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Sepakbola/Matt10's Slider Thread

runaway42

Youth Team
Ivsa;3631765 said:
PS: I open'd a thread where I will put my gameplay patch with my slider's so when it get released, i would like your input on it!?

I'll give yours a try too. I'm not as great in FIFA so I'm still looking at sliders and cl that would be not that frustrating. :ewan:
 

Waldo1639

Senior Squad
Bola, I played with your latest sliders and the result was something different. Major difference are GK's. It's true GK will deflect ball more often, and I like the idea a lot, but its too often they receive goals which should not. Perhaps I should raise Shot Error and test that variant, which I will as I like that 1 value to GK Ability.

I did noticed more long attempts from CPU and also increased number of lob passes to CPU attackers.

With Run frequency set to 1, I didn't notice major difference between 1 and 40 or even more from CPU, but for User is good, makes you build up your play carefully.

Unfortunately fouls are the same, and for some reason Professional is always giving me better experience with fouls and gameplay in general. One thing annoying about difficulty is that on WC and Legendary you simply cant outpush and take the ball from CPU with jostling, that's why I like Pro more, you can win the ball if jostle with weaker and smaller CPU player. Even though I have small cl.ini file with only about 15 codes in it, few of them are for jostling and tackling, such as:

JOSTLE_FAR_DISTANCE_AT_TOP_SPEED = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
ENABLE_AVOIDANCE = 0
ENABLE_JOSTLE_TACKLING = 1

---they dont give much needed effect on the gp compared to default gp.
 

SEPAKBOLA

Senior Squad
Waldo1639;3631959 said:
Bola, I played with your latest sliders and the result was something different. Major difference are GK's. It's true GK will deflect ball more often, and I like the idea a lot, but its too often they receive goals which should not. Perhaps I should raise Shot Error and test that variant, which I will as I like that 1 value to GK Ability.

I did noticed more long attempts from CPU and also increased number of lob passes to CPU attackers.

With Run frequency set to 1, I didn't notice major difference between 1 and 40 or even more from CPU, but for User is good, makes you build up your play carefully.

Unfortunately fouls are the same, and for some reason Professional is always giving me better experience with fouls and gameplay in general. One thing annoying about difficulty is that on WC and Legendary you simply cant outpush and take the ball from CPU with jostling, that's why I like Pro more, you can win the ball if jostle with weaker and smaller CPU player. Even though I have small cl.ini file with only about 15 codes in it, few of them are for jostling and tackling, such as:

JOSTLE_FAR_DISTANCE_AT_TOP_SPEED = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
ENABLE_AVOIDANCE = 0
ENABLE_JOSTLE_TACKLING = 1

---they dont give much needed effect on the gp compared to default gp.

Hi, Waldo. Thanks so much for testing and giving feedback. I agree - I am also trying to find that happy medium. In the meantime, here is the base I am working with. The key is Speed has to be high - and acceleration cannot be too far from it - this brings out the physical play. Everytime you raise accel/spd - you have to adjust Marking. I posted pictures because I'm too lazy :)

I am still working on getting fouls - but so far, I feel the gameplay is starting to come together and more realistic to what we see on TV.







 

Waldo1639

Senior Squad
From my experience, Pass Error under 40 gives me feel of in-control of the match. This will give you more unpredictable passes, yes, but you will lose ball in situations in which players should do pass well. Perhaps this depends of the style you play. Those who play risky ground passes will lose ball much often and would feel that the control of the match depends only of Pass Errors settings and not about them selves and about player passing quality in their team. I personally go with default, but imo, 45-50 should do good for majority. On other hand. CPU Pass Error should not go under 58. 58 - 60 is optimal for me.

One other thing I'm still testing is FT Control. For now, I noticed sloppy animations when set to high, but bad FT will give you better chance to tackle and with that, in theory, should give you more fouls for both sides. Only in theory, still testing.
 

SEPAKBOLA

Senior Squad
Waldo1639;3632003 said:
From my experience, Pass Error under 40 gives me feel of in-control of the match. This will give you more unpredictable passes, yes, but you will lose ball in situations in which players should do pass well. Perhaps this depends of the style you play. Those who play risky ground passes will lose ball much often and would feel that the control of the match depends only of Pass Errors settings and not about them selves and about player passing quality in their team. I personally go with default, but imo, 45-50 should do good for majority. On other hand. CPU Pass Error should not go under 58. 58 - 60 is optimal for me.

One other thing I'm still testing is FT Control. For now, I noticed sloppy animations when set to high, but bad FT will give you better chance to tackle and with that, in theory, should give you more fouls for both sides. Only in theory, still testing.

I like your theory. My only issue with CPU pass error is preference of ball physics. It turns into every pass being a beachball - bouncing on the smoothest surface.

Btw, I've updated the sliders. I really like the feel of these and it can be used with Prof, WC and Legendary difficulties. Seeing more physical play, resulting in more opportunities for fouls. I tried to get the game just play more realistic in terms of animation and pace. I'll have to sacrifice the animation portion because Speed @ 1 still feels like 50 - so ACC under 48 feels so nice - but so easy to get burned through by any dribbler.







 

runaway42

Youth Team
Tested professional level and wow the CPU fouls lol. Here's one game so far (I play Bayern), actually it was several games, I restarted a couple of times testing the speed/accel. only 6 minutes half seeing it's in pro level.



