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Sharing Thoughts and Knowledge About GP and Career Editing

bromireal

Youth Team
I thought it would be nice to start this thread so that we can share our thoughts about editing cl.ini or database so to suit personal tastes.
I mean this shouldn't be a thread where to ask for a guide but a thread for those who have at least an editing base knowledge to confront themselves
So if someone may want to, for example, reduce the fitness of a player may ask here. Or if someone else wants to increase potential in carrier for another example
 

bangus

Starting XI
Every year's the same for me:

Lower Speed and Accel ratings to:
-create overall slower game play
-create realistic stats as I play 15 minute halves

Lower Aggression and Agility ratings to:
-improve game pace by reducing constant CPU pressing
-smooth out animations and improve the visual ascetics
-nerf the CPU boost/cheat AI when it kicks in

Lower GK Handling ratings to:
-create more rebounds and loose balls in the crease; less-predictable game

Re-assign Speed and Accel ratings to:
-create more lower league players with pace

Re-calculate Strength and Balance ratings, based on height vs weight, to:
-create a more realistic relationship between a players's size vs his strength and balance ratings

Various other ratings to:
-increase fouls, but I haven't done these as yet I'm seeing lots of fouls by default

And in the players table I:
Set hashighqualhead value to 0 so that all players have a generic face
Randomly shuffle firstname values and lastname values so that all players have a new and different first and last name
Couldn't care less about correct lineups and updated rosters, or proper hairstyles, boots and accessories
 

bangus

Starting XI
I'm still playing the demo and instead of starting a different thread, maybe I can ask those who have the game.

Is it confirmed that rinaldo's tools work on the full game?
Can the db tables be exported and edited using DBM 14/15?
Can the db be regenerated using FM 14/15?

Also if anyone would mind checking: I play a lot of Be A Pro exhibition matches, it's about my favorite mode. And I don't mean Be A Pro career mode, I mean single exhibition games where you can choose to play using the fixed cursor set on one player only. Is that option still in the game? A couple years ago EA removed the option to play Be A Pro tournaments, so who knows what they removed this year.

Thanks.
 

bromireal

Youth Team
bangus;3862063 said:
Every year's the same for me:

Lower Speed and Accel ratings to:
-create overall slower game play
-create realistic stats as I play 15 minute halves

Lower Aggression and Agility ratings to:
-improve game pace by reducing constant CPU pressing
-smooth out animations and improve the visual ascetics
-nerf the CPU boost/cheat AI when it kicks in

Lower GK Handling ratings to:
-create more rebounds and loose balls in the crease; less-predictable game

Re-assign Speed and Accel ratings to:
-create more lower league players with pace

Re-calculate Strength and Balance ratings, based on height vs weight, to:
-create a more realistic relationship between a players's size vs his strength and balance ratings

Various other ratings to:
-increase fouls, but I haven't done these as yet I'm seeing lots of fouls by default

And in the players table I:
Set hashighqualhead value to 0 so that all players have a generic face
Randomly shuffle firstname values and lastname values so that all players have a new and different first and last name
Couldn't care less about correct lineups and updated rosters, or proper hairstyles, boots and accessories


I agree with most of those.
Still not yet able to use excel to re-assign specific vlues; working on it. Anyway re-assignign fast pace to some players (that I find logical because some players are indeed fast in reality) dosn't make too easy to go past cpu defenders as it's not too good in defense not even this year?

I guess you don't play career. I may have found a way to avoid values to redice players re-growth (editing the xml file in db folder).Also for the generic gameplay I see that this year editing adaptive difficulty and setting everything to 0.0 improves the game and avoid some "momentums"
 

bangus

Starting XI
frisgon;3862088 said:
Still not yet able to use excel to re-assign specific vlues; working on it.
Why, is there a problem with editing the db this year?
frisgon;3862088 said:
Anyway re-assignign fast pace to some players (that I find logical because some players are indeed fast in reality) dosn't make too easy to go past cpu defenders as it's not too good in defense not even this year?
Are you asking if changing speed ratings screws up the game balance? I don't understand.
frisgon;3862088 said:
Also for the generic gameplay I see that this year editing adaptive difficulty and setting everything to 0.0 improves the game and avoid some "momentums"
Thanks, I will have to try that!
 

bromireal

Youth Team
bangus;3862092 said:
Why, is there a problem with editing the db this year?

Nope. The problem is me and excel... :innocent_smile_1:

bangus;3862092 said:
Are you asking if changing speed ratings screws up the game balance? I don't understand.

