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No mate, the reflex is working fine, just set it's transparency to 1%. About the bump now, johnshadow had tought me that at first you have to make the texture in a white/black scale, according to its elevation. Meaning the higher parts like the laces or the logos on the boot must be whiter than the parts that are located lower. Then when that white/black texture is ready, apply the nvidia filter for normal maps and you're ready. I'll try to upload the one I used for the X 18 I had made, as an exampleim making another updated with the texture..especially the rubber and laces..new texture, bump and reflection...both bump and reflection may not working just like time..so @pao4ever , have to bother you to fix it..again..haha
that sounds complicated or i am too dumb to understand this method..hahaNo mate, the reflex is working fine, just set it's transparency to 1%. About the bump now, johnshadow had tought me that at first you have to make the texture in a white/black scale, according to its elevation. Meaning the higher parts like the laces or the logos on the boot must be whiter than the parts that are located lower. Then when that white/black texture is ready, apply the nvidia filter for normal maps and you're ready. I'll try to upload the one I used for the X 18 I had made, as an example
That's the perfect example, which only @john_shadow8 can achieve lol. But better use a PS version that suits your modding needsthis is how a bump should be before the nvidia filter:
like my friend Pao said, white parts are the higher level and black parts are the lower level in the 3d-like perspective
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshopCould you give me Nvidia dds plugins for Photoshop?
How do you mean it?wow..that was easy than i thought..but if i edit the map will it damage the texture or it will fine?