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Small Fielded Games

dazzer169

Club Supporter
Yeah, it may work, may not, worth a try AP.

When I mentioned earlier I had studied loads of CPU vs CPU with Ronaldo in both teams for FIFA 12 and FIFA 13, I forgot that him and his individual ability to do this standstill then one of many multiple organically implemented tricks mainly happened in FIFA12, the WII-U version he did this loads but that FIFA 13 as we know is FIFA 12 engine. I say organic, because I recall him doing the scoop up after the standstill twice, and me being so into real physics and organic tricks that can go wrong (!), witnessed him scoop it at different angles and with different results. Funny thing about this though is that a year after studying FIFA 12 on PC, I first came across him doing it on the WII-U version........my first thought is that maybe they had added more CPU-able tricks to the WII-U version for possibly just him, even though the WII-U version was supposed to be using purely the FIFA 12 engine. I then noticed him doing it on FIFA 12 PC...........I remain confused to this day why I hadnt seen it before!!

Anyway, he does do ''almost'' similar, like I said, in FIFA 13, and I witnessed it with this test mod with him on both teams to increase the likelihood, but admittedly not to the same varied extent of standstill/move afterwards that he has coded for him, alone, in FIFA 12 PC and WII-U FIFA 13.

I cant wait to see if these files, if you can test and see which of them are relevant, can replace into the generic players files, or even into other star players to at least have more star players using Ronaldo's cameo stand and trick set, it would help this towards being more FIFA Street, and it helps me immensely that I already watch Real Madrid vs Real Madrid with those similar star players all transferred into the same side, how great it would be in 7 vs 7 if they all did this ala Ronaldo.

Better still, if you could find a way for Ronaldo himself to perform this when he is NOT in the usual 'either side of the penalty area' location on the pitch (in normal 11 vs 11 or how it luckily still happens in 7 vs 7 on this test stadium) where it seems this standstill and trick is coded to be possible only, he never tries it in other parts of the pitch (and certainly didnt in FIFA 12 either) and then get that applied to the other star players although this will, I am sure, be in the .exe and something that cannot be editted.
 
fifayoun;3519891 said:
You should try that, I think that it will work, I always thought that those are the skillmoves.
But there's one thing, the files are the same as the ones in FIFA Street, FIFA 12 and 11, so maybe they are the old moves or they don't even work.

I think the reason they are the same is because these aren't animations, but AI choices for skills.
I just replaced the generic aisequence.libfinal with the cronaldo one and the game wouldn't start. :\ Now, I will try to replace more of the .seqs.
 
dazzer169;3519896 said:
Yeah, it may work, may not, worth a try AP.

When I mentioned earlier I had studied loads of CPU vs CPU with Ronaldo in both teams for FIFA 12 and FIFA 13, I forgot that it mainly happened in FIFA12, the WII-U version he did this loads but that FIFA 13 as we know is FIFA 12 engine.

He does do similar, like I said, in FIFA 13, and I witnessed it with this test mod, but admittedly not to the same varied extent of standstill/move afterwards that he has coded for him, alone, in FIFA 12.

I cant wait to see if these files, if you can test and see which of them are relevant, can replace into the generic players files, or even into other star players to at least have more star players using Ronaldo's cameo stand and trick set, it would help this towards being more FIFA Street, and it helps me immensely that I already watch Real Madrid vs Real Madrid with those similar star players all transferred into the same side, how great it would be in 7 vs 7 if they all did this ala Ronaldo.

Better still, if you could find a way for Ronaldo himself to perform this when he is NOT in the usual 'either side of the penalty area' location on the pitch (in normal 11 vs 11 or how it luckily still happens in 7 vs 7 on this test stadium) where it seems this standstill and trick is coded to be possible only, he never tries it in other parts of the pitch (and certainly didnt in FIFA 12 either) and then get that applied to the other star players although this will, I am sure, be in the .exe and something that cannot be editted.

Yeah, I'm not very good at getting these files to work. His individuality was more pronounced in FIFA 12, a step backwards by EA in FIFA 13. I think the seqs will have a result, although there are hundreds to extract and replace.
 
AndreaPirlo21;3519913 said:
I've just counted all the generic.seqs. There are 86. Much more manageable. Now I just have to extract them all with FM13.

So I've replaced 20 or so generics with Ronaldo's, Messi's, David Villa's, and Ribery's. The result? There is more variance in attacking passes and movements, but no increase in skill moves... Speed dribbler seems to increase the amount of skills because Ronaldo, Ibrahimovic, Neymar, and others have this trait I believe? I'm about to assign this now.
 
Didn't have time to assign the trait last night. Speed dribbler is 131072, correct? Also I will replace the other 66 generic seqs with the RonaldoStand ones. Hoping to see a better result.
 

dazzer169

Club Supporter
I assume these generic.seqs are files you are extracting files from i.e. they are a parent file or file(s), or are the files you are slowly extracting OUT of other parent files, and that this is a separate thing to applying players with similar traits to, say, Ronaldo in DBM12...........because I had already tried this and it made subtle improvements to the other players I applied it to (did this for Trait1, Trait2, 5StarSkills etc) but not greatly.