I decided to try and use 1/51 (others are from the previous sliders not the one Matt just posted in screeshots) because I saw the CPU run like a Bugati Veyron when they did an offside trap lmao. from here to here in 0.5 seconds hehehehe Game Speed is normal. (will try slow next time)

How my game went: Winning and jostling is easier. Even Lahm can win a jostle, it's hard to do it in higher level and without me getting a foul too. Just keeping the pressure and the CPU will make a mistake. I build up slow, passing the ball as much as I can although the CPU does get it or when I'm about to make a final pass, they intercept it. The game is still challenging for me even at professional. The goals I scored were after some luring the CPU and opening up some space. I can't just lob through ball it, or dribble and cross. CPU presses and if I'm slow in picking a pass, they dispossess me. The CPU when they get the ball does variety of attack. They lob pass when my defenders are too high or pass and dribble. A lot of fouls. The cards I got where from 2 bad tackles by the CPU. while in other games, a YC during an FK. I got a lot of FKs too some by fouls and others because of handball lol

I'm still using Zarze's latest rna. I'll try Waldo's line next time. I see players stumbling a lot when they collide with a player even when they are just running to receive a pass so I lose the momentum of the attack.
 

regularcat

Manager
Moderator
Waldo1639;3632003 said:
Unfortunately fouls are the same, and for some reason Professional is always giving me better experience with fouls and gameplay in general.

this is because the ability of the ai all around is dumbed down, makes fouls happen more because defending is weaker and tackling is less flawless from the ai but the downside is the exact same thing happens to the ai attack.

look at runaway's last post, lower level, more fouls but less shots, there is always 2 sides to every edit.

SEPAKBOLA;3632059 said:
I'll have to sacrifice the animation portion because Speed @ 1 still feels like 50 - so ACC under 48 feels so nice - but so easy to get burned through by any dribbler.

if you know your defender can't match pace yard for yard play off the man with the ball, i do that in all situations regardless of the player be it walcott or some player with 1 foot with only 2 toes on that foot.
 

regularcat

Manager
Moderator
runaway42;3632067 said:

this looks to me from the screenshot that for the user it is easy to keep possession and to dispossess the ai.

your possession is higher, your tackles are higher and your shots are higher compared to the ai.

i love the idea of more fouls but not by sacrificing difficulty.
 

runaway42

Youth Team
I'm probably not the best test subject hehehe my FIFA skills aren't that high.

But yeah I was able to stifle their attack a lot. It's either because of the team I used. I'll try a weaker team next time lol my 9 shots btw are not all on target hehehe I got about 2 shots saved and some blocked or I mishit the x button lol. And CPU was able to attack a lot only they try to cross a lot and I was able to intercept it. I try to play like Bayern (hehehe) so I pass the ball (a lot of them in midfield or passing back to keep the ball) around when I don't have a clear attacking chance.
 

regularcat

Manager
Moderator
the same question remains, how is the pace ?

is it always quick, is it always slow, is it a combination of both ?
 

SEPAKBOLA

Senior Squad
regularcat;3632211 said:
the same question remains, how is the pace ?

is it always quick, is it always slow, is it a combination of both ?

I think with the setting above, it's just about right. The key is to find the right marking designation because we want fouls to be called. I am uploading a video right now of the last 10 mins in my match. I trust your judgement, but I think it's right about where I would want it.
 

Waldo1639

Senior Squad
Nice video! Love the penalty foul, hehe, "controversial". But you see fouls like that in real life so its great to see it in the gameplay also. Great work so far. I'm still testing some of your settings with my own.
 

SEPAKBOLA

Senior Squad
Mago Valdivia;3632317 said:
does it have any patches added?

or is it "stock" gameplay?

No patches added. I was using CL for camera only.

Waldo1639;3632321 said:
Nice video! Love the penalty foul, hehe, "controversial". But you see fouls like that in real life so its great to see it in the gameplay also. Great work so far. I'm still testing some of your settings with my own.

Yeah, it was so bizarre that I was recording and that kind of foul occured. Like I said though it needs some testing in regards to marking. The beauty of a high speed, like before, was that the spaces were covered a bit better. So now, I have to find the right value and 58 probably won't cut it.
 

regularcat

Manager
Moderator
i noticed when you record these videos you tend to always test with weaker clubs and if there is one thing i know from testing myself any edit you make there is always a very noticeable difference between stronger and weaker teams.

since teams like psg, madrid, chelsea, etc have players with ratings much higher than players on team such as the two in your video.

it is an absolute must that you test the same edits with teams both stronger and weaker.

@5:08, he must have the diver trait applied.
 

SEPAKBOLA

Senior Squad
regularcat;3632336 said:
i noticed when you record these videos you tend to always test with weaker clubs and if there is one thing i know from testing myself any edit you make there is always a very noticeable difference between stronger and weaker teams.

since teams like psg, madrid, chelsea, etc have players with ratings much higher than players on team such as the two in your video.

it is an absolute must that you test the same edits with teams both stronger and weaker.

@5:08, he must have the diver trait applied.

Yes, I kind of felt the same way. I was in the middle of my CM at the time of posting earlier - so I decided to record then and there. I'll have the next one with higher teams (and still on WC difficulty) to see how it turns out.

Diver trait, love it.
 


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