Catenaccio from 1947.

In 1947, Nereo Rocco became the new coach of Triestina, a small club in Italy's Serie A. Triestina was then only barely surviving in the league. Rocco's 'Catenaccio' system saw Triestina shooting up to second in the league later that season.

Catenaccio at its most attacking is played with a 1-3-3-3 formation. The most important part of the catenaccio was the focus on defence. Though not as outright defensive as the verrou, this defensive alignment was also important -- it led to football's darkest era (in Italy, anyway) when sterile, goalless matches were produced.

Three of the centre-backs had man-to-man marking duties, and the libero (continental name for sweeper), the free man. Obviously Managerzone tactics don't stretch as far as individual instructions, but it could be worth a pop.

This libero would have no marking duties, and would patrol the backline to cover up in case a fullback made a mistake. Almost all of the game was spent with long balls probing the defence, or sending only the forward line to attack, so that there would be enough players left to defend if a counterattack from the opposition developed. At its most defensive, a catenaccio team can even play with a 1-4-3-2 or 1-4-4-1 formation.


This is the W-M, which I was talking about earlier:



I would wager that it is similar to your 5-3-2 tactic, Mutt. Especially at the back, 3 centre-backs, and 2 centre-halfs. I would think that your attacking midfielders and strikers were set out differently.

Perhaps something like this?



This, in real life, was also a tactic created to deal with the offside trap. The 1925 amendment of the offside rule meant that an attacking player need only keep 2 opponents in front of him and not 3 as stated before. This made the offside trap a much more challenging proposition. If one defender made a mistake, then the goalkeeper would be left on his own to defend the goal... Unsurprisingly, the number of goals scored in the English First Division rose by 43%, from 1,192 to 1,703. Something which we may see a rise in Managerzone - Goals.

The perceptive Arsenal manager Herbert Chapman, along with his captain Charlie Buchan, devised a system to stop this problem after a 7-0 drubbing by Newcastle. They noticed that it was the centre-forward doing most of the goalscoring. Thus, the centre-half was pulled back to become the stopper, or the centre-back. To fill up the gap created in midfield, the two inside-forwards were pulled back to create a four-man midfield which the Italians called the magic square. The team thus had the general shape of a W of defensive players and an M of attack-minded players, giving rise to the name W-M. The typical W-M centre-forward was brawny and could score well.



This is the aforementioned 2-3-5, which England won the World Cup with, although also similar to a 4-3-3. Another modification to the 2-3-5, implemented by Vittorio Pozzo, 1934 coach to the Italian World Cup team. It was meant to be the Danubian style, with which the Austrian team were destroying all opposition, but he had no playmaker - his centre-half was more of a defensive type - and thus no source of attacks. This problem he solved by pulling the two inside-forwards back into midfield to start off the attacks and to act as playmaker. His centre-half then took on a more defensive role. This meant that his attack looked somewhat like the M of the W-M formation which I mentioned earlier.

I would expect more dribbles with the modified simulator. A player with a high speed attribute who sits in 'the hole' is going to cause havoc. He'll be breaking the offside trap very easily as he won't pass, but dribble through at speed. He could murder the Catanaccio. However if you have a fast defender, then send him back at sweeper to deal with this.
 

UpTheIrons

Club Supporter
Originally posted by mutt
this is the way my tactic is set up...

Hmm, interesting. It is very defensive. I guess you play attacking, short passing / counter attack, and most likely with normal aggression.

If I was you, I would move #6 up into 'the hole'. The segregated line which seperates midfielders from attackers. Keeping him in midfield, but borderline. If you're playing attacking, he'll create havoc. You'll have to make your two strikers #7, and #2 paralell though.

#3 and #5 would start the attacks in a centre-half style. The link-up play with #6 would be interesting.

#25 and #15 would break down attacks before they start, and #8, #1, and #4 are your bog-standard centre-backs. It could be argued that you're #25 and #15 are high defenders, similar to the 4-3-3 tactic, and your #8, #1, and #4 are sweepers which mop up the mistakes of #25 and #15.

As it currently stands, your #2 is being used as the link-up man. The Henry in the Henry/Trezeguet partnership. The Inzaghi in the Inzaghi/Shevchenko partnership. By introducing #6 into the attacking play you'll be creating more chances, space, and options for your attackers. #3 and #5 would seem to me to be hanging about. Not creating much, just an obstacle getting in the way. Your #6 would also seem to do this, although has the task as #22 and #15, but farther up the park.

It could be worth sending #3 and #5 out onto the flanks and have them creating chances from on the wings if you're not too keen on the idea of moving your #6 up into 'the hole'.
 

Mutt

Yahoo Pool King
well.. i dont see why i shjould change it since im playing well... although, i tend not to move my #6 as he's not the best passer or attacker... and i have a very defensive tactic as my defence is poor.. so the more the merrier lol... i play long balls... so the midfiled lob it to my number 7 and 2 ... and 2 is good on passing and it sets up alot of goals... :)
 

UpTheIrons

Club Supporter
Don't change it if you're conquering. Instead, design a variant as I aforementioned in your 'tactic B' or 'tactic C' sections, and then use one at home, and then following day use one away. Just experiment.

The attacking orientated formation which I have suggested may come in handy at home, whereas your version may come in handy on the road.
 

Ash

Senior Squad
Woah! I want to get me a bit of this advice ;)

Mine is almost a complete opposite of Mutt's.

No. 6 helps alot with the defending, and Nos. 9 and 7 tend to drop back into midfield. I use long balls because my attack have the advantage over defense at winning the balls because of the number of them I use.

It's been working quite well recently, but I'm not too sure if it'll carry on working. However it looks very similar to some of the ones you've shown us, that you think will work.

Some great posts there UpTheIrons. What's your team name and division etc?
 


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