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.:: Revolution Mod 13 ::.

dissectionalone

Senior Squad
amazing as usual :) The statement to replace generic boots along with that naming convention makes me wonder if it could be possible in the future to have automatic skintone detection for players... Would be handy with tattoos ;)
 

ManUtdFan20

Starting XI
Great work on the mod mate,
With the statement for assigning kit numbers and fonts to specific tournaments With that would you be able to add it so you can select a specific kit set for a tournament.
So when you play in the EPL all teams use kit set 0 and in the championship all teams use kit set 1.
 

ManUtdFan20

Starting XI
Great work on the mod mate,
With the statement for assigning kit numbers and fonts to specific tournaments With that would you be able to add it so you can select a specific kit set for a tournament.
So when you play in the EPL all teams use kit set 0 and in the championship all teams use kit set 1.
 

ManUtdFan20

Starting XI
Also the lua limit has been dropped MASSIVELY in this version.

Yeah with this version you can only have about 100 - 300 statements in the player.lua
 

scouser09

Senior Squad
I originally planned to release a boot fix patch with at the same time as RM13 V1.3, but since there was a final squad update on Friday I decided to delay release to include assignments lost in that update. The patch will create player specific boots for players who have boots assigned in the squad update, but are shown as generic ingame due to missing records in the playerboot table. Boot changed from specific to generic in the update will also be be restored. This will be released soon.

Also, please read the documentation before asking questions.


AmfdCrossB;3413386 said:
bro there's any possible to add some statements, to change body types?

I do not think it can be done but I will have a look.


kerem9tt;3413906 said:
hi, i downloaded revolution mod 13 and then used the regenerator but when i start fifa it shut itself down in 3-4 seconds. Did this problem occur to somebody else? Please can somebody help me i'm kind of a noob on editing fifa.

I need more information. Did you have alot of statements from a previous version or is this the first time you have used the mod?


Outsider 87;3414201 said:
If I use crowd.lua only (vers. 1.3, without any statement) over 1.2 files, the game does not start at all... Are there any other files needed to make it work?

Crowd.lua requires rm_default.lua but it should work with the V1.2 version of that file. Is may be related to the limitation being decreased so you may now be over.


zico99;3414267 said:
Cant understand kitswap. Can you explain.

This was the feature you asked for. I put an example in the documentation, if this does not help tell me what specifically you want me to clarify.


V.K;3414325 said:
I don't really understand the Replace all generic boots with specific boots feature. Does it mean we are finally able to make players use their DB boots or all generic boots will be simply replaced by random ones?

This will just allocate random specific boots from the list of all players with generic boots. See above for details on my boot restoration patch.


sepak;3414717 said:
Thank you master
did you solve the dark hair problem?

Unfortunalty, I do not think it can be fixed. The problem is from a recolouring function which must be applied to generic hair. Using the automatic detection method I can not distinguish between generic and specific hair so it is applied to both. I can not access the file system to test myself.


dissectionalone;3414738 said:
amazing as usual :) The statement to replace generic boots along with that naming convention makes me wonder if it could be possible in the future to have automatic skintone detection for players... Would be handy with tattoos ;)

This is something I have considered, but may only work for some players. Skin files require a hex edit to insert the ID and this causes problems if the ID is too high. Since the ID would need to be the player ID, it may only work for players with a small enough ID.


ManUtdFan20;3414928 said:
Great work on the mod mate,
With the statement for assigning kit numbers and fonts to specific tournaments With that would you be able to add it so you can select a specific kit set for a tournament.
So when you play in the EPL all teams use kit set 0 and in the championship all teams use kit set 1.

You can assign kit sets to tournaments for individual teams. It would be possible to do this for all teams, but any teams without this set would have missing textures. I would have liked to automate tournament kits, but this would cause problems for alot of users who have set IDs which are different from the tournament IDs.


ManUtdFan20;3414953 said:
Also the lua limit has been dropped MASSIVELY in this version.

Yeah with this version you can only have about 100 - 300 statements in the player.lua

I did not realize the reduction was so much, I knew the limit would decrease because of the new code for new features. Use external files where possible.
 

pao4ever

Starting XI
I have a CTD at the launch of the game Scouse, but I doubt it's caused by the new limit, as I have almost all my assignements in external luas... but with the v1.2 files it launches normaly
 

Sepak

Cocaine
Staff member
Moderator
I had an external file with 560 codes and it was working fine before with v 1.2, but now it crashes, I divided those codes in three external luas, but it didn't work either.
 

pao4ever

Starting XI
yeah bro, scouser is aware of this. I had the same problem and now he's trying to find the solution. let's hope there is one...
 