No I mean that I find easy to pass the cpu speeding up with the ball at my feet (with the inedited db), so I thought that re-assign/increasing values to speed and acceleration would bring back the problem (though solving other problems)
 

bangus

Starting XI
frisgon;3862112 said:
No I mean that I find easy to pass the cpu speeding up with the ball at my feet (with the inedited db)
I've been reading that people are POed that speed ratings don't matter, that EA nerfed speed and that faster players can't run by slower players. I watched a speed comparison video, two guys, one controlling Ronaldo the other controlling Mertesacker, running side by side from one sideline to the other, and both players running at the same speed.

If you need help with Excel, I can maybe (?) help somehow. There are view options for example to make editing easier.
 

bromireal

Youth Team
bangus;3862130 said:
I've been reading that people are POed that speed ratings don't matter, that EA nerfed speed and that faster players can't run by slower players. I watched a speed comparison video, two guys, one controlling Ronaldo the other controlling Mertesacker, running side by side from one sideline to the other, and both players running at the same speed.

If you need help with Excel, I can maybe (?) help somehow. There are view options for example to make editing easier.

Thank you very much bangus.
I'm trying to follow the excel instructions you gave me in the other thread. It's just me I need to practice and also I have to download a english translation of my excel software, that anyway it's not excel but a free "excel" (libre office) so it's different in some parts.
About speed: yes you are right speed is very close for fast attackers and defenders. The problem is speed WITH the ball and acceleration with the ball. You never really lose control of the ball, so for the time the defender reacts you are already past him; while if you are shoulder vs shoulder the speed is the same.
Also speed seems to do sometimes nothing in the game. For example set acceleration to 50 and speed to 50 in the slides.
Then set speed to 1 and acceleration to 50. it seems it makes really low difference to me. acceleration makes the difference but increasing that, also with contemporary decreasing agility and dribbling still you don't lose control of the ball. Also Messi sometimes lose control of the ball when suddenly accelerating (I mean in reality of course :-)
 

bangus

Starting XI
frisgon;3862136 said:
Then set speed to 1 and acceleration to 50. it seems it makes really low difference to me. acceleration makes the difference
The sliders work that way in past games. That's one reason I always lower speed ratings because it's really the only way to slow player speed. By default the average speed/accel rating for players is 72. I have average speed/accel ratings in the FIFA 16 demo at 19, with speed sliders 43 and accel sliders at 47. That combined with the slower pace of 16, makes for a perfect game speed for me.

If you want, you can post your db, I can do a few edits for you (whatever you want as long as its not to time-consuming) then send it back to you to test, see what you think.
 

campeador

Reserve Team
bangus;3862084 said:
I'm still playing the demo and instead of starting a different thread, maybe I can ask those who have the game.

Is it confirmed that rinaldo's tools work on the full game?
Can the db tables be exported and edited using DBM 14/15?
Can the db be regenerated using FM 14/15?

Also if anyone would mind checking: I play a lot of Be A Pro exhibition matches, it's about my favorite mode. And I don't mean Be A Pro career mode, I mean single exhibition games where you can choose to play using the fixed cursor set on one player only. Is that option still in the game? A couple years ago EA removed the option to play Be A Pro tournaments, so who knows what they removed this year.

Thanks.

CM 15 doesnt work on 16, only FileMaster and DataBase Master. Yes, the db can be exported and imported back, regeneration yes with FM15. There is a very useful tool CG File Explorer 16 who can export every single file
 

bangus

Starting XI
campeador;3862149 said:
CM 15 doesnt work on 16, only FileMaster and DataBase Master. Yes, the db can be exported and imported back, regeneration yes with FM15. There is a very useful tool CG File Explorer 16 who can export every single file
This is exactly what I wanted to know, thanks. I don't want to be stuck like I'm with stuck with PES right now, no editor and trying to edit players one player at a time.
 

bromireal

Youth Team
bangus;3862139 said:
The sliders work that way in past games. That's one reason I always lower speed ratings because it's really the only way to slow player speed. By default the average speed/accel rating for players is 72. I have average speed/accel ratings in the FIFA 16 demo at 19, with speed sliders 43 and accel sliders at 47. That combined with the slower pace of 16, makes for a perfect game speed for me.

If you want, you can post your db, I can do a few edits for you (whatever you want as long as its not to time-consuming) then send it back to you to test, see what you think.

That would be great. Although I would like to learn it myself so not to bother :-)
I am going to send you a pm with my db.
I would like to try what you just said: make speeders speed!
But possibly not making too easy to dribble in velocity. (but I think I can test your modifications and then adjust it to what I am lookin for). I can use formulas in excel and in my db I reduced values by percentage. But still I have to figure out how order by a specific attribute without messing up the rest (I tried to read your guide but it's still not in my mother language and also the commands and options in libre office are different).
Please let me know if it is something that you can do easily or it is too much time consuming. Thanks again

By the way in the xml file (the one linked to the db) you find all the attributes that you find and edit in the db, like: speed, acceleration agility ecc.... but there is also a "dribspeed" that as far as I know is not available in the db itself (at least not in the players tab)
 

regularcat

Manager
Moderator
bangus;3862084 said:
I'm still playing the demo and instead of starting a different thread, maybe I can ask those who have the game.

