scouser09
Senior Squad
mauflo11;3373576 said:hey scouser thanks for replying to every ones questions !!! well let me tell you about my bad LUA file is the player.lua if there is a bad statement in there i dont know cause i have a lot in there, at least with the tattoos and boots those are not bad for sure but it can be with the kits statements i have so many and maybe some of those are repeat it i dont know if that causes the file to be bad, but i have so many kits statements that it would take me a lot of hours to be reading one by one.
what i did i erased about 50 statements from the kits and now is working i lost a lot of team kits but i can play now so i dont wanna mess with it any more,one more question do you have an idea of whats the limit of statements in the player.lua and also i tried to add an external lua but when i go to the game it doesnt show anything for example i did an external tattoos.lua i did the addExternalFile("tattoos.lua") statement and it doesnt work in game well thanks scouser keep up the good work mate your awesome !!!
Repeated statements will not crashes. I do not think there is an exact number for the limitation, I think it can vary depending on factors including what statements are used
cheironHH;3374293 said:is there a limit off assignments for rev-mod1.2?
i and a mate created an update of our graphicspatch...
i tried various combinations, at first i assign & paste my adboard.lua, faces.lua, kits.lua, shoe.lua.
after that i paste assignments in the installed accessory.lua, ball.lua, player.lua & sle.lua, i paste always in one lua and then i start the game to check... but always when i made assignments in the last luas suddenly the game crash to desktop while starting.
it seems it doesn't matter which lua is the last, as i wrote, i tried various combinations... so every lua for itself works, but not all together.
i am going crazy with that sh*t, the new features of rev-mod1.2 are great, but they makes not much sense when the assignments are too limited.
please help, i work with your fantastic mod since you created it for fifa12 but i had never any problems like that!
i love your work, but i guess there is something not working right in 1.2... the other possibility is i break a limit or something.
If you want to check i will upload my complete lua-folder... thanks in advance!
edit: http://www.mediafire.com/?s7j8i8gd2bxf6z9
it's "only" 7000 assignments, i run the game now by deleting the external shoe.lua... please have a look!
There is a limit, I will take a look when I have some time.
colindegreat;3374858 said:Hi Scouser or anyone who can help.
My first problem is that I have assigned perfectly mow patterns to teams in the stadium.lua and they work perfectly, however I am now trying to assign wear patterns but it seems to crash fifa at the language screen, the assignments I am using are:
assignWearPattern(78,6) crashes at language screen and then tried assignPitchWearPattern(78,6) again crashes, I have been assigning in the stadium lua, any help please.
My second problem is when I create an external lua. I creat for example tatoos.lua then add the line in the assets lua where the others are and again crash after starting.
Any help appreciated please.
I have not added support for pitch wear assignments yet, "assignPitchWearPattern(78,6)" will make your game crash because that function does not exist. For your "tatoos.lua", make sure the only code in this file is your statements, check there are no errors and there are not too many statements.
colindegreat;3374977 said:arrrgghhh, I dont get it, I am using moddingway patch, so I took it out then installed rm 1.2 and copied all the old moddingway lines to my new rm 1.2 and also my edited ones, crash, I take them out its fine, I try making new external lua's and add, crash again. so frustrating, I love using moddingway patch but I dont know why they change the whole rev mod lua's coz then we cant do simple new stuff with rev mod.
The Moddingway luas may have new statements which are not supported by RM13, therefore causing the crash. The changes they made where to optimize their patch.