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Cyber Faces Converter Fifa11 Released

maradonalopez

Fan Favourite
Wolverine;2948922 said:
I dont get it, which "script files" and where to put them.

copy all files from "cripts folder" in " FIFA 11 Cyber Faces Converter" and paste them into "cript folder" in blender program :)
 

jor1980

Youth Team
Cesc Fabregas;2948915 said:
Great work but too complicated for me, hope there will be an easier way with Oedit in future ;)

Maybe Blender could seems complicated at the first try but it is great fo edit faces and has an uv editor with a powefull zoom.

In rhino i believe you hasn´t an uv editor per vertex like blender, but edit the model is also easy because move the vertex in rhino are very simple.

3ds max for me is the most dificult to edit the faces.

I left a videotutorial of blender, if any facemaker wants to make one for rhino or 3ds it could be wonderful.



Here's the most important Blender Control´s:
--------------------------------------------
--------------------------------------------


* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse

* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse

* Select all / Deselect points:
A

* View selected points:
Num pad .

* Select Points ( 3d or UV )
Press B and use left mouse

*Zoom in/out:
Mouse wheel
 

davidmende

Starting XI
jor1980;2948937 said:
Maybe Blender could seems complicated at the first try but it is great fo edit faces and has an uv editor with a powefull zoom.

In rhino i believe you hasn´t an uv editor per vertex like blender, but edit the model is also easy because move the vertex in rhino are very simple.

3ds max for me is the most dificult to edit the faces.

I left a videotutorial of blender, if any facemaker wants to make one for rhino or 3ds it could be wonderful.



Here's the most important Blender Control´s:
--------------------------------------------
--------------------------------------------


* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse

* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse

* Select all / Deselect points:
A

* View selected points:
Num pad .

* Select Points ( 3d or UV )
Press B and use left mouse

*Zoom in/out:
Mouse wheel

Maybe Blender can be the suitable option right now but a lot of face makers have worked with oedit, maybe because it´s a very simple and powerful tool. It would be a shame if there is no possible support for oedit.

ps. A lot of PES face makers work with oedit too.
 

Wolverine

Starting XI
davidmende;2948942 said:
Maybe Blender can be the suitable option right now but a lot of face makers have worked with oedit, maybe because it´s a very simple and powerful tool. It would be a shame if there is no possible support for oedit.

That would be my wish too.
 

Cesc Fabregas

Senior Squad
Definitly +1, imo Oedit is still the best way to make a great face, I know Blender
is very powerful but it's too complicated imo.
So I really hope you find a way to convert it for Oedit ;)
 

Duong

Starting XI
Dude. Blender is easy as pie. Just be open-minded and learn it just like how you used to learn OEdit.
 

jor1980

Youth Team
Cesc Fabregas;2948944 said:
Definitly +1, imo Oedit is still the best way to make a great face, I know Blender
is very powerful but it's too complicated imo.
So I really hope you find a way to convert it for Oedit ;)

Someguy told me that in fifa 10 there were a tool to convert faces to 3ds, the only thing i need to be sure if i can convert fifa 10 faces is that someone upload me the face of Iniesta in fifa 10 in a 3ds format
 

victorelessar

Reserve Team
davidmende;2948942 said:
Maybe Blender can be the suitable option right now but a lot of face makers have worked with oedit, maybe because it´s a very simple and powerful tool. It would be a shame if there is no possible support for oedit.

ps. A lot of PES face makers work with oedit too.

Oedit is SIMPLE, but not powerful man.
just give blender a try and u will never ever ever think of using Oedit agian
 

victorelessar

Reserve Team
ok now i think we have a problem.
i exported the face alright to blender. modified and everything ok. exported back to cff.
but when im gona use the tool to convert it back to RX3 (CFF to RX3), it can only search for RX3 files, when it should search for CFF. what should i do? :x
 

davidmende

Starting XI
victorelessar;2948956 said:
Oedit is SIMPLE, but not powerful man.
just give blender a try and u will never ever ever think of using Oedit agian

if a tool so small can be used to achieve so masterful results like in a lot of the great faces made for fifa 10, then for me that tool is indeed powerful.

About the oedit to 3ds conversion, i found this:

allsnow;2571605 said:
well, it's quite simple.
First of all,you need to have MilkShape3D installed on ur computer. Open o.file with oedit, export as ".txt" file and open this with MilkShape3D, export as ".3ds" file and then u got it.

I tried to convert an Iniesta model made for a Barcelona patch by JaviSvMusic and Santups but this happened:



This is the thread where i found the info:

http://www.soccergaming.com/forums/showthread.php?t=155598
 

Number7

Youth Team
Cesc Fabregas;2948944 said:
Definitly +1, imo Oedit is still the best way to make a great face, I know Blender
is very powerful but it's too complicated imo.
So I really hope you find a way to convert it for Oedit ;)

I never worked with Blender before, but now I'm learning it very quickly. It is really not that difficult and it is much better and more powerfull then Oedit.
 

victorelessar

Reserve Team
victorelessar;2948964 said:
ok now i think we have a problem.
i exported the face alright to blender. modified and everything ok. exported back to cff.
but when im gona use the tool to convert it back to RX3 (CFF to RX3), it can only search for RX3 files, when it should search for CFF. what should i do? :x

did this happen to anyone else, or just me?
 

Wolverine

Starting XI
Number7;2948966 said:
I never worked with Blender before, but now I'm learning it very quickly. It is really not that difficult and it is much better and more powerfull then Oedit.

But everybody should be able to choose the programm he or she want to work with, so i think there are a lot of people who want to use Oedit and them should be given the chance to export the Model as an .o-File.
The others can still export as cff, if they don´t want to use Oedit.
 

davidmende

Starting XI
Wolverine;2948984 said:
But everybody should be able to choose the programm he or she want to work with, so i think there are a lot of people who want to use Oedit and them should be given the chance to export the Model as an .o-File.
The others can still export as cff, if they don´t want to use Oedit.

By the way, having oedit support will open the possibility to convert a lot of the great faces made for fifa 10, can you imagine how much work does that save to the community.
 

gutymann

Youth Team
I did everything the tutorial says but then I give to import and select the file when I say you can not open it, I use 3ds max 2011, creating the menu FIFA 11? I have to open it? as I do?


hice todo lo que dice el tutorial pero luego le doy a importar y cuando selecciono el archivo me dice que no puede abrirlo, yo utilizo el 3ds max 2011, para qué se crea el menu FIFA 11? tengo que abrirlo ? como lo hago?GRACIAS
 


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