I hope so anyway, as i think you could be onto something
 
dazzer169;3520236 said:
I assume these generic.seqs are files you are extracting files from i.e. they are a parent file or file(s), or are the files you are slowly extracting OUT of other parent files, and that this is a separate thing to applying players with similar traits to, say, Ronaldo in DBM12...........because I had already tried this and it made subtle improvements to the other players I applied it to (did this for Trait1, Trait2, 5StarSkills etc) but not greatly.

I hope so anyway, as i think you could be onto something

The generic.seqs came from skillmoveai.big which came from data0.big. Can the regenerator regenerate 2 levels deep? Because i68's didn't name the seq's in the log after the process was done. They are completely independent of traits as I think they are AI movement patterns. I just found 37 CronaldoStand.seqs for the 66 slots. I may overlap the slots to see if there is an effect. Certain seqs seem to work on only a specific area of the pitch. Here are a couple names:
_4228120051_.seq
_3299951244_.seq
 

dazzer169

Club Supporter
If some of the seqs relate to certain areas of the pitch only, that might explain why Ronaldo's standstill is coded to do the standstill/combo trick only 'in the channel' area of the pitch.......it would be awesome if this can be altered to be able to 'happen' for CPU Ronaldo in other parts of the pitch, and for other players.

Sadly I notice in FIFA 12 though (and on the much lesser occasions he does the same in FIFA 13) that he always faces the side edge of the penalty area very squarely, as if coded to face that exact direction, this might affect things if the code is altered for him/others to do the same thing in other parts of the pitch as the standstill might be coded to face directly towards the opposite touchline each time, something which looks and is realistic and natural at the side of the penalty area............only!!!

Here's hoping u can fathom this AP21
 

Outsider 87

Starting XI
Just an advice: instead of searching for new (amazing!) features, you should try to focus on the ones you already have in order to finalize them and then release a first playable version of the patch... Then you can go with updates and refinements... Just my two cents :D

(As you can see from my very old signature, I am used to such strange patches with strange features and I know that every time you have a new intuition, you tend to forget what you still have to fix of old features, delaying the release of the patch for upgrades that can be released afterwards).
 
Outsider 87;3520372 said:
Just an advice: instead of searching for new (amazing!) features, you should try to focus on the ones you already have in order to finalize them and then release a first playable version of the patch... Then you can go with updates and refinements... Just my two cents :D

(As you can see from my very old signature, I am used to such strange patches with strange features and I know that every time you have a new intuition, you tend to forget what you still have to fix of old features, delaying the release of the patch for upgrades that can be released afterwards).

Thanks, Outsider. The gameplay is finalized. Damien and I are organizing all the miscellaneous graphics, plus a tutorial, and the exe. What do you think about the seqs? I haven't seen any discernible difference towards skillmoves with them, although 168's regenerator didn't show the files to be regenerated, only the skillmoveai.big.
 

zico99

Senior Squad
Aye-yo AP, i've been out for few days, I didnt have the time to taste the beta that you pm me. I've uploaded some new files, hope you'll check it.
and tell me whats going on, what is the progress
 
zico99;3520544 said:
Aye-yo AP, i've been out for few days, I didnt have the time to taste the beta that you pm me. I've uploaded some new files, hope you'll check it.
and tell me whats going on, what is the progress
We're almost ready for release, ~1-2 days. Damien is organizing some new graphics including scoreboards and custom chants.
cliffjumper;3520657 said:
Any news or anything new to test?
Not right now. What I wanted to know is if any other bugs were encountered, so I can add it to the documentation.
Extra note: I'll hopefully be digging into the seqs today. All I saw yesterday was a slower game speed with more friction. Maybe it's my product file changes.
 

fifayoun

Youth Team
Great work AP, this mod will be one of the best mods for FIFA 13!

I looked through my FIFA Street files again and in the crowd.lua I found some lines about props.
In the lines there are things like: towels, balls, camera, phone, drink, etc.
That means that the crowd could have these things, just like this:


This is not necessary of course, but it's nice to add.

I also found particlesystem.lua and in the folder Sceneassets/Particles, there are files like:
ballbounceonpitch_astroturf.lnx, ballbounceonpitch_concrete.lnx, kickimpact_wood.lnx, ballhitwall.lnx, etc.
This are the files to make the ball movements realistic I think. And I think that they could work in FIFA 13. I'll test it soon.
 
cliffjumper;3520737 said:
This project is so awesome. You're developing a completly new game :bow:
Thank your very much!
No problem. The team did all the great work. I just made the gameplay and the trainer. Thank you for testing.
fifayoun;3520762 said:
Great work AP, this mod will be one of the best mods for FIFA 13!

I looked through my FIFA Street files again and in the crowd.lua I found some lines about props.
In the lines there are things like: towels, balls, camera, phone, drink, etc.
That means that the crowd could have these things, just like this:


This is not necessary of course, but it's nice to add.

I also found particlesystem.lua and in the folder Sceneassets/Particles, there are files like:
ballbounceonpitch_astroturf.lnx, ballbounceonpitch_concrete.lnx, kickimpact_wood.lnx, ballhitwall.lnx, etc.
This are the files to make the ball movements realistic I think. And I think that they could work in FIFA 13. I'll test it soon.

Nice find, fifayoun. I'll be scanning the bigs for physics files too.
 


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