NNicolas23
Youth Team
Hey scouser, can you share original rx3 files for add scarves to teams?
I don't know how take them from the game, thanks!
I don't know how take them from the game, thanks!
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dnz;3845926 said:Hey scouser can you tell me how i can change kitnumbers and name color for the 2nd gk kit? I tried some codes but it just not working. Thanks.
NNicolas23;3846296 said:Hey scouser, can you share original rx3 files for add scarves to teams?
I don't know how take them from the game, thanks!
john_shadow8;3846391 said:can you "add" scarves to a team that don't have?
V.K;3846808 said:I try to import scarves for English teams (Swansea, Liverpool, etc) which use scarves but the game crashes if their scarf files (e.g. scarf_7.rx3) are present in the 'flag' folder. Any ideas why?
And Scouser, a suggestion for RM 16: seems like fifa 16 will have nice pre-season tournaments in CM, so it would be nice to disable player names on kits for those friendly tournaments (if it has not been implemented already).
V.K;3846808 said:I try to import scarves for English teams (Swansea, Liverpool, etc) which use scarves but the game crashes if their scarf files (e.g. scarf_7.rx3) are present in the 'flag' folder. Any ideas why?
And Scouser, a suggestion for RM 16: seems like fifa 16 will have nice pre-season tournaments in CM, so it would be nice to disable player names on kits for those friendly tournaments (if it has not been implemented already).
scouser09;3846389 said:What exactly did you try?
Use the flag file for the needed team as a template. This is important as they contain the team ID in the file, it will not show otherwise. You can use FIFA File Explorer to change the texture size.
V.K;3847652 said:Oh I see! I never knew there was hex editing involved.
Well, then I wonder why hasn't anyone created correct containers for BPL teams yet.
dnz;3848575 said:I tried this assignKitDetails(246,12,33,-1,-1,60,-1,-1,-1,-1)
I see!scouser09;3848859 said:The hex editing is only needed if you do not use the original flag file as a template. Scarves for Premier League teams have been created. I have a pack in my game, but I can not remember the author.
SlimOntario2033;3848898 said:Is there a way to disable the function, that kit_*_*_223.rx3 get used as champions league kits ?? Cause I've these(kit_*_*_223, or 224 for example) as season 14/15 kits and I want to disable it (to use the 15/16 kits )...
V.K;3849259 said:I see!
Could you upload your 'scarf' files please? That would be much appreciated.
In the meantime, I'm going to try converting some flag files to scarves myself.
Although the problem is that BPL teams don't have flag files.
gabo_DG;3849455 said:Hola, no consigo que rm15 v1.4 cargue la asignacion de un kit.
Esto entendi:
assignKitDetails(id-team, id-kit, name-font, name-color, number-color, number-set, -1, -1, -1, collar)
Asi lo aplique:
--Manchester United
assignTeamTournament(11,13) --England Premier League (1)
assignKitDetails(11,3,-1,"FFFFFF",-1,-1,-1,-1,-1,0) --Third Kit
Q' se hizo mal???
V.K;3849259 said:I see!
Could you upload your 'scarf' files please? That would be much appreciated.
In the meantime, I'm going to try converting some flag files to scarves myself.
Although the problem is that BPL teams don't have flag files.
gabo_DG;3850243 said:assignKitDetails(team(ID), kit(ID), name-font, shirt-name-color(HEXADECIMAL), -1, number-set, shirt-number-color(ID), short-number-color(ID), -1, collar)
Borre el post anterior. Pense que los cambios eran visibles en FM15 pero solo se aprecian entrando al juego.
Para que son los -1 que faltan???
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Edit the post . I thought the changes were visible in FM15 but only appreciate entering the game .
For they are the missing -1 ???
ouma;3850982 said:For some reason my Wipe doesn't show ingame. The first version I did worked fine...i'm using RM V1.4,...V1 installed too. What am I missing?
Link https://drive.google.com/file/d/0B7Oerjv-wf87RUFPUE5IOGhSQU0/view?usp=sharing
dissectionalone;3851463 said:Scouser,
is there any way to use lua code to force the display of the minikits in game? (for the team lineup screens and so on) Or do you think it's only hard coded into the game's executable?
I'm asking this because of the GK minikits (the main one is the only one that's displayed on those screens) as if it were possible it could be a nice addition (maybe in preparation for Fifa 16)
Thanks in advance
Cheers, mate
I've tried reading the documentation but this is all I can find about Wipes.scouser09;3851826 said:The file name does not follow the naming convention in the documentation. I am guessing that this file is originally from an older FIFA? If so, since the model and textures are in the same file here, you should have a copy for each since in FIFA 15 they are in separate files.
setWipeGraphicType(option)