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Originally posted by akvelocity365
I think the idea is interesting. I do not think it's needed though. Shooting accuracy covers and refers to the long range shots. Just as a note though, even if his accuracy was a lot lower, if a player has the knack for being at the right place at the right time, he can slot a lot of close range goals just like "RVD" does now I guess. (sorry don't watch much EPL). That ability to be in the right place at the right time is covered by the special abilities as well as his other abilities. You gotta have speed, vision, strength, ball control, positioning and etc. Oh yeah, and some good chemistry between your team mates. If you start rating his shots between long and short, then I feel that you have to put in a medium shot, a medium short, a medium long, etc,etc. Thats too black and white just long and short. I think people have a certain accuracy whether it be from long distance or short, but what determines whether they can make specific shots are dependant upon their technique, shot power, balance, their offensive mindedness (new word i think!) and even general ball control. So all in all, I feel that the ratings system is perfect since the qualities of the players are affected on how the ratings are co-dependant of each other. Just another opinion to throw into the mix.
Cheers.
Originally posted by sabonis
I think you are exagerating the situation, there is no need for medium range shot stats, because in soccer its either shooting or finishing, any where behind the penalty kick spot should be denoted as shot, anywhere closer should be finishing...
Originally posted by akvelocity365
Actually I am not exaggerating! As soon as you start to denote accuracy to distance, then you have to be more specific. This is actually a true statement. If you keep it short and long: your player is making a run, decides not to take the shot, but once they take one step into the PK area from anywhere in there, they have suddenely improved on their accuracy to that specific "short shot" rating! nah, I can't find that realistic. Also consider shooting within the PK area at the top corner towards goal to the opposite post upper corner of the goal (if that happens to be the opening), that's a pretty long shot! Not finishing. Overall, the idea is a start, but too simplified to be realistic. Hence why I said, what I said, it had nothing against ya one bit! Like I said before, the ratings scheme in WE6 is just perfect, if any improvements were to happen, I would hope they work now on some licensing, updated squads, better commentary and smoother gameplay! Other than that, the core gameplay engine is great!
Originally posted by sabonis
I think my advice is better than what WE6:FE has now. As I wrote in my first message, you can rarely see RVN or Hakan Sukur or Montella score outside the box, but with their given stats in the game, they can do that without any problem. IMO this is a really big problem for the game
Mish, do you know of any other good links to Ruud's goals? I remember seeing one of his goals on a BBC newsclip back in 2000, when the first transfer had been finalised, and they showed a ripper of a shot from outside the area straight into the top corner. Scholesy would've been proud of that shot. I think it was for Holland, but I'm not sure.Originally posted by MisH*The*Manc
But on the other hand he can do this. He rearly does it in the premiership because of the service he receives, but I know that if he really wanted he could spank one from distance
Long live Ruud
Originally posted by TristanAbbott7
I can't believe we're discussing long and short range shooting attributes! It just goes to show what a higher level of expectation we have from Konami than EA.
Imagine this scene in the EA offices:
EA Guy 1: I've finished the attributes and I think I've come up with a simple method to distinguish one player from another.
EA Director: Go on.
EA Guy 1: Well, rather than all those left foot, right foot, accuracy, defending, blah blah blah things I've come up with a simple collection of attributes which are graded yes or no rather than with values.
EA Guy 2: Yeah, we felt that having a range of 1-7 for an attribute was too great. I wanted to knock it down to good, average or poor but we decided on a yes/no option.
EA Guy 1: And the good thing is we don't have all that 0-99 range with about 30 different attributes like Konami does which means our players are pretty much all similar which allows the user to make a great team out of pretty much anybody who can play any position.
EA Director: What are the new attributes for the yes/no answers?
EA Guy 1: Do you have a head?
EA Guy 2: Not that it matters because we've taken heading out altogether for FIFA 2004!!!!
Whole room: ha ha ha ha ha ha ha ha!
EA Guy 1: Then we have a few more questions; Do you have feet? Are you a goalkeeper? Do you change your hairsyle every month? Are you a defender? Can you shoot ok? And, well, that's it.
EA Guy 2: We worked out that we could create over 10 different types of player, assuming some of them don't have heads.
EA Director: You mean like in the World Cup 2002 demo?
EA Guy 2: Yes, exactly.
EA Director: So, what you're telling me is that Konami have almost unlimited attribute combinations whereas we have maybe 10 or more depending on whether our players have heads or play in goal.
EA Guy 1 & 2: Yes sir.
EA Director: What about David Beckham's hair?
EA Guy 2: You can download a patch every week to update it. We thought we'd do that rather than that whole gameplay improvement trash.
EA Director: Great! When do we ship?
EA Guy 1: Well, I'm off now until September but that should give us a full two weeks to write the whole program, 25 minutes in my lunch break while on the phone to my wife to test it and then we can spend the next six weeks advertising it while it sits in the warehouse ready to go.
EA Director: You guys are genius, pure genius.
Not a pretty sight to envisage!!!!
Originally posted by MisterX_K
in real life you often see players do softer, highly curved shots in the top corner of the goal preferrably with the inside of their dominant foot, actually there are even players who can do that with the outside of their foot as well.
you should be able to pull these type of shots out manually by e.g. pressing the R2 button or something while shooting.
it's obligatory that this shot has a special shooting animation much like the lob shot has its own animation too.
so it's main purpose is to be a variety in shooting.
Originally posted by sabonis
man, these stats were just examples. I didn't say the players should have those values
what I meant is that there should be 2 different stats for shooting
1) close range (which consists of finishing)
2) long range (long range shooting)
Originally posted by ALVALADE-XXI
I agree...and it should be a stat for forward players that doen't come out the box...like Ronaldo, Vieri,Batistuta, always play in the box or very near it!!!!!
Originally posted by akvelocity365
The only way I see this being implemented (long:shot and short:finishing) is keeping shot accuracy as a stat, but finishing as an ability.
Originally posted by rascricket
Wow, I think the stats are solid...they've got it pretty worked out...So no one knows the name of the PRO PLAYERS STAT BANK?????You guysjust look over this point of mine like it doesn't exist....The stat bank has a name and I think they drew from it.....SOMEONE ANSWER THIS as it could stop the short-med-long-finishing debate...
Originally posted by 314frog
thats a very good idea sabonis...i hope they only add to the many stats that they have but NOT del any out
Originally posted by sabonis
thanks, man