Is it confirmed that rinaldo's tools work on the full game?
Can the db tables be exported and edited using DBM 14/15?
Can the db be regenerated using FM 14/15?

Also if anyone would mind checking: I play a lot of Be A Pro exhibition matches, it's about my favorite mode. And I don't mean Be A Pro career mode, I mean single exhibition games where you can choose to play using the fixed cursor set on one player only. Is that option still in the game? A couple years ago EA removed the option to play Be A Pro tournaments, so who knows what they removed this year.

Thanks.

DBM works with the database and editing in Excel is no different than
any other year.

The database can be regenerated using CG File Explorer.
 

qasar80

Youth Team
frisgon , you are right about xml file , there is a lot of data there not available in db file , I am trying to understand it for a few days , but it is complex and hard to undestand , so if anyone understood something from there , please do tell , I got the feeling there is a big gate for gameplay editing!!!
 

bangus

Starting XI
frisgon;3862166 said:
By the way in the xml file (the one linked to the db) you find all the attributes that you find and edit in the db, like: speed, acceleration agility ecc.... but there is also a "dribspeed" that as far as I know is not available in the db itself (at least not in the players tab)
The only dribspeed value in there is in the section called career_playergrowthuserseason table. So you won't see any difference in your default roster, the values that affect rosters are in section called squads,players table. I was wondering what values you were planning to try and edit. Players' Dribbling ratings have always determined how often players will dribble the ball, not how good they are at dribbling. Maybe Ball Control?
 

bromireal

Youth Team
bangus;3862190 said:
The only dribspeed value in there is in the section called career_playergrowthuserseason table. So you won't see any difference in your default roster, the values that affect rosters are in section called squads,players table. I was wondering what values you were planning to try and edit. Players' Dribbling ratings have always determined how often players will dribble the ball, not how good they are at dribbling. Maybe Ball Control?

Yes you're right I just saw it now: dribbspeed is only in the line

I tried to reduce dribbling value of about 25% and players were still good at dribbling; I reduced it of 50% and now I can't dribble so easy. Now in the meantime I also made some other adjustment to acceleration; so maybe it was that the value the made the dribblings more difficult.
I tried to edit ball control but messed up other things like stopping/trapping the ball before shooting and when receiving a pass.

Last year I had to reduce ball control to make dribblings more difficult; reducing dribblings values last year did actually nothing. this year I reduced dribblings, agility, stamina, acceleration and the dribblings are more difficult after that. Now I'm going to do a test with default dribblings values
 

regularcat

Manager
Moderator
If you guys want I will apply my formula from my FIFA 11 AI patch to values and let you see what really footy looks like.

My FIFA 11 patch was my best patch because it had mixed database and ini edits and played incredibly.

It's only issue is career mode, I usually do not play that mode but am looking forward to the mode this year so editing the career files is a must especially the growth aspect.
 

bromireal

Youth Team
regularcat;3862200 said:
If you guys want I will apply my formula from my FIFA 11 AI patch to values and let you see what really footy looks like.

My FIFA 11 patch was my best patch because it had mixed database and ini edits and played incredibly.

That would be amazing! Please do it! :D

regularcat;3862200 said:
It's only issue is career mode, I usually do not play that mode but am looking forward to the mode this year so editing the career files is a must especially the growth aspect.

I was editing some career values to adjust to my db; so no problem helping adjust yours. I also was talking about growth values in the xml file: you can lower the range of the attributes, I'm still testing it but it seems you can tell the system to reduce player's growth for the attributes you want

Bangus: is this official?
Code:
http://www.ea.com/uk/news/the-backpage-fifa-12-attributes-guide

There is what it says about dribbling:
Dribbling
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.
[/SIZE]

is it wrong?
 

bangus

Starting XI
frisgon;3862203 said:
Bangus: is this official?
Code:
http://www.ea.com/uk/news/the-backpage-fifa-12-attributes-guide

There is what it says about dribbling:
Dribbling
Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.
[/SIZE]

is it wrong?
I don't know, there is a ball control rating, I assumed that was the possession rating, maybe there are two different possession ratings, one for trapping and one for dribbling.

As I said, in past FIFA games, to edit how much a player dribbled the ball, I would edit the dribble rating. Example with FIFA 13: I set Dribble ratings to 1 for all players and the CPU never dribbled more than a step or two, it just ping-ponged the ball back and forth.
 

fifajoy

Youth Team
+1 for you, regularcart .. why don't you give it a try and let's see what happends .. i was on console with fifa 11 but sound very interesting what you say about that patch ..
 


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