Sepak

Cocaine
Staff member
Moderator
I just realized it's not the amount of code, it's the code itself, The lua with wich I had problems is the one with kits codes, I only left a lua with 20 codes and it still didn't work, I delete the assignment in the assets lua and it started working, did something change with the previous kits codes?
 

Ars88

Club Supporter
How to set the ball for the World Cup, the Euro? How to fix?

My balls.lua
assignTournamentBall(511,122)
 

scouser09

Senior Squad
I am aware of the large reduction of the limitation. This is because of the new features added. The likley reason for crashes after updating is that you are over the limit for V1.3. I am going to look into what I can do to fix this problem.

It would be helpful to me to know what types of statements are used the most (100+ assignments) by users. My guess is assignments for adboards, boots and tattoos. Am I correct?


zico99;3416387 said:
How to create external files. Can someone help me.

There is a guide in the documentation.


NeyMar86;3416456 said:
Online PLayable ?

I have not tested it online, but it should work.


sepak;3417767 said:
I just realized it's not the amount of code, it's the code itself, The lua with wich I had problems is the one with kits codes, I only left a lua with 20 codes and it still didn't work, I delete the assignment in the assets lua and it started working, did something change with the previous kits codes?

Can you give me the problem code so I can test it? If you not longer have it, can you tell me which statements you suspect have bugs?


Ars88;3418069 said:
How to set the ball for the World Cup, the Euro? How to fix?

My balls.lua
assignTournamentBall(511,122)

I used the tournament IDs from FIFA 12 in the documentation of some earlier versions, the World Cup ID is not the same. The documentation for V1.3 has an updated tournament ID list.
 

jschuck12001

Senior Squad
scouser09;3415340 said:
I originally planned to release a boot fix patch with at the same time as RM13 V1.3, but since there was a final squad update on Friday I decided to delay release to include assignments lost in that update. The patch will create player specific boots for players who have boots assigned in the squad update, but are shown as generic ingame due to missing records in the playerboot table. Boot changed from specific to generic in the update will also be be restored. This will be released soon.

Everything works great using my patch db. I wanted to ask about the poleflag and particleffect luas. Have you tested any statements on these? Also there are generic ads that are used for the generic stadiums only and they are found in data 3 (C:\Program Files (x86)\Origin Games\FIFA 13\Game\data\sceneassets\genericad). I wondered if you knew if they could be used in this mod. They are rx3s but not in the stadium containers.

Thanks

Great job
 

Sepak

Cocaine
Staff member
Moderator
scouser09;3418138 said:
Can you give me the problem code so I can test it? If you not longer have it, can you tell me which statements you suspect have bugs?
sure man, thank you

