Other new features for V1.2:
-Assign specific managers and substitues to teams
-Assign cameramen to tournaments
-Assign winter balls to teams and tournaments
For managers/substitutes/cameramen, each has a specific model and texture. Each texture includes both skin and clothes. This will allow specific faces to be created, these are different from player faces and on the same texture as the clothes. All can have specific clothes which will not be recoloured like the generic ones, allowing for specific club tracksuits for substitutes for example (the bib does not need to be kept).
The winter balls are not used automatically by the game as I currently can not detect the time of year of matches. They are activated by adding a statement, and deactivated by removing that statement.
rfordawin;3361931 said:
I've assigned a face to my VP but it won't work, it has blue and green squares on it..
Check there are no problems with the face texture file.
iestyn02;3362754 said:
I uninstalled fifa and reinstalled both fifa and revolution mod but this time, nothing works on fifa, no boots no tattoos nothing, and i installed it within the fifa 13 folder and regenerated it as previously done, but it doesn't work, anyone could help to pinpoint the problem?
Make sure there are no errors in your code, one mistake can stop other statements working.
Nazar;3362813 said:
I try to create external file, but now my game crashes.
I created a new lua file "kits" in FIFA 13\Game\data\fifarna\lua\assets\ and added a statement addExternalFile("kits.lua") to assets.lua
Something is wrong? What can be a reason of crash?
I think that there are not problems with statements that I put in new external file, because when they were in player.lua all was working perfect.
From your description, your setup seems correct. Make sure you only put statements in the external file, no other code.
pao4ever;3363255 said:
scous man, is it possible to assign specific manager textures to specific teams?
Yes, see above.
ac12;3363560 said:
I write on my LUA file ASSIGNeccecc(173210,173210)
I fix the name with xv132 in rx3 with body_173210_cm.Raster but i see always the black skin.
If i use LUA with ASSIGNeccecc(173210,206) and the rx3 with body_206_cm.Raster i see the correct texture ingame.
where wrong?
#Sorry for the double post.
I can replicate this, try using a smaller ID for the skin tone.