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The SG Video Games Thread

yoyo913

Team Captain
Yeah, I played for a few minutes the Fifa11 I had installed and PES feels way better to me, feels a lot more organic and "realistic" in movement. But that's just me.
 

Back Door Skip

Pedro
Staff member
I'll try the PES demo, but last year's game felt like the players were on skates. Player movement was not realistic at all compared to Fifa.
 

Filipower

Bunburyist
I like how the commentators, when they start digressing about the history of the clubs or whatever, but get interrupted, will now afterwards get back to that conversation and acknowledge they were interrupted!
 

Mus

Fan Favourite
STML1;3304880 said:
I'll try the PES demo, but last year's game felt like the players were on skates. Player movement was not realistic at all compared to Fifa.

My main issue with it is just how much the ball feels like a beach ball
 

Filipower

Bunburyist


http://eu.dragonage.com/dragonageii/extra/?id=16010&lang=en

Hey everyone,

We are going to do things a little differently today. Some of you may not know who I am so to start out, I´m going to tell you a little bit about myself.

I joined BioWare in May of 1997 making this year my 15th year with the Company (So, old…). I am a programmer by training and implemented the AI, scripting, and combat systems in Baldur´s Gate. After that, I moved into a lead programmer role on Tales of the Sword Coast, BG2, and Shadows of Amn. I kept my hands dirty during this time; you have me to blame for the wild mage.

After the Baldur´s Gate series, I was the lead programmer on Jade Empire, though I made a brief detour to implement the first version of the DM client in Neverwinter Nights.

Then through a weird series of un-relatable stories, I ended up on BioWare´s handheld title Sonic Chronicles: The Dark Brotherhood. I started out as Lead Programmer and finished in charge of the project. Along the way I managed to write a scripting language somehow WORSE than the one in BG, yet at the same time coded a stats system that I am VERY proud of. Fundamentally, the core achievement was that you could not die after you had already; it´s surprising how hard that can be to ensure, sometimes.

Finally I moved over to the Dragon Age franchise. I have been the Executive Producer since just before Dragon Age: Origins shipped.

I am part of an active D&D campaign, love collecting pen and paper stuff and like walks on the beach.
Actually I don´t like walks on the beach, too smooshy.

Okay, enough about me, why have I called you all here today?

I am pleased to confirm that we are, in fact, working on the next Dragon Age game. Not a big surprise to most of you, I know. We have been working on it in some way for about two years now with the bulk of our efforts ramping up about 18 months ago.

Part of that effort has involved you, our fans, and the feedback you´ve provided for Dragon Age: Origins, Dragon Age II, and their DLC. We´ve visited message boards, read reviews, and we´ve gone to events to have direct face to face conversations with some of our most passionate fans. We´ve been listening, and we will continue to listen.

Recently, I said that we didn´t want to talk about Dragon Age III unless we had something to show. I´m trying to stick to that plan and won´t be revealing much today. That said, a lot of information and rumors have surfaced recently and we don´t want to hide from them. There are a BUNCH of things that I really want to share with you but I want to do this right, and doing it right requires some more time.

So here´s what I can confirm for now:
The next game will be called Dragon Age III: Inquisition.
We won´t be talking about the story of the game today. Though you can make some guesses from the title.
This game is being made by a lot of the same team that has been working on Dragon Age since Dragon Age: Origins. It´s composed of both experienced BioWare veterans and talented new developers.
We are working on a new engine which we believe will allow us to deliver a more expansive world, better visuals, more reactivity to player choices, and more customization. At PAX East, we talked about armour and followers… Yeah, that kind of customisation. We´ve started with Frostbite 2 from DICE as a foundation to accomplish this.
There´s much more to talk about, of course, but it will have to wait until it´s ready for the prime time.

We are going to be as open as we can. We will continue to have a dialogue with you and answer what questions we can. Keep providing us with your feedback. I´m excited about what we are working on and I hope that you will be too. I know this is going to be hard to believe, but it is just as hard for me not to tell you stuff as it is for you to wait.

With thanks for your enthusiasm, and your patience,

Mark
 

davidmende

Starting XI
Has anyone tried the Black Mesa Source mod, it´s a STUNNING piece of artwork, mostly having in mind that is free and took almost 8 hard years to come to life. Long life to the world gaming modding scene!
 

MaSsiVe

Manager
Staff member
Moderator
I have been a PES fan since forever but I admit I didn't like 2012's edition...this time around though:

 

davidmende

Starting XI
PES just need to improve in the license department and getting a new engine, suffice to say that the rest is as good as it gets. It´s a good game.
 

Waldo1639

Senior Squad
Licenses are not the problem. PES is too easy to edit. Few days after release date there is already a patch with full licensed teams, and even added Bundesliga. But I agree about new Engine. They said next PES will be powered by Kojima's Fox Engine.
 

Filipower

Bunburyist
I've played this year's PES and the player's still feel like robots, I don't like the fact that a power bar constantly appears right below the player or those little arrows to move your team mate, it's like you're playing in an arcade in 1995. But I don't judge, if you fancy PES more than great :D
 

Waldo1639

Senior Squad
I'm in big dilemma which of FIFA or PES to give most of love this year. I was impressed with PES 2013 1st Demo. I have full version, but not impressed anymore, cause as more and more I play FIFA 13 Demo, modified with my own sliders, it's just getting more and more exciting, its addicting. FIFA did decent job this year also. I guess I'll wait for my FIFA 13 to arrive and then decide. PES ML is almost the same as last year, only changes are items, boots and stuffs with which you can boost your players. Hope FIFA Career Mode will offer more.
 

Back Door Skip

Pedro
Staff member
PES demo didn't do it for me. That artificial, stiff, robotic feel is still there. The passes aren't as controlled as Fifa and the overall play feels scripted.

Fifa is just too ahead of the game right now.
 

Filipower

Bunburyist
Do you guys play manual? I have been thinking for ages about changing to full manual but because of my controller I still play with the arrows (H), so there's no point in going manual. I still nail it against my friends and online with just the arrows though, modesty aside I'm quite good, but I feel like I'm missing out on more fun.
 


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