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tute10;3340121 said:where i can find, tournament id, for example euro league, champions league, all british cups, thanks and good luck
sepak;3339386 said:I hope this is what you need
http://www.mediafire.com/?jy9y1d8d9own7di
I tried to covert to cff all the files of manager but non of them worked
Haribofan;3339413 said:thx mate
ok here are the id's
Black 6004
Yellow 6005
Blue 6006
Red 6007
Grey 6008
Green 6009
Outsider 87;3339424 said:First beta of Revolution Mod Manager here:
http://www.soccergaming.com/forums/showthread.php?p=3339417#post3339417
Ronson;3339765 said:I did that, but still not working so problem is somewhere else. This might be stupid question, is GK Kit integrated in Mod, or I need to download Kit pack? Which one (kit pack) if yes?
root4rulez;3340376 said:Scouser, can you explain how to add hair asignments
Ok, thanks for your answer. I see kits are in png, now need to convert to rx3 etc. Too many steps, it's not fun anymore. Great work btw, keep it upscouser09;3340507 said:You have to add the kit files yourself.
Ronson;3340978 said:Still cant change generic GK kit. I have gk kit in rx3, saved as kit_121_2_0.rx3 and kit_121_32_0.rx3.
In kit.lua is this code:
assignGKKit(121,0,1,{2,32})
assignKitDetails(121,32,-1,0xFF000000,269,2,2,-1) --GK White
assignGKKit(121,1,12)
assignGKKit(121,0,22)
assignGKKit(121,3,22)
assignGKKit(121,4,32)
in assets:
addExternalFile("player.lua")
And GK kit is still generic pink
baovela;3341121 said:2 scouser09....my player.lua file has an error....tatoo and faces not active, although it was very good before (boot and jerseyfit is still active) .I reinstall a lot but nothing new. What should i do? Please help me..
k_h_a_n;3341136 said:first of all player.lua is already used by fifa and is integral lua file of this mod, u don't have to add it in assets.lua file, u just have to write statements between
--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS BELOW HERE
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--PLACE CUSTOM ASSIGNMENTS ABOVE HERE
--------------------------------------------------------------------------and save it..that's all.
Secondly, u have mentioned that these statements are written in kit.lua file, therefore u have to add this line in assets.lua
addExternalFile("kit.lua")
Also, that is the old way of assigning kit details. Refer to these two points from scouser09's manual about assigning kit details:
OLD
assignKitDetails(teamid,kittype,namefont,namecolour,numberset,numbercolourshirt,numbercolourshort,collarnumber)
NEW
assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)
Add parameters for namelayout and fit, change format for namecolour (see above). These can be set to -1.
The format for namecolour for shirts has changed. Previously, this was input was the hexcode prefixed with 0xFF. The new format is the simpler hexcode in quotation marks. For example, the hexcode FF0000 was 0xFFFF0000, it should now be entered as "FF0000" including the quotation marks.
k_h_a_n;3341145 said:Did u regenerate after reinstalling...delete the fifarna folder, remember to save ur statements elsewhere and install fresh following all the points listed in readme by scouser09 and then regenerate using iard68's regenerator. Now copy back ur saved statements..
Also, u have used all stuff boots, tattoos, faces etc. in player.lua file...too many statements in player.lua file. Use the advantage that is provided by revolution mod 1.1 update i.e. adding separate files. For eg:
create a new lua file tattoos.lua for assigning tattoos, faces.lua for faces, boots.lua for boots, kit.lua for jerseyfit etc. and add the statements in these files, remember u only have to add statements in self created lua file and nothing else and then add the following in assets.lua
addExternalFile("faces.lua")
addExternalFile("tattoos.lua")
addExternalFile("boots.lua")
addExternalFile("kit.lua")
This way u will also ensure that the game does not crash..u can also leave the player.lua file empty without adding anything into it if it is really creating problem for u. use the above method
The Danish;3301272 said:Just a small suggestion to a future (FIFA13) version of this amazing mod:
Would it be possible to combine the "assignRandomGKKit" command,
assignRandomGKKit(teamid,playerkttype,{gkkittype1, gkkittype2, gkkittype3}),
with the "assignGameKit" command,
assignGameKit(teamid,hometeamid,awayteamid,kittype,newkittype).
Something along the lines of:
assignGameKit(teamid,playerkittype,hometeamid,awayteamid,{gkkittype1, gkkittype2, gkkittype3}).
or just
assignGameKit(teamid,playerkittype,opponentteamid,{gkkittype1, gkkittype2, gkkittype3}).
This would make it easier when you have many gkkits, but only one of them would work against some teams and you wouldn't have to make one line for each of the gkkits that wouldn't work.