Code:
assignSpecificGKKit(111108)
assignSpecificGKKit(111109)
assignSpecificGKKit(111451)
assignSpecificGKKit(111108)
assignSpecificGKKit(111459)
assignSpecificGKKit(111465)
assignSpecificGKKit(1375)
assignGKKit(111109,0,{2,3})
assignGKKit(111109,1,{2,3})
assignTournamentPlayerKits(111109,511,1,-1,-1)
assignTournamentKitDetails(111109,2,511,-1,"D5D9D5",-1, 9,1,1,-1,0)
assignKitDetails(111109,0,-1,"001450",-1,9,13,5,-1,7)
assignKitDetails(111109,1,-1,"E8D628",-1,9,5,13,-1,7)
assignKitDetails(111109,2,-1,"0D0C0D",-1,9,2,2,-1,0)
assignKitDetails(111109,3,-1,"D5D9D5",-1,9,1,1,-1,0)
assignKitDetails(1377,0,25,"000000",-1,34,2,1,-1,0) -- URUH
assignKitDetails(1377,1,25,"000000",-1,34,2,2,-1,0) -- URUA
assignSpecificGKKit(1377)
assignKitDetails(1377,2,25,"EAEAEA",-1,34,1,1,0,9) -- URUG
assignKitDetails(1370,0,1,-1,-1,47,19,1,-1,7) -- BRAH
assignKitDetails(1370,1,1,-1,-1,47,5,5,-1,7) -- BRAA
assignSpecificGKKit(1370)
assignKitDetails(1370,2,1,"FFFFFF",1,47,1,1,0,0) -- BRAG
assignKitDetails(1327,0,1,-1,-1,10,4,1,-1,0) -- BULH
assignKitDetails(1327,1,1,-1,-1,10,1,1,-1,0) -- BULH
assignSpecificGKKit(1327)
assignKitDetails(1327,2,1,"FFFFFF",1,10,1,1,0,0) -- BULG
assignKitDetails(1395,0,25,-1,-1,34,5,5,-1,0) -- CAMH
assignKitDetails(1395,1,25,-1,-1,34,6,5,-1,0) -- CAMA
assignSpecificGKKit(1395)
assignKitDetails(1395,2,25,"EAEAEA",0,34,1,1,0,0) -- CAMG
assignKitDetails(111112,0,25,-1,-1,34,1,1,-1,0) -- IVOH
assignKitDetails(111112,1,25,-1,-1,34,1,1,-1,0) -- IVOA
assignSpecificGKKit(111112)
assignKitDetails(111112,2,25,"EAEAEA",0,34,1,1,0,0) -- IVOA
assignKitDetails(111459,0,25,-1,-1,34,-1,-1,-1,9) -- CHIH
assignKitDetails(111459,1,25,-1,-1,34,-1,-1,-1,0) -- CHIA
assignSpecificGKKit(111459)
assignKitDetails(111459,2,25,"EAEAEA",-1,34,1,1,0,9) -- CHIG
assignKitDetails(111109,0,1,-1,-1,40,2,5,-1,7) -- COLH
assignKitDetails(111109,1,1,"fdef58",-1,40,5,13,-1,9) -- COLA
assignSpecificGKKit(111109)
assignKitDetails(111109,2,1,"EAEAEA",-1,40,1,1,0,0) -- COLG
assignKitDetails(1334,0,1,-1,-1,40,-1,-1,-1,-1) -- FINH
assignKitDetails(1334,1,1,-1,-1,40,-1,-1,-1,-1) -- FINA
assignSpecificGKKit(1334)
assignKitDetails(1334,2,1,"EAEAEA",-1,40,1,1,0,0) -- FING
assignKitDetails(111130,0,-1,-1,-1,40,-1,-1,-1,-1) -- EGYH
assignKitDetails(111130,1,-1,-1,-1,40,-1,-1,-1,-1) -- EGYA
assignSpecificGKKit(111130)
assignKitDetails(111130,2,1,"EAEAEA",-1,40,1,1,0,0) -- EGYG
assignKitDetails(1886,0,-1,-1,-1,40,-1,-1,-1,-1) -- HUNH
assignKitDetails(1886,1,-1,-1,-1,40,-1,4,-1,-1) -- HUNA
assignSpecificGKKit(1886)
assignKitDetails(1886,2,1,"EAEAEA",0,40,1,1,0,0) -- HUNG
assignSpecificGKKit(111473)
assignKitDetails(111473,2,1,"EAEAEA",1,47,1,1,0,0) -- NEWG
assignKitDetails(1357,0,-1,-1,-1,40,-1,-1,-1,7) -- RUSH
assignKitDetails(1357,1,-1,-1,-1,40,-1,-1,-1,7) -- RUSA
assignSpecificGKKit(1357)
assignKitDetails(1357,2,1,"222222",0,40,2,2,0,0) -- RUSG
assignKitDetails(1353,0,-1,-1,-1,-1,4,4,-1,0) -- POLH
assignKitDetails(1353,1,-1,-1,-1,-1,1,1,-1,0) -- POLA
assignSpecificGKKit(1353)
assignKitDetails(1353,2,1,"EAEAEA",0,47,1,1,0,0) -- POLG
assignKitDetails(1356,0,1,-1,-1,40,-1,-1,-1,7) -- ROMH
assignKitDetails(1356,1,1,-1,-1,40,-1,-1,-1,7) -- ROMA
assignSpecificGKKit(1356)
 

Ars88

Club Supporter
scouser09
Quote:
Originally Posted by Ars88 View Post
How to set the ball for the World Cup, the Euro? How to fix?

My balls.lua
assignTournamentBall(511,122)
I used the tournament IDs from FIFA 12 in the documentation of some earlier versions, the World Cup ID is not the same. The documentation for V1.3 has an updated tournament ID list.
Thanks!
 


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