arkapd;2881046 said:
Can u tell me what will be the difference if I take the powerup values from v7?
the values were set at 28, which has the bar rise really fast.
it will make the ball feel incredibly light since it doesnt take much time to shoot, cross, etc.
i only lowered them because i feel its too easy to hit the perfect through ball or cross to a teammate when the meters rise fast.
i dont like the fact that you can see an opportunity at the very last second & feed the perfect through ball or cross to your teammate.
keeping the meters rising slowly makes it so you must see your next move in advance, it makes you have to focus on everything going on, not just what you are doing w/ the player in possession of the ball.
cause its a fact every players at some point has to look up for options, unlike in fifa 10 when a teammate will always be there.
which is why i changed the runs info, to better suite the purpose of the meters.
& why i also decreased the cross assistance & width, which is why the crosses sometimes seem too low, its because you didnt hit the perfect cross.
when i cross which isnt much, they tend be to perfect 75% of the time.
its also like that too to try to create chances for diving headers opened w/ my animations patch.
no disrespect to any gameplay makers, but my gameplays create the prettiest goals, not just shoot & score.
the gks are what i worked on to get them almost perfect, to stop the easy goal scoring to make scores more realistic as well.
im just looking for feedback, ive already started work on the ai again, i just release when beta people tell me its good for now.
if it was all on me, id prolly never have released a gameplay.