gonzaga
Reserve Team
No, Harry. I doubt it's because of it. Benya's fix worked with stadiums that had the same skydome as stadiums that have the bug. The skydome is big enough to prevent being overcrossed by any stadium.
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No, Harry. I doubt it's because of it. Benya's fix worked with stadiums that had the same skydome as stadiums that have the bug. The skydome is big enough to prevent being overcrossed by any stadium.
Alright fair enough.No, Harry. I doubt it's because of it. Benya's fix worked with stadiums that had the same skydome as stadiums that have the bug. The skydome is big enough to prevent being overcrossed by any stadium.
The skydome is the circular object that contains the entire stadium. It doesn't need to be altered. Unfortunately, it isn't the solution.What is skydome bro? I have that option in the rendering patch. But I don't know how to fix it.
This is awesome news, mate! Thaks for working on it!@gonzaga Rendering Patch will be updated to 3 digits
Here's an example of a stadium with ID 101
View attachment 66016
PD: The rendering patch still imperfect because in tallest stadiums the fix doesn't work at 100%, but many stadiums will be fixed now.
Credits of the fix goes to @tokke001
I think Float (that says 95) :@tokke001 this is the value that I want to change and test.
View attachment 66017
In this case:
Unsigned byte says 66
Unsigned short says 17086
Float says 95
just a questions: is there any possibility to expand the game limit of 512 stadium on database? I tried to change xml files to have 650 stadiums ids and it worked except that when saving db with CM and db master, it change the id post 512 to a previous one but db master and CM allows well to add a stadium id 650 if the xml are modified.I think Float (that says 95) :
But i m not sure what ea means with this value, u should try ingame a bit
Maybe it is how much procent (95%), or it stands for a y-value or z-value (multiplied by something or so)
So, u have (in this order) :
1. the name (string type):
"crowd_height_offsetf"
-> i see there s an "f" at the end of the name, this may indicate that it is indeed a float32 value
-> before the name, u have a ubyte value: wich indicates the length of this
2. Number of parameters to follow (ubyte/uint8):
"1"
3. Parameters (single/floats32 types) :
"95"
-> 1 Parameter of float32 type with value "95"
And u didnt press "expand database",just a questions: is there any possibility to expand the game limit of 512 stadium on database? I tried to change xml files to have 650 stadiums ids and it worked except that when saving db with CM and db master, it change the id post 512 to a previous one but db master and CM allows well to add a stadium id 650 if the xml are modified.
@tokke001 do you think it's possible to adjust CM 15 and db master 15 to allow reading saving and adding stadium until id 700 for example?? please
no I modify manually with texpad the xml files to change all stadiums values from 512 to 650.And u didnt press "expand database",
Because this option will set the max id probably back to 512... ?
if I had a stadium id 650 with db master, it allows, but after saving and reopening then the ids above 512 are automatically moved to random onesno I modify manually with texpad the xml files to change all stadiums values from 512 to 650.
saved the xml
then open db into db master: all was expanded for stadium up to 650 value, made no change.
I opened CM 15, added a stadium ID 650, it was working .
Saved the db
then when reopening it, values were still at 650 for the data in db master but the stadium added to id 650 was saved to random id 37 I think.
I think it's a CM 15 and Db master 15 setting to change to allow to save up to 512 for this maybe.
I did no expand database with the tools.
i ll send u in pmand what may indicate that 95 value? I mean what can indicate a float Type value and how can I edito one. For example, in the second screenshot you sent how can you edit that value?
Can I understand what this means using another programm?
i uploaded a fix here,if I had a stadium id 650 with db master, it allows, but after saving and reopening then the ids above 512 are automatically moved to random ones
excellent!!!! you're a magic if it works thankssss!!i uploaded a fix here,
for Creation master 14 & dbmaster :
* higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
* higher ids : StadiumIds (max id 4095 now)
but it should be checked ingame, if the game supports the high ids :
possible crashes, ...
-> fifa 11 for example, only support stadiumids till 256 (higher u get errors/crashes)
Database - Xml edits for FIFA 14
Are you breaking ID limits? it is something extraordinary! For large patches it could be not an extra gear but a whole gear lever!i uploaded a fix here,
for Creation master 14 & dbmaster :
* higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
* higher ids : StadiumIds (max id 4095 now)
but it should be checked ingame, if the game supports the high ids :
possible crashes, ...
-> fifa 11 for example, only support stadiumids till 256 (higher u get errors/crashes)
Database - Xml edits for FIFA 14
So we can literally install all of Gonzaga's stadiums now in one DBmax id 4095 now
not sure, I give a try this morning and the game didn't loaded it; no crash but no stadium.So we can literally install all of Gonzaga's stadiums now in one DB
And if u would try set the stadium as training (arena) stadium:not sure, I give a try this morning and the game didn't loaded it; no crash but no stadium.
I have added a new stadiums ID 715, everything's ok for adding, saving and linking to a team
db M and CM working perfect, DI 715 saved and assigned.
when trying in game, the team to which the stadium 715 is assigned is replaced by a random one..
when scrolling on the stadiums to select it from game menu, the game go back to the random one assigned to the team when reaching the name of the stadium added with id 715.
but when reopening the db with tools, nothing disappear, and everything was still added to id 715.
maybe the game can not read above id 511?
strange because there's no crash, only another stadium randomnly assigned by the game
there's maybe a file to modify in the game?