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Small Fielded Games

I'm sorry, bros, but I'm having a very hard time getting the addresses to stay put... Now that I restarted my PC, many working values have stopped. The testing and release dates will probably be delayed another 4-7 days because I have to find the exact addresses that don't ever change.
 

Nyckz

Club Supporter
AndreaPirlo21;3401960 said:
I'm sorry, bros, but I'm having a very hard time getting the addresses to stay put... Now that I restarted my PC, many working values have stopped. The testing and release dates will probably be delayed another 4-7 days because I have to find the exact addresses that don't ever change.

Ok no problem, keep up the good work!
 
Nyckz;3401994 said:
Ok no problem, keep up the good work!

I can upload a short video, today or tomorrow, showcasing the first half of 7v7.
All shown will not be the finalized cheat table - as mentioned earlier, some players aren't frozen for both halves(LB, RB, LM.) Also, not all teams have the same players frozen because of different formations. I have to make a new formations table, too.
 

Nyckz

Club Supporter
fifayoun, How do you get the FIFA Street rx3's workin in FIFA13? My FIFA always crashes when I copy the FIFA Street stadiums in the game path or with CM13....Thx for your reply mate!
 

fifayoun

Youth Team
Nyckz;3402379 said:
fifayoun, How do you get the FIFA Street rx3's workin in FIFA13? My FIFA always crashes when I copy the FIFA Street stadiums in the game path or with CM13....Thx for your reply mate!

I just imported them with CM13 and it worked. Some stadiums do not work and they crash the game while loading the match.
 

Nyckz

Club Supporter
fifayoun;3402453 said:
I just imported them with CM13 and it worked. Some stadiums do not work and they crash the game while loading the match.

Ok, likewise! I'll see what I can do with that...
 
BTW, I know how to get the player movements much like FIFA Street 4 - if you watched a gameplay video, you probably noticed how much slower the players' sprint and acceleration speeds were, but how high the agility was. I can achieve this by using altitude, lowering sprint, tackling, accel and reactions, and increasing agility and ball control slightly. The result is much like Street's gameplay.
 

Nyckz

Club Supporter
AndreaPirlo21;3402542 said:
BTW, I know how to get the player movements much like FIFA Street 4 - if you watched a gameplay video, you probably noticed how much slower the players' sprint and acceleration speeds were, but how high the agility was. I can achieve this by using altitude, lowering sprint, tackling, accel and reactions, and increasing agility and ball control slightly. The result is much like Street's gameplay.

Nice! I noticed that in ant.ini there is a line called "num of players + refs then num of players = 25 "...I don't know if that can help to edit anything about the num of players on the pitch (22 + 3 refs)...
 
Nyckz;3402569 said:
Nice! I noticed that in ant.ini there is a line called "num of players + refs then num of players = 25 "...I don't know if that can help to edit anything about the num of players on the pitch (22 + 3 refs)...

I tried that but it didn't work... I guess the only way is with CE.
 

Nyckz

Club Supporter
AndreaPirlo21;3402964 said:
I tried that but it didn't work... I guess the only way is with CE.

Yea and I tried to change NUM OF PLAYERS ON PITCH in simsettings.ini and it didn't work neither! WTF???lol
 
So the last 3-4 days I have been focusing on gameplay aspects, and here are some details:

• I have everything great, except for pannas, which can't seem to be made easier, and making the AI perform more skills. The second problem mentioned can be worked on to a degree, but you won't see as many skills as in FIFA Street. This was easier in '12.
• The AI misses more tackles/ is slower to react to quick cuts. This was a main problem I found with editing this year - vanilla gameplay offers few errors from the AI defenders, but I seem to have it right now. Tackling still isn't as hard as in FS12, but it is downgraded enough so that you can make a few nice montages against the AI.
 

Nyckz

Club Supporter
AndreaPirlo21;3403598 said:
So the last 3-4 days I have been focusing on gameplay aspects, and here are some details:

• I have everything great, except for pannas, which can't seem to be made easier, and making the AI perform more skills. The second problem mentioned can be worked on to a degree, but you won't see as many skills as in FIFA Street. This was easier in '12.
• The AI misses more tackles/ is slower to react to quick cuts. This was a main problem I found with editing this year - vanilla gameplay offers few errors from the AI defenders, but I seem to have it right now. Tackling still isn't as hard as in FS12, but it is downgraded enough so that you can make a few nice montages against the AI.

Nice man!
 
Gameplay seems 90% done now, mates. I have it very nice, except for tricks. The beta will hopefully be released for testing this weekend.
 
bina;3404215 said:
In my opinion, doing tricks is the least important thing right now.
I wouldn't mind playing a futsal minded game 5 vs 5 game without doing tricks or special flicks. Just a clean, simple futsal game.

Yeah, I got the AI to miss more tackles as they played godly-no-bad-tackles defense before :). 7v7 will be first, mate.
 


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